Primordial Wyrm

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Primordial Wyrm
Primordial Wyrm.png
Primordial Wyrm
Map icon
Statistics
TypeBossBurrowing Enemy
EnvironmentAbyss
Max Life2,500,000 / 4,000,000 Expert Mode / 4,800,000 Revengeance Mode / 6,000,000 Master Mode / 7,200,000 Revengeance Mode Master Mode
KB Resist100%
Immune toRiptide (debuff)Crush DepthConfused
Cold-
WaterResistant
SicknessVulnerable
ElectricityVulnerable
HeatResistant

The Primordial Wyrm is a hidden boss battled in the 4th layer of the Abyss. It will spawn at any time if a player is affected with the Chaos State debuff (given by Rod of Discord, Normality Relocator, and similar items) while in any layer of the Abyss.

Its only unique drop is the Halibut Cannon, a powerful endgame gun.

Segments

Primordial Wyrm Head
Primordial Wyrm Head.png
Statistics
TypeBossBurrowing Enemy
DamageThis attack will cause defense damage on hit. 400 / 800 Expert Mode / 850 Revengeance Mode / 880 Death Mode / 1000 Master Mode (Contact)
This attack will cause defense damage on hit. 500 / 752 Expert Mode / 788 Revengeance Mode / 808 Death Mode / 1182 Master Mode (Lightning)
This attack will cause defense damage on hit. 400 / 600 Expert Mode / 632 Revengeance Mode / 648 Death Mode / 948 Master Mode (Ice Mist)
400 / 600 Expert Mode / 632 Revengeance Mode / 648 Death Mode / 948 Master Mode (Ancient Doom)
Max Life2,500,000 / 4,000,000 Expert Mode / 4,800,000 Revengeance Mode / 6,000,000 Master Mode / 7,200,000 Revengeance Mode Master Mode
Defense100
DR40%
KB Resist100%
Primordial Wyrm Body
Primordial Wyrm Body.png
Statistics
TypeBossBurrowing Enemy
Damage0 (Contact)
This attack will cause defense damage on hit. 360 / 540 Expert Mode / 630 Revengeance Mode / 675 Death Mode / 810 Master Mode (Ancient Light)
Max Life2,500,000 / 4,000,000 Expert Mode / 4,800,000 Revengeance Mode / 6,000,000 Master Mode / 7,200,000 Revengeance Mode Master Mode
Defense0
DR0%
KB Resist100%
Inflicts debuffHoly FlamesHoly Flames
100% chance

Debuff duration3 seconds (Ancient Light)
Debuff tooltipDissolving from holy light
Primordial Wyrm BodyAlternate
Primordial Wyrm Body (alternate).png
Statistics
TypeBossBurrowing Enemy
Damage0 (Contact)
400 / 600 Expert Mode / 632 Revengeance Mode / 648 Death Mode / 948 Master Mode (Shadow Fireball)
Max Life2,500,000 / 4,000,000 Expert Mode / 4,800,000 Revengeance Mode / 6,000,000 Master Mode / 7,200,000 Revengeance Mode Master Mode
Defense0
DR0%
KB Resist100%
Inflicts debuffShadowflameShadowflame
100% chance

Debuff duration2 seconds (Shadow Fireball)
Debuff tooltipLosing life
Primordial Wyrm Tail
Primordial Wyrm Tail.png
Statistics
TypeBossBurrowing Enemy
Damage0
Max Life2,500,000 / 4,000,000 Expert Mode / 4,800,000 Revengeance Mode / 6,000,000 Master Mode / 7,200,000 Revengeance Mode Master Mode
Defense0
DR0%
KB Resist100%

Behavior

The Primordial Wyrm is an aerial worm-like enemy with 42 segments in total. Its body and tail segments can neither take damage nor deal contact damage. It performs a variety of attacks on a cycle that changes slightly with each phase transition, quickly chasing players and attempting to ram them while not using any attacks. When transitioning between phases, the wyrm will choose the next attack in its next phase's cycle. Upon contact with the head, the player is inflicted with the Crush Depth debuff for 10 seconds.

