Storm Weaver
Jump to navigation
Jump to search
Storm Weaver
Statistics
Type | Boss – Burrowing Enemy |
---|---|
Environment | Space |
Max Life | 825,500 / 1,320,800 ![]() ![]() |
KB Resist | 100% |
Immune to | ![]() ![]() ![]() |
Sounds
Spawn
Phase Transition
Storm WeaverUnarmored
Statistics
Type | Boss – Burrowing Enemy |
---|---|
Environment | Space |
Max Life | 742,500 / 825,500 1,188,720 / 1,320,800 ![]() 1,584,960 / 1,981,200 ![]() |
KB Resist | 100% |
Immune to | ![]() ![]() ![]() |
Drops
Coins | 2 ![]() |
---|
- Item (Quantity)Rate
Armored Shell (5-7 / 6-9
)
100%- 10%
Supreme Healing Potion (5-15)
100%- 14.29%
- The following three items will always drop together
- 5%
- 10%
- 1%
Storm Weaver (Lore)(Always on first kill)
100%Treasure Bag(Storm Weaver)
Storm Weaver Relic(In Master or Revengeance Mode only)
Sounds
Hurt
Killed
"This beast, while of lesser stature than the Devourer, is a great danger in its own right."
Storm Weaver is a post-Moon Lord boss and is one of the Rune of Kos bosses. It drops Armored Shells, which are a crafting material that can be used to craft the Cosmic Worm.
Spawn
The Storm Weaver does not spawn on its own and requires the player to summon it with the Rune of Kos, causing it to rain. It must be summoned in the Space layer.
Segments
Phase 1
Storm Weaver HeadArmored
Statistics
Type | Boss – Burrowing Enemy |
---|---|
Damage | ![]() ![]() ![]() ![]() ![]() |
Max Life | 825,500 / 1,320,800 ![]() ![]() |
Defense | 150 |
DR | 99.99% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 4 seconds |
Debuff tooltip | Moving hurts! |
Sounds
Hurt
Storm Weaver BodyArmored
Statistics
Type | Boss – Burrowing Enemy |
---|---|
Damage | 120 / 192 ![]() ![]() ![]() ![]() 140 / 240 ![]() ![]() ![]() ![]() |
Max Life | 825,500 / 1,320,800 ![]() ![]() |
Defense | 150 |
DR | 99.99% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 2 seconds (Contact) 1 second (Electric Laser) |
Debuff tooltip | Moving hurts! |
Sounds
Hurt
Storm Weaver TailArmored
Statistics
Type | Boss – Burrowing Enemy |
---|---|
Damage | 100 / 160 ![]() ![]() ![]() ![]() 150 / 264 ![]() ![]() ![]() ![]() |
Max Life | 825,500 / 1,320,800 ![]() ![]() |
Defense | 0 |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 2 seconds (Lightning Orb) 1 second (Contact) |
Debuff tooltip | Moving hurts! |
Sounds
Hurt
Phase 2
Storm Weaver HeadUnarmored
Statistics
Type | Boss – Burrowing Enemy |
---|---|
Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 160 / 276 ![]() ![]() ![]() ![]() |
Max Life | 742,500 / 825,500 1,188,720 / 1,320,800 ![]() 1,584,960 / 1,981,200 ![]() |
Defense | 20 |
DR | 20% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 4 seconds (Charge) 2 seconds (Contact) 2 seconds (Lightning) |
Debuff tooltip | Moving hurts! |
Sounds
Lightning Charge
Frost Wave
Tornado
Storm Weaver BodyUnarmored
Statistics
Type | Boss – Burrowing Enemy |
---|---|
Damage | 120 / 192 ![]() ![]() ![]() ![]() |
Max Life | 742,500 / 825,500 1,188,720 / 1,320,800 ![]() 1,584,960 / 1,981,200 ![]() |
Defense | 30 |
DR | 30% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 2 seconds (Charge) 1 second (Contact) |
Debuff tooltip | Moving hurts! |
Storm Weaver TailUnarmored
Statistics
Type | Boss – Burrowing Enemy |
---|---|
Damage | 100 / 160 ![]() ![]() ![]() ![]() |
Max Life | 742,500 / 825,500 1,188,720 / 1,320,800 ![]() 1,584,960 / 1,981,200 ![]() |
Defense | 40 |
DR | 40% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 1 second (Charge) 0.5 seconds (Contact) |
Debuff tooltip | Moving hurts! |
Behavior
The Storm Weaver is an aerial worm-like enemy with 31 / 41 / 51
/ 61
segments in total. It actively chases the player throughout the battle and does not enrage, even if the player leaves the Space layer. When spawned, the Weaver will cause it to begin raining.
