Skeletron
Type | Boss |
---|---|
Environment | Dungeon |
Damage | 35 / 77 / 88 / 99 / 132 (Contact) 35 / 100 / 114 / 128 / 171 (Spin) 46 / 68 / 84 / 92 / 102 / 126 (Skull) 76 / 84 / 114 (Teleport Skulls) |
Max Life | 4400 / 8800 / 6600 / 4400 / 11,220 / 8415 / 5610 |
Defense | 10 0 spinning 9999 during the day |
DR | 5% 99.99% while at least 1 hand is alive |
KB Resist | 100% |
Inflicts debuff | Bleeding 100% chance |
Debuff duration | 6-10 seconds (Contact) |
Debuff tooltip | Cannot regenerate life |
Immune to |
Cold | - |
---|---|
Water | Vulnerable |
Sickness | Resistant |
Electricity | - |
Heat | - |
Coins | 20 |
---|
- Item (Quantity)Rate
- Bone (70-100)100%
- 14.29%
- 12.24%
- 10.5%
- 100%
- Lesser Healing Potion (5-15)100%
- 14.29%
- 10%
- 1%
- Skeletron (Lore)(Only on first kill)100%
- Treasure Bag(Skeletron)
- Possessed Skull(In Master or Revengeance Mode only)
- Skeletron Relic(In Master or Revengeance Mode only)
- If you were looking for Skeletron on the vanilla wiki, click here.
"A sorry old man, cursed by an even older cult, caught trespassing on their ancient library."
Skeletron is a Pre-Hardmode boss that is intended to be fought after the The Perforators / The Hive Mind. Defeating it is required to gain unrestricted access to the Dungeon.
Spawn
Skeletron does not spawn on its own. It is summoned by speaking to the Old Man at the Dungeon's entrance and selecting the "Curse" option at night.
Once Skeletron has been defeated for the first time and the Clothier has moved in, the player can summon Skeletron again by killing the Clothier using the Clothier Voodoo Doll. This must be done at night or Skeletron will not spawn.
Segments
Behavior
- Boss behavior is unchanged in Normal and Expert. For more informations regarding these difficulties, check the vanilla wiki page
In Revengeance Mode
Skeletron is made up of three segments, two hands and a head, all of which can go through blocks. The head is the only segment that must be destroyed to defeat the boss, however each hand alive will give the head maximum damage reduction, and while either is still alive the head will not be targeted by summons or homing weapons. Its attack frequency will increase as its health lowers.
While the hands are alive, they will attempt to hit the player by swinging towards them. While the head is spinning, the hands will not swing at the player.
The head initially will only have one attack but gains more as the fight progresses. Its only attack at the start of the fight is an attack where it will begin spinning, dealing increased contact damage and having decreased defense, while moving towards the player at an increasing speed.
Once a hand has been destroyed or the head reaches 75% health, the head will begin shooting homing skulls towards the player every 1.33 seconds. Once both hands have been destroyed the frequency becomes every 0.67 seconds. During its spin attack it will pause shooting skulls.
Once both hands are destroyed, the head will begin to teleport, firing a spread of 3 bolts from where it teleports to.
When the head reaches 33% health, both hands will respawn. The head will fire skulls and teleport at a slower pace after the hands are respawned.
In Death Mode
- Begins the fight and respawns with 4 hands instead of 2.
- Head and hands have reduced health.
- Head acceleration increases as health decreases.
- Hand attacks have much more velocity and quicker acceleration.
- Fires faster Cursed Skulls at a faster rate.
- Shoots 5 magic bolts instead of 3 after teleporting.
During the Boss Rush
Aftermath
- The Bandit NPC becomes available.
- Box Jellyfish and Mirage Jelly can now drop the Abyss Shocker.
- The Aquatic Heart's effects work completely.
- Ancient Treasure Chests can now be opened by the player.
Tips
- For more elaborate strategies on defeating Skeletron, including weapon and arena recommendations, see Guide:Skeletron strategies.
- Homing Skulls, despite their name, have poor homing abilities. They can be easily avoided by circling Skeletron, which will cause the skulls to curve to reach the player and miss.
- If "stunlocked" by the head, grappling a nearby platform or using the Slime Mount will forcibly pull the player out, which can be a lifesaver.
- Avoid standing near the shadowflame circle as much as possible, as Skeletron fires bolts as soon as it teleports out, making the bolts much harder to dodge.
- Watch for the hands' movements. They almost always take distance before trying to hit the player, as if Skeletron was building momentum.
History
- 2.0.3.007: Fixed its extra loot not appearing on the Boss Checklist mod.
- 2.0.3.005: Now has a short delay before firing skulls after the spin attack ends, and skulls no longer have a random spread.
- 1.5.1.003:
- Now drops 20 .
- No longer gains 40% extra damage reduction in Malice Mode.