While it can be spawned in any layer of the Abyss, it will enrage outside of the 4th layer. When enraged, the wyrm moves and spins faster, lightning bolts and Ice MistIce Mists are more predictive, 1 extra EidolistEidolist and 2 extra Ancient DoomAncient Dooms are summoned in their respective attacks, and it will periodically use a telekinetic attack that yanks the player towards its head, accompanied by a loud sound and a burst of blue sparks.

Phase 1

  • Performs the following attacks in a cycle:
    • Quickly moves away from the player, roars, and charges at the player for 5 / 4 Expert Mode / 3.5 Revengeance Mode / 3 Death Mode seconds, sharply homing in on their position. It charges three times before transitioning into the next attack.
    • For 3 seconds, summons three lightning bolts from the sky every 0.5 seconds. One lightning bolt aims ahead of the player, one lightning bolt aims directly at the player, and the other aims behind the player. During this attack, the wyrm itself flies upwards.
    • Charges at the player once in a similar manner to the Charge Combo, although with 1.5x the speed.
    • Summons an Eidolon WyrmEidolon Wyrm if there are none alive, accompanied by a sound effect. During this attack, the wyrm itself flies downwards. It transitions into the next attack after 3 / 2.5 Expert Mode / 2.25 Revengeance Mode / 2 Death Mode seconds.
    • Performs another Charge Combo attack.
    • For 3 seconds, summons three homing Ice MistIce Mists from below every 1 second. One mist aims ahead of the player, one mist aims directly at the player, and the other aims behind the player. During this attack, the wyrm itself flies downwards.
      • Ice Mists inflict Chilled for 3 seconds and Frozen for 1.5 seconds.
    • Performs another Fast Charge attack.
    • Summons 3 / 4 Expert Mode / 5 Revengeance Mode / 6 Death Mode EidolistEidolists if there are none alive, accompanied by a sound effect. During this attack, the wyrm itself flies downwards. It transitions into the next attack after 3 / 2.5 Expert Mode / 2.25 Revengeance Mode / 2 Death Mode seconds.

Phase 2

  • Transitions at 80% health.
  • The second charge of the first Charge Combo in the attack cycle is replaced. Instead, the wyrm spins around the player and fires projectiles from its body segments for 5 / 4.5 Expert Mode / 4.25 Revengeance Mode / 4 Death Mode seconds before transitioning into the next attack.

Phase 3

  • Transitions at 60% health.
  • The second charge of the second Charge Combo in the attack cycle is replaced. Instead, the wyrm summons a ring of 4 / 5 Expert Mode / 6 Revengeance Mode / 7 Death Mode Ancient DoomAncient Dooms which orbit around the player before bursting into four Prophecy's EndProphecy's End in each cardinal direction. After 2 / 1.75 Expert Mode / 1.67 Revengeance Mode / 1.58 Death Mode seconds, another ring appears until three rings have appeared in which it will transition into the next attack. During this attack, the wyrm itself flies upwards.
    • While performing this attack, the wyrm itself flies upwards and stays invisible.
    • The Ancient Doom ring has a radius of 37.5 / 34.38 Expert Mode / 33.44 Revengeance Mode / 32.5 Death Mode tiles from the player.
    • Ancient Dooms and their projectiles inflict Shadowflame for 2 seconds.

Phase 4

  • Transitions at 40% health.
  • The final charge of both Charge Combo attacks in the attack cycle are replaced. Instead, the wyrm accelerates towards the player for 3 / 2.5 Expert Mode / 2.25 Revengeance Mode / 2 Death Mode seconds. Then, it repositions to the left or right of the player, roars, and charges while summoning a wall of 4 / 6 Expert Mode / 8 Revengeance Mode / 10 Death Mode lightning bolts from the direction of the charge towards the player.