Attacks
Phase 1
- The body and head are nearly immune to all damage; the only way to deal significant damage is to hit its tail, which has 0 defense, glows, makes a different hit sound from other segments, and its damage taken is multiplied by 2.
- Fires a even barrage of 10 Electric Lasers from its body segments and summons a
Lightning Orb from its tail segment every 5 seconds.
Phase 2
- Transitions to Phase 2 when below 80% health.
- Sheds its armor, causing the entire body to be vulnerable.
- Increased overall speed and acceleration by 20%.
- Every 6.67 / 6
/ 5.67
/ 5.33
seconds, its color shifts to a dark blue color and quickly charges at the player, summoning three bolts of lightning from the sky in the process. Its color shifts back to normal after performing the attack.
Phase 3
- Transitions into Phase 3 when below 55% health.
- Causes a blizzard to occur in addition to the rain.
- Charges half as frequently for the remainder of the battle, and no longer summons lightning when charging.
- During 25% of its charge downtime, it summons an even row of 23 / 25
fast and harmless frost clouds. After half a second has passed,
Frost Waves rain down in the positions of the frost clouds.
Phase 4
- Transitions into Phase 4 when below 30% health.
- Causes a thunderstorm to occur in addition to the rain and blizzard.
- Loses the ability to charge at the player.
- Summons two additional Frost Waves with 7% less spacing.
- Replaces every other Frost Mist attack with 3 / 5
/ 7
even columns of tornadoes. Tornadoes last for 20 seconds before disappearing.
In Expert Mode
- Segments are increased from 31 to 41 and size increased by 10%.
- Gains a 10% velocity increase and 20% acceleration increase.
- Charges 10% more frequently, and charges 10% more frequently below 50% health.
- Gains a variation of the Frost Wave attack which has an alternating pattern.
- Spawns five tornadoes in total with 14.29% less spacing.
In Revengeance Mode
- Segments are increased from 41 to 51 and size increased by 5%.
- Gains a 5% velocity increase and 20% acceleration increase.
- Charges 5% more frequently, and charges faster the lower its health and its distance to the player.
- Types of Frost Wave attacks are randomized between an even rain, an alternating pattern, or a rain that start from the edges and move towards the center.
- Spawns seven tornadoes in total with 14.29% less spacing.
- Lightning bolts resulting from charge attacks are 14.29% faster.
In Death Mode
- Segments are increased from 51 to 61 and size increased by 5%.
- Charges 5% more frequently.
- Rains two additional Frost Waves with 7% less spacing than in Classic Mode.
In Boss Rush
- Size increased by 5%.
- Gains a 15% velocity increase and 20% acceleration increase.
- Charges 10% more frequently.
- Spawns projectiles 33.33% more frequently during the first phase.
On the For the worthy seed
- Gains 1.4x the speed and acceleration, multiplicative of world difficulty.
- Size is decreased to 0.7x, multiplicative of world difficulty.
Resistances
- All Phase 2 Storm Weaver segments take reduced damage from non-minion piercing projectiles. Projectile damage is divided by the number of times it pierces and infinite piercing deals 50% damage.
