Aquatic Scourge
Type | Boss – Burrowing Enemy |
---|---|
Environment | Sulphurous Sea |
Max Life | 80,000 / 128,000 / 153,600 / 192,000 / 230,400 |
KB Resist | 100% |
Immune to |
Coins | 40 |
---|
- Item (Quantity)Rate
- Sulphurous Sand (5-15)100%
- 100%
- 100%
- 10%
- Greater Healing Potion (5-15)100%
- 14.29%
- 10%
- Aquatic Scourge (Lore)(Always on first kill)100%
- Sulphur Sea (Lore)(Always on first kill)100%
- Treasure Bag(Aquatic Scourge)
- Aquatic Scourge Relic(In Master or Revengeance Mode only)
- 1%
- If you were looking for something other than the Aquatic Scourge, see Scourge (disambiguation).
"Another once grand sea serpent, well-adapted to its harsh environs."
The Aquatic Scourge is a boss that can be fought in the Sulphurous Sea biome at any point in the game, but is intended to be fought during Hardmode. Being the hydrated and mutated version of the Desert Scourge, it possesses similarities in its drops but significant differences in its behavior.
Spawn
Aquatic Scourge can be summoned manually by using the Seafood at any time.
Additionally, the Aquatic Scourge is capable of spawning naturally, albeit rarely, in the Sulphurous Sea. Its natural spawn can be prevented by using the Bleach Ball.
Segments
Type | Boss – Burrowing Enemy |
---|---|
Damage | 0 (Passive) 80 / 176 / 187 / 198 / 264 (Contact) 60 / 100 / 120 / 132 / 180 (Acid Mist) 70 / 120 / 136 / 152 / 210 (Sand Poison Cloud) 80 / 140 / 160 / 176 / 234 (Toxic Cloud) |
Max Life | 80,000 / 128,000 / 153,600 / 192,000 / 230,400 |
Defense | 10 |
DR | 5% |
KB Resist | 100% |
Inflicts debuff | Acid Venom 100% chance |
Debuff duration | 4 seconds (Toxic Cloud) |
Debuff tooltip | Losing life |
Inflicts debuff | Irradiated 100% chance |
Debuff duration | 8 seconds (Contact) 4 seconds (Clouds) 2 seconds (Acid Mist) |
Debuff tooltip | Your skin is burning off |
Inflicts debuff | Poisoned 100% chance |
Debuff duration | 4 seconds (Toxic Cloud) |
Debuff tooltip | Slowly losing life |
Type | Boss – Burrowing Enemy |
---|---|
Damage | 0 (Passive) 70 / 112 / 136 / 144 / 180 (Contact) 66 / 112 / 128 / 140 / 192 (Tooth) |
Max Life | 80,000 / 128,000 / 153,600 / 192,000 / 230,400 |
Defense | 20 |
DR | 10% |
KB Resist | 100% |
Inflicts debuff | Irradiated 100% chance |
Debuff duration | 5 seconds |
Debuff tooltip | Your skin is burning off |
Type | Boss – Burrowing Enemy |
---|---|
Damage | 0 (Passive) 65 / 104 / 112 / 136 / 168 (Contact) |
Max Life | 80,000 / 128,000 / 153,600 / 192,000 / 230,400 |
Defense | 15 |
DR | 10% |
KB Resist | 100% |
Inflicts debuff | Irradiated 100% chance |
Debuff duration | 5 seconds |
Debuff tooltip | Your skin is burning off |
Type | Boss – Burrowing Enemy |
---|---|
Damage | 0 (Passive) 60 / 96 / 104 / 112 / 156 (Contact) |
Max Life | 80,000 / 128,000 / 153,600 / 192,000 / 230,400 |
Defense | 25 |
DR | 15% |
KB Resist | 100% |
Inflicts debuff | Irradiated 100% chance |
Debuff duration | 3 seconds |
Debuff tooltip | Your skin is burning off |
Behavior
The Aquatic Scourge is an aerial worm-like enemy, with 31 / 36 / 41 / 51 segments in total. Once spawned, the Aquatic Scourge will be passive, slowly following the player. It will become hostile and rapidly accelerate upon being hit by the player and dropping to 99.9% health or lower.
Once hostile, the Aquatic Scourge will follow the player with curve-like movements with a constant speed. As it travels, it will release many different projectiles along its path.