Phase 5

  • Transitions at 20% health.
  • Performs Fast Charge attacks instead of spawning Eidolists and Eidolon Wyrms.

Phase 6

  • Transitions at 5% health.
  • For the remainder of the fight, it becomes immune to most slowing or freezing debuffs including Eutrophication, Galvanic Corrosion, Glacial State, Kami Flu, Slow, Temporal Sadness, Time Distortion, Vaporfied, and Webbed.
  • Replaces all previous attacks with one final attack, combining the elements of the Firing Spin and Ancient Doom Ring attacks. The wyrm itself alternates between flying upwards for a very short time and spinning around the player.
    • A ring of 4 / 5 Expert Mode / 6 Revengeance Mode / 7 Death Mode Ancient DoomAncient Dooms is summoned every 2 / 1.75 Expert Mode / 1.67 Revengeance Mode / 1.58 Death Mode seconds.
    • 10 main segments simultaneously fire Ancient LightAncient Light every 2 / 1.83 Expert Mode / 1.75 Revengeance Mode / 1.67 Death Mode seconds.
    • 20 alternate segments simultaneously fire Shadow FireballShadow Fireball every 1.5 / 1.33 Expert Mode / 1.25 Revengeance Mode / 1.17 Death Mode seconds.

In Expert Mode

  • Moves and charges faster with a greater predictiveness.
  • Lightning bolts and Ice Mists travel faster.
  • Ancient Dooms spawn closer to the player.
  • Takes less time to perform most attacks excluding Lightning Rain and Ice Mist Barrage attacks.
  • Summons more Eidolists, Ancient Dooms, and lightning bolts during the Lightning Charge attacks.

In Revengeance Mode

  • Moves and charges faster with a greater predictiveness.
  • Lightning bolts and Ice Mists travel faster.
  • Ancient Dooms spawn closer to the player.
  • Takes less time to perform most attacks excluding Lightning Rain and Ice Mist Barrage attacks.
  • Summons more Eidolists, Ancient Dooms, and lightning bolts during the Lightning Charge attacks.

In Death Mode

  • Moves and charges faster with a greater predictiveness.
  • Lightning bolts and Ice Mists travel faster.
  • Ancient Dooms spawn closer to the player.
  • Takes less time to perform most attacks excluding Lightning Rain and Ice Mist Barrage attacks.
  • Summons more Eidolists, Ancient Dooms, and lightning bolts during the Lightning Charge attacks.

On the For the worthy seed

  • Moves 15% faster.
  • Takes half as much time to perform Lightning Rain and Ice Mist Barrage attacks.
  • Takes a quarter of the time to perform Eidolon Wyrm Spawn attack.

Notes

  • The Primordial Wyrm's awakening by a player depends only on whether or not the player has the Chaos State debuff while in the Abyss, and will therefore spawn if the player enters the biome with the debuff already applied, even if the Rod of Discord or other items which inflict Chaos State are not actually being used within the Abyss.
    • As a result, if the player has the Chaos State debuff and is in the Abyss when they kill the Primordial Wyrm, it will immediately respawn.
  • The Primordial Wyrm does not require Polterghast to be defeated in order to drop weapons. Although extraordinarily difficult or even impossible to do so, the Wyrm can be defeated and its immensely powerful weapons obtained after obtaining a Rod of Discord at the beginning of Hardmode.
  • Enemies spawned by the Primordial Wyrm do not drop items or coins.
  • The Primordial Wyrm can only be spawned in Multiplayer by the Chaos State if all players are in the Abyss though it can still spawn naturally.

Tips

For strategies on defeating the Primordial Wyrm, including weapon and arena recommendations, see Guide:Primordial Wyrm strategies.