- On top of this, all segments take:
- 75% damage from the Molten Amputator's globs.
- 50% damage from the Pristine Fury's alt fire, Elemental Axe and Dazzling Stabber Staff, Tactician's Trump Card explosion, and true melee hits.
Tips
- For more elaborate strategies on defeating Storm Weaver, including weapon and arena recommendations, see Guide:Storm Weaver strategies.
- Stay on the ground and don't panic if you're almost dead. Panicking will often lead to you trying to outrun the Weaver, which is not possible.
- Mobility is the key to this battle. Although it's hard to outrun the Weaver, using dash abilities or the Rod of Discord or Normality Relocator can save you from the massive damage caused by its head.
- Gravity Normalizer Potions can be used to counteract the low gravity in Space allowing easier maneuverability.
- For the first form use piercing weapons and weapons with a large blast radius, as these can help hit the tail of the Weaver. You can easily out-maneuver the first phase with Celestial Tracers by circling around the Storm Weaver while being in space. This method also helps dodge the Weaver's summons and fired laser beams.
- The orbs that Storm Weaver fires do not deal contact damage, only the lightning bolts themselves.
- Homing weapons are recommended for Phase 1 as they can easily hit the tail.
- The Elemental Shiv is recommended for this fight due to the homing capabilities and the amount of projectiles it produces.
- The Telluric Glare does good damage to Phase 2 with its piercing and ignoring immunity frames.
- Nuclear Fury is an excellent choice with homing capabilities allowing it to easily hit the tail in Phase 1 and swarm weaver with typhoons in Phase 2.
- The Shattered Sun does good in Phase 1 as it homes in on the tail, but Molten Amputators excel in Phase 2.
- Elemental Axes are an excellent choice quickly dispatching the Storm Weaver.
- While the Storm Weaver can be fought before any other post-Moon Lord boss, it is recommended to fight it after Providence is defeated, as its fast speed and high damage can make the fight very challenging.
Trivia
- The
Bestiary entry for the Storm Weaver: "An invasive pest from another dimension crowned by many as king of the skies, soaring across the upper atmosphere at near unmatched speed. Unlike the other beings from the Distortion, the Storm Weaver lacks higher purpose, feasting upon the remnants of the civilization that once dwelled in the skies."
- Storm Weaver's theme is a segment from Servants of the Scourge, which was composed by the artist DM DOKURO.
- This theme contains a motif from The Devourer of Gods' theme.
- If the Calamity Music add-on mod is disabled, Boss 3 will play instead.
- According to the lore, The Devourer of Gods is the same species as the Storm Weaver, meaning that it likely has the same type of flesh underneath its armor.
- The Storm Weaver, along with Ceaseless Void and Signus, can be summoned right after the Moon Lord is defeated, as their summoning item only requires Solar Fragments, Luminite Bars, and Unholy Essences.
- If the Boss Checklist Mod is installed, its unique despawn message will be "Storm Weaver hides itself within the fierce anvilhead clouds."
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.005: Fixed him resisting Pristine Fury's primary fire instead of its alternate fire.
- 2.0.3.003:
- Decreased Electrified duration from head from 4 seconds to 2, from body from 2 seconds to 1, and from tail from 1 second to 0.5.
- Decreased Electrified duration while charging from head from 8 seconds to 4, from body from 4 seconds to 2, and from tail from 2 seconds to 1.
- Reduced potential lag during the fight.
- 2.0.2.002:
- Increased Boss Checklist Mod difficulty value from 19.51 to 19.61.
- Changed Boss Checklist Mod despawn message from "Storm Weaver hid itself once again within the stormfront." to "Storm Weaver hides itself within the fierce anvilhead clouds."
- Now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.1.002:
- Added boss spawning sound.
- No longer has a global grenade resistance.
- No longer fires lightning in the third phase. Changed phase transition from 65% to 55%.
- No longer charges in the fourth phase. Changed phase transition from 50% to 30%.