The Aquatic Scourge enrages outside the Ocean and Sulphurous Sea, greatly increasing its movement speed. The boss will only enrage once the player has left both biomes.
Attacks
- The Aquatic Scourge randomly releases homing Sand Teeth from its toothed body segments.
- Body segments do not fire projectiles while between 25% and 50% health.
- When below 25% health, Sand Teeth gain increased acceleration.
- When below 75% health, every 7 / 6 seconds, the Aquatic Scourge vomits out several projectiles from its mouth in a circular spread. These projectiles include:
In Expert Mode
- Segments are increased from 31 to 36 and size increased by 10%.
- Toothed body segments fire Sand Teeth more often.
- Releases 7 more Sand Poison Clouds and 10 more Sand Blasts in the vomit attack.
- Increased cloud spread, top speed, and acceleration as health lowers.
In Revengeance Mode
- Segments are increased from 36 to 41 and size increased by 5%.
- Moves faster and has a higher top speed.
- Vomits more often and Sand Blasts resulting from the vomit travel faster.
- When it is not submerged in liquid, every 11 seconds, the Aquatic Scourge performs a circle around a certain point at its path for 2 seconds before charging the player.
- The Aquatic Scourge will turn a brownish color over time to telegraph the dash, this timer can be reset if it is submerged in liquid.
- While spinning, it fires 3 barrages of 3 / 5 Sulphuric Acid Mists at the player.
- If below 50% health, it instead releases 12, 15, 18 Toxic Clouds in each barrage respectively. These clouds have low acceleration and can last for 15 seconds.
- If below 25% health, it instead releases 8, 10, 12 Toxic Clouds in each barrage respectively.
- It can not vomit while performing this attack.
In Death Mode
- Number of segments increased from 41 to 51.
- Amount of segments that can fire projectiles is reduced by 66.67%.
- Further increased velocity and turn speed, but decreased changes as health lowers.
- Sand Poison Clouds have lower velocity.
On the For the worthy seed
- Is 50% larger.
- Is automatically hostile.
- Has increased speed.
- Spawns naturally twice as often.
During the Boss Rush
Aftermath
- Anthozoan Crabs, Baby Flak Crabs, and Belching Corals will begin to spawn in the Sulphurous Sea.
- The second tier of the Acid Rain and all of its associated Content will become available.
- Enemies from the first tier of the Acid Rain will become stronger and some will drop unique items:
- The Acid Eel will drop the Slithering Eels.
- The Skyfin will drop the Skyfin Bombers.
- Enemies from the first tier of the Acid Rain will become stronger and some will drop unique items:
Resistances
- All segments take reduced damage from most non-minion piercing projectiles. Each hit decreases the damage of the next hit by 12%, until the eighth hit onwards which deal 20% of original damage.
- Additionally, all segments take:
- 50% damage from Adamantite Throwing Axe's lightning, Dormant Brimseeker's minion, Mounted Scanner's laser and true melee hits.
- 60% damage from Cryophobia and SHPC's explosion.
- 70% damage from Meowthrower's flames.
- 75% damage from Snowstorm Staff.
Notes
- Aquatic Scourge and the Desert Scourge can drop fishing items rewarded by the Angler for completing his quests.
- All of the Aquatic Scourge's loot will spawn at the nearest segment with the exception of the Sulphurous Sand and Hearts, which will always spawn at the head.
- All minions cannot do damage to the Aquatic Scourge while it is above 99% health.
Tips
- For more elaborate strategies on defeating the Aquatic Scourge, including weapon and arena recommendations, see Guide:Aquatic Scourge strategies.
- This fight is very difficult to tank. Avoid the tooth projectiles and gas clouds at all costs and use weapons with ranged options if possible.
- Avoid the head as much as possible, especially on Revengeance or Death Mode, as its high contact damage can kill the player extremely quickly.
- Spawning the Aquatic Scourge when trying to fish in the Sulphurous Sea is a good idea, as it strongly reduces enemy spawn rate while it is alive. Due to the time-consuming nature of fishing or waiting for the Scourge to spawn, it is highly likely that it will spawn while the player is fishing.
- While the Aquatic Scourge can spawn in Pre-Hardmode, it is not recommended to fight it until the player has acquired decent Hardmode gear since it is very fast and has many attacks that an early game player cannot handle.
Trivia
- The Bestiary entry for the Aquatic Scourge: "A peaceful yet intimidating being that roamed the Sulphurous Sea, its mere existence was enough to scare away most creatures from the shore. Without its presence to act as a deterrent, fearsome predators now feel safe to prowl during the acidic storms."