Trivia

  • The BestiaryBestiary entry for the Primordial Wyrm: "The first Wyrm, blessed by the Goddess of Life, held staggering power that surpassed nearly all of its auric brethren. It held a deep hatred for any sign of usurped light, and would have attempted to strike down even the wielder of Primordial Light had they returned to reclaim their artifact. And yet, despite its immense power, it never would have stood a chance."
  • The Primordial Wyrm's theme is Threats of the Ocean Floor, which was made by the artist DM DOKURO.
    • The theme was originally intended to be used for the mini boss encounters in the Abyss before being scrapped and repurposed.
    • The sound the Primordial Wyrm makes when summoned resembles the first chord of the theme and was present long before the theme was implemented.
    • If the Calamity Music add-on mod is disabled, Boss 3 will play instead.
  • Its design is based on a creature from the aquatic exploration game Subnautica, known as the Ghost Leviathan. The original sprite was also a copy of the Ghost Leviathan's design.
    • The different life-stages makes this more evident, as there are both juvenile and adult Ghost Leviathans.
    • The Adult versions of both creatures share the similar purpose of preventing the player from doing something (Adult Ghost Leviathans protect the crater edge, while the Primordial Wyrm prevents the player from using the Rod of Discord or other short, ranged teleportation items).
  • The Primordial Wyrm could be considered the Calamity Mod version of the Dungeon Guardian since both are extremely strong enemies that are intended to prevent the player from performing a certain action.
  • In previous versions of the mod, the Primordial Wyrm could spawn at any time in the 3rd and 4th layers of the Abyss before Polterghast had been defeated.
  • Similar to the Eidolon Wyrm, it spawns as a passive NPC, and only attack the player if they were affected with the Chaos State debuff, or if it was attacked.
  • Prior to the 2.0.2.001 update, the Primordial Wyrm was considered a "Superboss". After the update, its status was demoted to "Hidden Boss", though functionally it was unchanged.
  • If the Boss Checklist Mod is installed, its unique despawn message will be "...".