- 2.0.0.001: Fixed an issue that prevented Treasure Bags from dropping vanilla developer items.
- 1.5.1.003:
- Now drops 2
.
- Head and body segments are no longer invulnerable during its first phase.
- Now drops 2
- 1.5.1.001:
- Now smoothly transitions between colors after the charge attack.
- Increased speed while despawning by 200%.
- Buffed phase 1 head defense from 0 to 150.
- Buffed phase 2 head defense from 0 to 15, and damage reduction from 0% to 10%.
- Buffed phase 2 tail defense from 0 to 45, and damage reduction from 0% to 30%.
- Buffed size modifier in Malice Mode or Boss Rush from 120% to 125%.
- Now resistant to electricity debuffs in phase 1, and vulnerable to cold, sickness, and heat debuffs, but resistant to electricity debuffs in phase 2.
- 1.5.0.001:
- Phase 1 is now immune to all debuffs.
- Phase 2 is no longer immune to any debuffs except Confused, Pearl Aura, and Electrified.
- Now uses one entity to make up its two phases. It will transition into its second phase at 90% health.
- Nerfed total health from 1,000,000 / 1,600,000
to 825,500 / 1,320,800
.
- Nerfed Boss Rush health from 3,670,000 / 5,872,000
to 475,000 / 760,000
.
- Phase 1 Tail now has a rainbow glowmask.
- Lightning will now flash in the background before lightning projectiles spawn.
- Distance offsets when spawning lightning orbs are no longer random.
- Phase 2 reactive damage reduction effectiveness is now increased by 100% before defeating The Devourer of Gods.
- No longer takes 90% damage from Shattered Sun and 10% damage from Stardust Dragon Staff's minion.
- Now drops its own Treasure Bag in Expert Mode or higher.
- Phase 1 now inflicts Electrified for 1.5 seconds from the body, and 1 second from the tail.
- Phase 2 head now inflicts Electrified for 3 seconds instead of 1.5 in Revengeance Mode.
- Phase 2 now inflicts Electrified for 1.5 seconds from the body, and 1 second from the tail.
- Can no longer spawn twice during Boss Rush.
- Now drops Supreme Healing Potions.
- 1.4.5.006:
- Phase 1 no longer deletes infinitely piercing projectiles.
- Now takes 40% damage from Wave Pounder's projectiles during phase 2.
- Phase 2 lightning now always comes from the direction it is charging from.
- Now has increased player tracking while charging.
- 1.4.5.003:
- Buffed phase 2's head damage from 180 / 360
/ 396
/ 417
to 180 / 360
/ 396
/ 418
.
- Changed phase 1 body damage from 100 / 170
to 100 / 160
/ 192
/ 208
, and phase 2 body damage from 120 / 204
to 120 / 192
/ 224
/ 250
.
- Changed phase 1 tail damage from 80 / 136
to 80 / 128
/ 160
/ 176
, and phase 2 tail damage from 100 / 170
to 100 / 160
/ 192
/ 210
.
- Buffed lightning damage from 150 / 248
to 150 / 264
/ 288
/ 300
.
- Lightning portals now spawn much closer to the player.
- Now larger and longer in Death Mode.
- Buffed phase 2's head damage from 180 / 360
- 1.4.5.001:
- Removed its enrage.
- Now moves faster the farther it is from the player.
- Now has a charging attack in Revengeance and Death Mode.
- 1.4.4.002: Now takes 10% damage from Stardust Dragon Staff's minion.
- 1.4.4.001: Buffed phase 2's health from 600,000 / 960,000
to 900,000 / 1,440,000
.
- 1.4.3.001:
- Nerfed phase 1 head damage from 140 / 280
/ 350
/ 402
to 140 / 280
/ 308
/ 324
.
- Nerfed phase 1 body damage from 100 / 170
/ 195
to 100 / 170
.