- The theme heard during the Aquatic Scourge battle is Outcast of the Sulphurous Seas, which was composed by the artist DM DOKURO.
- The theme is a remix of the Desert Scourge's theme.
- Because it is a more powerful version of the Desert Scourge, many of their drops are shared. The Aquatic Scourge's weapons are upgraded versions of the Desert Scourge's weapons, as well.
- This boss and the Desert Scourge can both drop several fishing drops, making them the only two bosses to share a drop outside of crafting materials, potions, or fishing items.
- The Aquatic Scourge's design was initially a redesign of the Desert Scourge made by Frous, a spriter for the mod.
- With a passive state longer than that of Crabulon's (the Scourge will always remain passive unless attacked, Crabulon will wait a while before attacking) and it slowly following the player, then rapidly accelerating when attacked, it could be postulated that the Aquatic Scourge has some degree of intelligence or sapience and is simply curious about the player.
- Similarly to Leviathan and Anahita, the Aquatic Scourge can be accidentally summoned in Pre-Hardmode, although the latter will not be immediately hostile.
- If the Boss Checklist Mod is installed, its unique despawn message will be "The poisoned scourge swims back to the tranquil, open ocean."
See also
History
- 2.0.4.003: Now always targets the same player until they die. Body segments still fire teeth at the closest player.
- 2.0.4.002: Buffed body damage in Master Mode from 216 to 240 . Buffed mist damage from 180 to 210 , tooth damage from 198 to 216 , red toxic cloud damage from 210 to 228 , and green toxic cloud damage from 240 to 270 .
- 2.0.4.001:
- Buffed head damage from 80 / 176 / 187 / 198 / 264 to 110 / 176 / 187 / 198 / 330 , body damage from 70 / 112 / 136 / 144 / 180 to 75 / 112 / 136 / 160 / 216 , changed alt body damage from 65 / 104 / 112 / 136 / 168 to 70 / 104 / 112 / 120 / 192 , and tail damage from 60 / 96 / 104 / 112 / 156 to 65 / 96 / 104 / 112 / 168 .
- Buffed acid mist damage from 132 to 140 , sand tooth damage from 66 / 112 / 128 / 140 / 192 to 66 / 112 / 128 / 144 / 198 , and toxic cloud damage from 80 / 140 / 160 / 176 / 234 to 80 / 140 / 160 / 180 / 240 .
- No longer uses a global scaling contact damage formula based on velocity. Instead, it now uses a different formula for scaling contact damage based on velocity, which scales from half damage to full damage on the head, and 0 to full damage on the body and tail.
- Body and tail are no longer immune to lifesteal.
- Added a glowmask to toxic cloud projectiles.
- Now takes 75% damage from Snowstorm Staff, 60% damage from SHPC, and 50% damage from Adamantite Throwing Axe's lightning and Mounted Scanner.
- No longer drops Deep Diver.
- 2.0.3.008: Now takes 70% damage from Meowthrower.
- 2.0.3.007:
- Bestiary entry now counts it as a boss.
- Fixed extremely rare instances of it despawning due to Normalize calculation errors.
- 2.0.3.005: Changed the animation of acid mists to make them more visible.
- 2.0.3.001: Buffed health from 77,000 / 123,200 / 147,200 / 184,800 / 220,800 to 80,000 / 128,000 / 153,600 / 192,000 / 230,400 .
- 2.0.2.002:
- Changed Boss Checklist Mod despawn message from "The Aquatic Scourge swam back into the open ocean." to "The poisoned scourge swims back to the tranquil, open ocean."
- Now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.1.002:
- No longer has a global grenade resistance.
- Now drops 5-15 Greater Healing Potions instead of 8-14.
- 2.0.0.001:
- Slightly decreased how often it can release its Acid Mist projectiles on all difficulties.
- Now takes 60% damage from Cryophobia's ice wave.
- 1.5.1.003: Now drops 40 .
- 1.5.1.001:
- Nerfed health from 80,000 / 128,000 / 147,200 to 77,000 / 123,200 / 147,200 .
- Buffed body damage from 65 / 104 / 128 / 136 to 70 / 112 / 136 / 144 .
- Buffed alternate body damage from 55 / 88 / 112 / 120 to 65 / 104 / 112 / 136
- Buffed tail damage from 45 / 72 / 96 / 104 to 60 / 96 / 104 / 112 .
