Mauler
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Mauler
Statistics
Type | Miniboss – Aquatic |
---|---|
Environment | Acid Rain |
Damage | ![]() ![]() ![]() 140 / 220 ![]() ![]() ![]() ![]() |
Max Life | 90,000 / 144,000 ![]() ![]() |
Defense | 50 |
DR | 5% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 7 seconds (Contact) 2 seconds (Bubble) 1 second (Droplet) |
Debuff tooltip | Your skin is burning off |
Immune to | ![]() ![]() ![]() ![]() ![]() |
Drops
Coins | 25 ![]() |
---|
- Item (Quantity)Rate
Shark Fin (2-4)
100%- 33.33%
- 10%
Mauler Relic(In Master or Revengeance Mode only)
Sounds
Hurt
Killed
Dash Roar
Charge
Bubble Burst Roar
Bubble Burst
Acid
The Mauler is a post-Moon Lord mini boss that spawns during Acid Rain during Tier 3. It is accessible after Polterghast has been defeated. It swims towards the player and alternates between three attacks at random, each telegraphed by a different roar.
- Quickly lunges at the player.
- Fires three spreads of
Sulphuric Acid Bubbles that home in on the player after a delay.
- Charging horizontally and firing a large barrage of
Acid Droplets upwards, which home in on the player after a delay.
If it is out of the water for too long, it will start repeatedly using its charge attack until it lands back in water again.
It can be detected with the Lifeform Analyzer.
Notes
- Shark Fins dropped by the Mauler will be brown in color
, much like the Shark Fins dropped by Sand Sharks.
- In the Get fixed boi seed, Maulers explode into a circle of 50 sulphuric acid mists and bubbles upon death.
Trivia
- The
Bestiary entry for the Mauler: "Powerful radiation has caused prehistoric genes to reawaken in this shark, granting it overwhelming speed and strength. The insatiable hunger of this beast draws it to the shoreline during acidic rainstorms for a feeding frenzy."
- The Mauler formerly spawned randomly in the Sulphurous Sea regardless of progression or what events were taking place.
- Additionally, when out of the water for too long, the Mauler exploded instead of trying to charge back into the water. This method of killing the Mauler did not give any loot.
- If the Boss Checklist Mod is installed, its unique despawn message will be "The brutish shark looks elsewhere to turn its aggression."
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.001: Changed health from 85,500 / 177,000
/ 265,500
to 90,000 / 144,000
/ 216,000
.
- 2.0.2.002:
- Changed Boss Checklist Mod despawn message from "The ravenous shark has mauled everybody's corpses." to "The brutish shark looks elsewhere to turn its aggression."
- Now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.2.001:
- Added a map icon.
- Now drops its Relic at 100% chance instead of 25%.
- Added it to Boss Checklist.
- 1.5.1.003: Added drops to the Boss Checklist Mod's Acid Rain Tier 3 page.
- 1.5.1.001:
- Nerfed health from 165,000 / 330,000
to 88,500 / 177,000
.
- Reworked AI, now randomly selects a range of three attacks: roaring then charging directly towards the player, swimming horizontally which releases homing acid droplets upwards, and firing three spreads of bubbles.
- Now vulnerable to electricity debuffs, but resistant to water, sickness, and heat debuffs.
- Nerfed health from 165,000 / 330,000
- 1.5.0.001: Now inflicts Irradiated for 7 seconds but no longer inflicts Bleeding, Feral Bite, or Venom.
- 1.4.4.001: Now has a new roar.
- 1.4.3.001: Nerfed contact damage from 135 / 270
/ 337
/ 388
to 135 / 270
/ 297
/ 313
.
- 1.4.1.003:
- Increased minimum coin drop amount from 5
to 25
.
- Fixed a sheeting error.
- Increased minimum coin drop amount from 5
- 1.4.1.001: Resprited. Previous sprite was
- 1.4.0.001: Nerfed damage reduction from 20% to 5%.
- 1.3.4.001: Nerfed health from 180,000 / 360,000
to 120,000 / 240,000
.
- 1.3.3.011: Explosions now move instead of making its hitbox larger.
- 1.3.0.001: Introduced.