- Nerfed phase 1 tail damage from 80 / 136
/ 156
to 80 / 136
.
- Nerfed phase 2 head damage from 180 / 360
/ 450
/ 517
to 180 / 360
/ 396
/ 417
.
- Nerfed phase 2 body damage from 120 / 204
/ 234
to 120 / 204
.
- Nerfed phase 2 tail damage from 100 / 170
/ 195
to 100 / 170
.
- Nerfed lightning damage from 150 / 248
/ 285
to 150 / 248
.
- Changed hit sound for tail.
- Now takes 90% damage from Shattered Sun's homing daggers.
- Now takes 75% damage from Molten Amputator, limits stealth strike boomerang pierce to 5, and limits regular boomerang pierce to 8.
- Now takes 50% damage from Elemental Axe.
- Resprited it, gores, and map icon.
- Nerfed phase 1 head damage from 140 / 280
- 1.4.2.106:
- Buffed Boss Rush health from 5,280,000
to 5,600,000
.
- Buffed phase 1's body damage from 160
to 170
, and tail damage from 128
to 136
.
- Buffed phase 2's body damage from 192
to 204
, and tail damage from 160
to 170
.
- Buffed lightning damage from 140 / 200
to 150 / 248
.
- Phase 1's head and body segments now take low amounts of damage instead of setting all damage to zero, nerfed both of their defenses from 99,999 to 0 and 1 respectively.
- Buffed Boss Rush health from 5,280,000
- 1.4.2.105: Decreased how often it fires lightning in Revengeance Mode and lower.
- 1.4.2.104:
- Increased phase 2's Death Mode and Boss Rush segment count from 32 to 42.
- Projectiles which can pierce more than 4 times and don't pierce infinitely will now have their damage divided by the amount of times they pierce on phase 2's body segments.
- Minions now deal full damage to Storm Weaver.
- Phase 1's tail now shares its damage resistance formula with phase 2's segments.
- No longer starts Rain during The Devourer of Gods fight.
- Decreased phase 2's movement speed.
- No longer enrages when brought out of Space during The Devourer of Gods fight.
- Increased enraged movement speed.
- 1.4.2.103: Reworked how movement works.
- 1.4.2.102:
- Buffed phase 2's health from 300,000 / 480,000
to 600,000 / 960,000
, health during The Devourer of Gods fight from 50,000 / 80,000
to 100,000 / 160,000
, and Boss Rush health from 2,300,000 / 3,680,000
to 3,300,000 / 5,280,000
.
- Both phases now have the ability to summon direct lightning strikes.
- Now starts Rain while alive.
- Now despawns quicker, and will travel upwards instead of downwards.
- Increased Death Mode and Boss Rush segment lengths from 7 to 22.
- Removed phase 1's tail's resistances.
- Buffed phase 2's health from 300,000 / 480,000
- 1.4.2.101:
- Now immune to Cursed Inferno.
- Now enrages when brought out of Space.
- 1.4.2.001:
- Nerfed phase 2's Boss Rush health from 4,500,000 / 7,200,000
to 2,300,000 / 3,680,000
.
- Nerfed phase 2's health during the Devourer of Gods fight from 100,000 / 160,000
/ 120,000
to 50,000 / 80,000
.
- Phase 2 now has afterimages.
- Body and tail segments can no longer be lifestealed off of.
- No longer drops items during the Devourer of Gods fight.
- Nerfed phase 2's Boss Rush health from 4,500,000 / 7,200,000
- 1.4.1.003:
- Phase 1 no longer drops any money.
- Increased phase 2 minimum coin drop amount from 30
to 35
.
- 1.4.1.001:
- Buffed phase 2's Boss Rush health from 3,000,000 / 4,800,000
to 4,500,000 / 7,200,000
.
- No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
- Both phases now have gores.
- Buffed phase 2's Boss Rush health from 3,000,000 / 4,800,000
- 1.3.4.101:
- First phase now has gores.