- Now gains 99.99% damage reduction while any of its hands are alive in Revengeance Mode or above.
- 1.5.1.001:
- Now vulnerable to water debuffs but resistant to sickness debuffs.
- Now drops Bone Glove regardless of world difficulty.
- 1.5.0.003: Decreased Reactive Damage Reduction timer from 2 minutes and 30 seconds to 2 minutes.
- 1.4.5.006: Head is now immune to all debuffs.
- 1.4.5.003:
- Can now respawn all four of its hands at 33% health in Death Mode.
- Nerfed Head health in Death Mode from 11,000 to 4400 .
- Two chaos balls are now spawned in addition to its white magic projectiles after each teleport, fires skulls more often with extra velocity and Head accelerates quicker as its health decreases in Death Mode.
- Hands accelerate quicker in Death Mode.
- Revengeance Mode stat changes:
- 1.4.5.002: Hands cannot deal damage for 3 seconds after spawning.
- 1.4.4.001: Fixed a bug where hands didn't move after teleporting in Revengeance Mode.
- 1.4.3.002:
- Head and hands no longer take 85% damage from Gael's Greatsword's projectiles.
- Hands now teleport along with the head.
- 1.4.3.001:
- Nerfed head contact damage from 32 / 70 / 87 / 100 to 32 / 70 / 84 / 92 .
- Nerfed head spin damage from 91 / 113 / 130 to 91 / 109 / 120 .
- Nerfed hand damage from 20 / 44 / 55 / 63 to 20 / 44 / 55 / 61 .
- Nerfed skull projectile damage from 68 / 84 / 96 to 68 / 84 / 92 .
- Nerfed shadowflame damage from 76 / 87 to 76 / 84 .
- Decreased the maximum speed of hands in Revengeance Mode.
- Death Mode changes:
- Transitions into Phase 2 and spawns extra arms immediately instead of below 33% health.
- Moves at the highest speed immediately, instead of gradually speeding up as health lowers.
- Decreased teleport and attack changing frequency.
- 1.4.2.108: Fixed a bug where its magic attacks dealt too much damage post-Moon Lord.
- 1.4.2.107:
- Revengeance Mode changes:
- Can no longer fire homing skulls while either of his hands are alive.
- Reduced charging speed, including in Boss Rush.
- Slightly reduced the exponential speed increases Skeletron gets while spinning.
- Can no longer fire homing skulls immediately after spinning.
- Decreased amount of homing skulls fired overall.
- Massively increased despawn range.
- Revengeance Mode changes:
- 1.4.2.106:
- Buffed head's Boss Rush health from 1,300,000 to 1,600,000, and hands' Boss Rush healths from 500,000 to 600,000.
- Now has an indicator for where it is going to teleport.
- Decreased the speed of Revengeance Mode hands.
- 1.4.2.105:
- Reworked Revengeance Mode AI:
- Nerfed hands' health modifier from 1.3x / 1.4x to 0.75x / 0.9x .
- Fires far less homing skulls.
- Hands are now more aggressive.
- Head now charges at a higher velocity and switches between floating and charging more rapidly.
- Head now gains 250 defense while either hand is alive.
- Homing projectiles and minions won't home in on or attack Skeletron's head while his hands are alive.
- Now has the ability to occasionally teleport. Teleportation occurs more frequently after its hands have been defeated.
- At 33% health, he respawns his hands.
- Homing Skulls now inflict Weak for 3 seconds instead of 2.
- Reworked Revengeance Mode AI:
- 1.4.2.003: Enraged boss now shoots skulls every second in Revengeance Mode.
- 1.4.2.001:
- Nerfed Boss Rush health from 2,500,000 to 1,300,000.
- Nerfed hands' base Boss Rush healths from 1,000,000 to 500,000.
- Now has a minimum coin drop count of 7 .
- 1.4.1.001:
- Buffed Boss Rush health from 1,700,000 to 2,500,000.
- Buffed hands' Boss Rush healths from 90,000 to 1,000,000.
- Skulls now inflict Weak in Revengeance Mode.
- 1.2.3.005: Buffed hands' health modifier from 1.15x / 1.3x to 1.2x / 1.4x .
- 1.2.0.002: Hands now inflict Marked for Death for 2 seconds in Revengeance Mode.
- 1.2.0.001:
- Head now gains a 1.3x health modifier in Revengeance Mode.
- Hands now gain a 1.15x health modifier in Revengeance Mode.
- Altered the rate at which its head cycles between idling and spinning.
- Head now inflicts Horror for 3 seconds in Revengeance Mode.
- Hands now inflict Horror for 2 seconds in Revengeance Mode.
- Now has a 2% chance to drop Laudanum or Stress Pills in Revengeance Mode.
- 1.1.7.801: The status message "Blighted sludge spreads throughout the world's evil..." now appears when defeated.