- Buffed Sand Blast damage from 56 / 92 / 116 / 128 to 60 / 100 / 120 / 132 .
- Buffed Sand Poison Cloud damage from 66 / 112 / 128 / 140 to 70 / 120 / 136 / 152 .
- Buffed Sand Tooth damage from 60 / 100 / 120 / 132 to 66 / 112 / 128 / 140 .
- Now becomes hostile when below 99.9% health instead of 99%.
- Now smoothly transitions between colors after the spin attack.
- While firing barrages of Sand Blasts during the spiral attack, toxic clouds are also released when below 50% health.
- Now fires homing Sand Blasts and accelerating Sand Teeth when below 25% health.
- Sand Blasts can now glow.
- Decreased base velocity of Sand Teeth but increased lifespan from 7.5 seconds to 10. It homes into the player while released for 0.5-2.5 seconds instead of 1-4.17.
- Buffed size modifier in Malice Mode or Boss Rush from 120% to 125%.
- Now vulnerable to electricity debuffs, but resistant to water, sickness, and heat debuffs.
- Death Mode changes:
- Increased number of segments from 51 to 81.
- Reduced amount of segments that can fire projectiles by 66.67%.
- Further increased velocity and turn speed, but decreased changes as health lowers.
- Decreased velocity of Sand Poison Clouds.
- No longer grants the Boss Effects buff.
- Now drops Aquatic Emblem regardless of world difficulty.
- 1.5.0.003: Fixed a bug that prevented it from dealing contact damage while aggroed.
- 1.5.0.002: Fixed a bug that prevented homing projectiles from targeting it.
- 1.5.0.001:
- Buffed health from 73,000 / 116,800 / 136,000 to 80,000 / 128,000 / 147,200 .
- Nerfed Boss Rush health from 10,000,000 / 16,000,000 to 1,000,000 / 1,600,000 .
- Nerfed head damage reduction from 10% to 5%, and buffed body damage reduction from 5% to 10%.
- No longer immune to any debuffs except Confused, Pearl Aura, Irradiated, and Sulphuric Poisoning.
- No longer enrages if the player flips gravity.
- Increased out of biome enrage velocity by 40%.
- Now only uses its projectile vomit attack when below 75% health.
- Now only releases toxic clouds when below 50% health. Clouds now spawn at a consistent rate.
- Toxic cloud projectiles now use a circular hitbox.
- Now telegraphs its Revengeance Mode spin attack by turning brownish over time. If it is submerged in liquid it will return to its normal color hue and will not perform its spin attack.
- Reactive damage reduction effectiveness is now increased by 100% before defeating Plantera.
- Now inflicts Irradiated for 6 seconds from the head, 3 seconds from the body, and 2 seconds from he tail. It no longer inflict Venom or Bleeding.
- No longer drops Coral, Starfish, Seashells, Victory Shards, or Aero Stone.
- Fixed various despawning issues.
- 1.4.5.006: Now takes 75% damage from Hydraulic Volt Crasher's stream projectiles.
- 1.4.5.004:
- No longer despawns and instead enrages when leaving the Sulphurous Sea.
- Toxic gas clouds no longer have increased duration in Death Mode.
- 1.4.5.003:
- Switched its progression place with Brimstone Elemental's.
- Buffed head damage from 80 / 160 / 184 / 198 to 80 / 176 / 187 / 198 .
- Nerfed body damage from 65 / 110 / 137 / 157 to 65 / 104 / 128 / 136 .
- Nerfed alternate body damage from 55 / 93 / 116 / 133 to 55 / 88 / 112 / 120 .
- Changed tail damage from 45 / 76 / 95 / 109 to 45 / 72 / 96 / 104 .
- Now fires a wider spread of sand blasts while circling, and increases its velocity and acceleration depending on how far away it is from the player as its health decreases in Death Mode.
- 1.4.5.002: Now fires several barrages of sand blasts in its spin attack instead of summoning enemies.
- 1.4.5.001:
- Adjusted the pattern of Toxic Gas Clouds so they spread out more.
- Number of segments and size now scales with world difficulty.
- Now drops Bleached Angling Kit instead of an array of fishing gear.
- Fixed several visual issues.
- Fixed missing outlines on its head.
- 1.4.4.003: Now takes 50% damage from Dormant Brimseeker, and 25% damage from rainbow projectiles and SHPC's explosions.