- Resprited second phase gores.
- 1.3.4.001: Head and tail segments for both phases now take 50% damage if the player has Vortex armor stealth active and 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- 1.3.3.011: Resprited.
- 1.3.3.002: Second phase is now invincible for 3 seconds after spawning.
- 1.3.3.001:
- Decreased segment count in both phases from 52 to 32.
- Phase 1's head can no longer be targeted by homing weapons and minions.
- No longer enrages when outside of Space.
- Tweaked phase 2's movement.
- 1.3.2.001:
- Nerfed phase 1's head damage from 150 / 300
to 140 / 280
, and phase 2's head damage from 250 / 500
to 180 / 360
.
- Nerfed phase 2's body damage from 150 / 240
to 120 / 192
.
- Buffed phase 1's tail damage from 75 / 120
to 80 / 128
, and phase 2's tail damage from 95 / 152
to 100 / 160
.
- Nerfed lightning portal damage from 120 / 180
to 50 / 70
.
- Now drops weapons per player instead of only once.
- Nerfed phase 1's head damage from 150 / 300
- 1.3.0.001:
- Buffed phase 1's head damage from 120 / 240
to 150 / 300
.
- Buffed phase 2's head damage from 200 / 400
to 250 / 500
.
- Adjusted phase 2's speed.
- Body segments can no longer be homed in on in both phases.
- Now uses Servants of the Scourge as theme instead of Boss 3.
- Buffed phase 1's head damage from 120 / 240
- 1.2.4.101:
- Reduced phase 2 segment count in Death Mode from 10 to 5.
- Phase 1's tail now takes 3x more damage from all sources in Death Mode instead of 10x.
- 1.2.4.002: Now summons lightning orbs.
- 1.2.3.004:
- Second phase now lowers its segment count to 12 in Death Mode.
- Second phase now always chases the player in Death Mode.
- 1.2.2.001:
- Decreased segment count in both phases by 10.
- Phase 1's tail now takes 10x damage instead of 5x.
- 1.2.1.002: Can now despawn if the player is too far away.
- 1.2.0.002: Body segments are now classified as bosses.
- 1.1.7.913: Changed how phase 2 spawns.
- 1.1.7.901:
- Buffed phase 1's health from 120,000
to 160,000
.
- Nerfed phase 1's head contact damage from 150 / 300
to 120 / 240
, buffed body contact damage from 140
to 160
, and buffed tail contact damage from 97
to 120
.
- Buffed phase 2's health from 360,000
to 480,000
.
- Nerfed phase 2's head contact damage from 250 / 450
to 200 / 400
, buffed body contact damage from 195
to 240
, and buffed tail contact damage from 123
to 152
.
- Can now only spawn up to 20 Stasis Probes at a time.
- Both phases' body segments no longer produce dust when hit.
- Resprited.
- Buffed phase 1's health from 120,000
- 1.1.7.851:
- Changed movement.
- Now drops 5-8 Armored Shells instead of 3-4.
- 1.1.7.807: Phase 1 body segments now force all damage taken to 1 instead of 0.
- 1.1.7.806: Body segments now take 0 damage from all sources.
- 1.1.7.801:
- Both phases now use an immunity frame cooldown slot of 1 instead of the default 0.
- Phase 1's head and body segments now force all damage taken to them to 0.
- 1.1.7.56: Fixed a bug where finishing the first phase would internally mark the boss as defeated.
- 1.1.7.55:
- Phase 1's body segments each now have a 6.67% chance to spawn a Stasis Probe when hit instead of a 10% chance, and phase 2's body segments now spawn a Stasis Probe after every 14 hits instead of 7.
- Resprited its tail.
- 1.1.7.51: Now despawns twice as quickly.
- 1.1.7.5: Now despawns twice as quickly.
- 1.1.7.2:
- Now has a map icon.
- Fixed it not spawning servants correctly in multiplayer.
- 1.1.7: Introduced.