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.001:
    • Renamed from "Adult Eidolon Wyrm" to "Primordial Wyrm".
    • Added new charging and death sounds.
    • Buffed health from 2,415,000 / 3,864,000 Expert Mode / 4,636,800 Revengeance Mode / 5,796,000 Master Mode / 6,955,200 Revengeance Mode Master Mode to 2,500,000 / 4,000,000 Expert Mode / 4,800,000 Revengeance Mode / 6,000,000 Master Mode / 7,200,000 Revengeance Mode Master Mode.
  • 2.0.2.002: Now properly displays vanilla debuff colors and Hunter Potion effects.
  • 2.0.2.001: Changed Bestiary entry from "Traces of them appear even in records going back to before the Golden Age of Dragons… They may very well be a glimpse into the full potential of nature." to "Traces of them appear even in records as far back as the early Draconic Era... They may very well be a glimpse into the full potential of nature."
  • 1.5.1.003:
    • Buffed health from 2,012,500 / 3,220,000 Expert Mode / 3,864,000 Revengeance Mode to 2,415,000 / 3,864,000 Expert Mode / 4,636,800 Revengeance Mode.
    • No longer gains 90% damage reduction while outside layer 4 of the Abyss.
    • Can now be damaged while invisible.
  • 1.5.1.001:
    • Renamed from "Eidolon Wyrm (adult)" to "Adult Eidolon Wyrm".
    • Nerfed health from 2,100,000 / 3,360,000 Expert Mode / 3,864,000 Revengeance Mode to 2,012,500 / 3,220,000 Expert Mode / 3,864,000 Revengeance Mode.
    • No longer reduces the effectiveness of Cursed Inferno's damage reduction loss.
    • No longer immune to damage over 10% of its health.
    • Increased speed while despawning by 50%.
    • Spawns one more Eidolist, two more Ancient Dooms, moves 33.33% faster, and can push the player while enraged.
    • Nerfed speed of charges, lightning strikes, and ice mists while not enraged but buffed the speed while enraged.
    • No longer starts rain when spawned.
    • Now vulnerable to electricity and sickness debuffs, but resistant to water and heat debuffs.
    • Now drops 50-108 / 65-135 Expert Mode Lumenyl at a 100% chance instead of 50-108 at a 100% chance with a 50% chance to drop an extra 15-27 in Expert Mode.
  • 1.5.0.002: Fixed a bug that prevented it from being flagged as dead on multiplayer.
  • 1.5.0.001:
    • Now classified as a Superboss.
    • Buffed health from 1,000,000 / 2,000,000 Expert Mode to 2,100,000 / 3,360,000 Expert Mode / 3,864,000 Revengeance Mode.
    • Nerfed head defense from 3000 to 700 and damage reduction from 99.99999% to 40%.
    • AI has been completely overhauled:
      • Now has two phases, each phase will consist of several attacks.
      • Will always chase and occasionally lunge towards the player.
      • In phase 1:
        • After three lunges have been performed lightning projectiles will be rained down on the player.
        • After four lunges are performed, it will spawn in a Eidolon Wyrm.
        • After seven lunges are performed, it will fire three barrages of Ice Mist projectiles from below the player.
        • After eight lunges are performed, it will rapidly dash into the player and spawn in five Eidolists.
        • After nine lunges the counter is reset.
      • At 50% health, it will enter phase 2:
        • After three lunges are performed, it will spin around the player's last position and will consecutively fire shadowflame fireballs towards the center. If the player is not being spun around, these projectiles travel 50% faster.
        • After four lunges are performed, lightning projectiles will be rained down on the player.
        • After seven lunges are performed, it will spawn seven Ancient blasts that will circle the player's last position and explode three times. Each time an ancient blast projectile explodes, it releases four ancient blast shards.
        • After nine lunges are performed, it will again fire three barrages of Ice Mist projectiles from below the player. After nine lunges the counter is reset.
    • AI is now affected by difficulty changes.
    • Now has a map icon.
  • 1.4.5.002: No longer drops Lumenyl pre-Calamitas or Ectoplasm pre-Plantera.
  • 1.4.5.001:
    • Now picks an area to swim around in when it spawns. Movement has been adjusted to be more natural.
    • Now swims down and despawns after killing the player.
  • 1.4.2.108:
    • An audio cue is now played when it targets and attacks a player.
    • Fixed a bug with its multiplayer targeting.
  • 1.4.2.101: Now has a immunity frame cooldown slot of 1.
  • 1.4.2.002: Increased Halibut Cannon drop rate from 10% Revengeance Mode to 100% Revengeance Mode.
  • 1.4.1.003: Decreased minimum coin drop amount from 25 Platinum Coin to 10 Platinum Coin.
  • 1.4.1.001:
    • Buffed contact damage from 1100 / 1500 Expert Mode to 1500 / 3000 Expert Mode.
    • No longer inflicts Horror and Marked for Death in Normal and Expert Mode.
    • Ice mists now inflict Frozen, Chilled, and Frostburn.
    • Lightning orbs now inflict Electrified.
    • Now has gores.
    • Resprited.
  • 1.3.4.001:
    • Can now drop Halibut Cannon at a 10% chance.
    • Nerfed health from 30,000,000 / 60,000,000 Expert Mode to 1,000,000 / 2,000,000 Expert Mode.
  • 1.3.3.011:
    • No longer produce dust and is no longer slightly transparent.
    • Buffed damage reduction from 50% to 99.9999%.
    • Resprited.
  • 1.3.3.001: Now takes 50% damage from most vanilla minions if the player is wearing Statis' Belt of Curses.
  • 1.3.2.001:
    • Buffed health from 3,000,000 / 6,000,000 Expert Mode to 30,000,000 / 60,000,000 Expert Mode, defense from 300 / 600 Expert Mode to 3000 / 6000 Expert Mode, and ice projectile's damage from 240 / 360 Expert Mode / 540 Death Mode to 300 / 400 Expert Mode / 600 Death Mode.
    • Can now be detected by the Lifeform Analyser and its upgrades.
  • 1.3.1.001:
    • Buffed damage reduction from 40% to 50%.
    • Can no longer naturally spawn if any other Abyss minibosses are currently alive.