- 1.4.4.002:
- Now takes 1% damage from Brimstone Sword's projectiles and explosions.
- No longer drops Souls of Sight.
- 1.4.3.002: Fixed it despawning Town NPCs.
- 1.4.3.001:
- Nerfed head damage from 80 / 160 / 200 / 229 to 80 / 160 / 184 / 198 .
- Nerfed body damage from 65 / 110 / 137 / 158 to 65 / 110 / 126 / 136 .
- Nerfed alternate body damage from 55 / 93 / 116 / 133 to 55 / 93 / 106 / 115 .
- Nerfed tail damage from 45 / 76 / 95 / 109 to 45 / 76 / 91 / 100 .
- Nerfed blast damage from 56 / 92 / 115 / 132 to 56 / 92 / 115 / 128 .
- Nerfed tooth damage from 60 / 100 / 125 / 143 to 60 / 100 / 120 / 132 .
- Nerfed cloud damage from 66 / 112 / 140 / 161 to 66 / 112 / 128 / 138 .
- Decreased Angler Earring drop chance from 11.11% to 8.33%.
- Decreased Angler Tackle Bag drop chance from 8.33% to 6.67%.
- No longer spawns a random selection of Aquatic Parasite, Aquatic Seeker, or Aquatic Urchin every 3 seconds.
- Now barfs a circle of Sand Blasts (and Sand Poison Clouds ) every 7 / 6 seconds instead of 6.5.
- Revengeance Mode AI changes are now inherited during Boss Rush.
- Every 10 seconds in Revengeance Mode, it now moves in a circle around a certain point for 3 seconds then charges at the player, while spawning three waves of Aquatic Parasites, Aquatic Seekers, and Aquatic Urchins.
- Death Mode changes:
- Increased the number of segments from 32 to 42.
- Increased Sand Poison Cloud speed by 10%.
- Increased Sand Teeth and Sand Blast speed by 26.67%.
- Fixed it despawning when it moves out of bounds.
- Fixed it not despawning body segments properly.
- 1.4.2.108: Fixed an issue where it wouldn't drop its weapons outside of Hardmode on Normal difficulty.
- 1.4.2.107: Now always drops all of its items instead of only dropping them in Hardmode, or after defeating Skeletron in Golden Bug Net's case.
- 1.4.2.106:
- Buffed Boss Rush health from 4,000,000 / 6,400,000 / 6,880,000 to 10,000,000 / 16,000,000 / 17,600,000 .
- Nerfed head damage from 100 to 80, and defense from 20 to 10.
- Nerfed body contact damage from 100 / 160 to 65 / 110 , Sand Tooth damage from 74 / 104 to 60 / 100 , and defense from 35 to 20.
- Nerfed alternate body contact damage from 100 / 160 to 55 / 93 , Sand Blast damage from 80 / 120 to 56 / 92 , and defense from 25 to 15.
- Nerfed tail damage from 100 / 160 to 45 / 76 , and defense from 45 to 25.
- Nerfed Sand Blast vomit damage from 66 / 112 to 56 / 92 , buffed Sand Tooth vomit damage from 96 to 100 , and nerfed Poison Cloud vomit damage from 72 / 124 to 66 / 112 .
- Poison Clouds now last 30 seconds instead of 25, and now have their Death Mode time value for Boss Rush.
- Poison Clouds can no longer hit the player when they are about to despawn.
- 1.4.2.105:
- Now takes 50% damage from all non-minion piercing projectiles instead of taking 20% damage from infinitely piercing projectiles, and dividing the damage of other piercing projectiles by the amount of times they pierce.
- Head now has a circular hitbox.
- Homing projectiles can now home into body segments.
- Decreased how long clouds last, but they now last longer in Death Mode, fade slower, and produce light.
- 1.4.2.104: No longer drops Aquatic Emblem in Normal Mode.
- 1.4.2.103:
- Nerfed head defense from 40 to 20, body defense from 60 to 35, and tail defense from 90 to 45.
- Now takes 20% damage from infinitely piercing non-minion projectiles and divides the damage of other piercing projectiles by the amount of times they pierce instead of just having a 50% resistance to Holy Arrow stars and Crystal Bullet shards.
- Sand blasts now have afterimages.
- 1.4.2.102:
- Now despawns quicker, and will despawn while not at either Ocean.
- Changed most Normal Mode drop chances:
- Decreased Aero Stone drop chance from 20% to 11.11%.
- Changed Angler Tackle Bag, High Test Fishing Line, and Tackle Box drop chances from 6.67% in pre-Hardmode and 12.5% in Hardmode, to 8.33% at all times.
- Changed Angler Earring, Fisherman's Pocket Guide, Sextant, and Weather Radio drop chances from 10% in pre-Hardmode and 20% in Hardmode, to 11.11% at all times.
- Changed Angler Hat, Angler Vest, Angler Pants, Fishing Potions, Crate Potions, and Sonar Potions drop chances from 20% in pre-Hardmode and 33% in Hardmode, to 25% at all times.
- Changed Golden Bug Net drop chance from 5% in pre-Hardmode and 10% in Hardmode, to 6.67% at all times.
- Changed most Treasure Bag's drop chances:
- Increased High Test Fishing Line and Tackle Box drop chances from 6.67% to 10% each.
- Increased Aero Stone drop chance from 10% to 12.5%.
- Increased Angler Tackle Bag drop chance from 3.33% to 10%.
- Increased Angler Earring, Fisherman's Pocket Guide, Weather Radio, and Sextant drop chances from 10% to 12.5% each.
- Increased Angler Hat, Angler Vest, Angler Pants, Fishing Potions, Sonar Potions, and Crate Potions drop chances from 20% to 33.33% each.
- Increased Golden Bug Net drop chance from 5% to 8.33%.
- 1.4.2.004: Now enrages if the player flips gravity.
- 1.4.2.001:
- Nerfed Boss Rush health from 7,900,000 / 12,640,000 / 13,760,000 to 4,000,000 / 6,400,000 / 6,880,000 .
- Projectiles now have more descriptive names.
- Body segments now take 65% damage from Spear of Paleolith's fossil shards, and hallowed stars from Holy Arrows, Star Veil, Star Cloak, and Bee Cloak.
- Body and tail segments can no longer be lifestealed off of.
- Now has gores.
- 1.4.1.003: Decreased minimum coin drop amount from 15 to 12 .
- 1.4.1.001:
- Buffed Boss Rush damage modifier from 2.5x to 3x.
- Increased Venom duration from poison clouds from 4 seconds to 5.
- No longer takes 65% damage from Crimson Rod, Nimbus Rod, and Shaderain Staff rain projectiles, Crystal Serpent's split projectiles, and Vilethorn-like projectiles.
- 1.3.3.001:
- Buffed health from 50,000 / 80,000 / 92,800 / 152,320 to 63,000 / 100,800 / 110,400 / 184,320 .
- Now drops 20-41 / 25-41 Souls of Sight.
- All segments now cap projectile piercing at 4 instead of 2 in Revengeance Mode.
- Now takes 65% damage from Crimson Rod, Crystal Serpent, Nimbus Rod, Shaderain Staff, and Vilethorn-like weapon projectiles instead of 35% in Revengeance Mode.
- Now takes 80% damage from infinitely piercing projectiles instead of 25% in Revengeance Mode.
- No longer divides projectile damage by the amount of times that said projectile pierces in Revengeance Mode.
- Now removes the early-Hardmode nerf to enemy health and damage when defeated.
- 1.3.2.001:
- Nerfed health from 79,000 / 158,000 / 185,000 / 290,400 to 50,000 / 80,000 / 92,800 / 152,320 .
- Nerfed tooth projectile damage from 84 / 120 / 126 / 180 to 66 / 112 / 117 / 168 .
- Nerfed sand blast projectile damage from 84 / 120 / 126 / 180 to 60 / 96 / 100 / 144 .
- Fixed multiplayer Expert Mode health scaling.
- 1.3.1.001:
- Buffed health from 40,000 / 80,000 / 89,000 / 130,400 to 79,000 / 158,000 / 185,000 / 290,400 .
- Head now periodically vomits projectiles in a circular pattern.
- Sand teeth projectiles now last 7.5 seconds instead of 5, and have had their homing reduced.
- Sand blast projectiles now last 5 seconds instead of 2 and now create more dust.
- Now takes 25% damage from Crystal Serpent's split projectiles.
- Now uses Outcast of the Sulphurous Seas as its theme instead of Guardian of the Former Seas.
- 1.3.0.002: Body and tail segments now take 35% damage from Vilethorn-like projectiles.
- 1.3.0.001: Introduced.