History:Skeletron

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Main article: Skeletron
  • 2.0.3.007: Fixed its extra loot not appearing on the Boss Checklist mod.
  • 2.0.3.005: Now has a short delay before firing skulls after the spin attack ends, and skulls no longer have a random spread.
  • 2.0.2.001:
    • Now fires skulls instead of shadowflame dust balls after teleporting.
    • Nerfed Boss Rush health from 160,000 / 320,000 Expert Mode / 240,000 Revengeance Mode / 160,000 Death Mode / 408,000 Master Mode / 306,000 Revengeance Mode Master Mode / 204,000 Death Mode Master Mode to 150,000 / 300,000 Expert Mode / 225,000 Revengeance Mode / 150,000 Death Mode / 382,500 Master Mode / 286,875 Revengeance Mode Master Mode / 191,250 Death Mode Master Mode.
  • 1.5.1.003:
    • Now drops 20 Gold Coin.
    • No longer gains 40% extra damage reduction in Malice Mode.
    • Now gains 99.99% damage reduction while any of its hands are alive in Revengeance Mode or above.
  • 1.5.1.001:
    • Now vulnerable to water debuffs but resistant to sickness debuffs.
    • Now drops Bone Glove regardless of world difficulty.
  • 1.5.0.003: Decreased Reactive Damage Reduction timer from 2 minutes and 30 seconds to 2 minutes.
  • 1.5.0.001:
    • Nerfed Boss Rush health from 1,600,000 / 3,200,000 Expert Mode / 4,000,000 Revengeance Mode to 160,000 / 320,000 Expert Mode / 400,000 Revengeance Mode.
    • Now drops 75-100 Bones.
  • 1.4.5.006: Head is now immune to all debuffs.
  • 1.4.5.004:
    • Nerfed Hand health in Death Mode from 1170 Death Mode to 1014 Death Mode.
    • Increased Chaos Balls fired when teleporting from 2 Revengeance Mode / 4 Death Mode to 3 Revengeance Mode / 5 Death Mode.
  • 1.4.5.003:
    • Can now respawn all four of its hands at 33% health in Death Mode.
    • Nerfed Head health in Death Mode from 11,000 Death Mode to 4400 Death Mode.
    • Two chaos balls are now spawned in addition to its white magic projectiles after each teleport, fires skulls more often with extra velocity and Head accelerates quicker as its health decreases in Death Mode.
    • Hands accelerate quicker in Death Mode.
    • Revengeance Mode stat changes:
      • Nerfed Head health from 11,000 Revengeance Mode to 6600 Revengeance Mode.
      • Buffed Hand health from 1170 Revengeance Mode to 11,232 Revengeance Mode.
  • 1.4.5.002: Hands cannot deal damage for 3 seconds after spawning.
  • 1.4.4.001: Fixed a bug where hands didn't move after teleporting in Revengeance Mode.
  • 1.4.3.002:
    • Head and hands no longer take 85% damage from Gael's Greatsword's projectiles.
    • Hands now teleport along with the head.
  • 1.4.3.001:
    • Nerfed head contact damage from 32 / 70 Expert Mode / 87 Revengeance Mode / 100 Death Mode to 32 / 70 Expert Mode / 84 Revengeance Mode / 92 Death Mode.
    • Nerfed head spin damage from 91 Expert Mode / 113 Revengeance Mode / 130 Death Mode to 91 Expert Mode / 109 Revengeance Mode / 120 Death Mode.
    • Nerfed hand damage from 20 / 44 Expert Mode / 55 Revengeance Mode / 63 Death Mode to 20 / 44 Expert Mode / 55 Revengeance Mode / 61 Death Mode.
    • Nerfed skull projectile damage from 68 Expert Mode / 84 Revengeance Mode / 96 Death Mode to 68 Expert Mode / 84 Revengeance Mode / 92 Death Mode.
    • Nerfed shadowflame damage from 76 Revengeance Mode / 87 Death Mode to 76 Revengeance Mode / 84 Death Mode.
    • Decreased the maximum speed of hands in Revengeance Mode.
    • Death Mode changes:
      • Transitions into Phase 2 and spawns extra arms immediately instead of below 33% health.
      • Moves at the highest speed immediately, instead of gradually speeding up as health lowers.
      • Decreased teleport and attack changing frequency.
  • 1.4.2.108: Fixed a bug where its magic attacks dealt too much damage post-Moon Lord.
  • 1.4.2.107:
    • Revengeance Mode changes:
      • Can no longer fire homing skulls while either of his hands are alive.
      • Reduced charging speed, including in Boss Rush.
      • Slightly reduced the exponential speed increases Skeletron gets while spinning.
      • Can no longer fire homing skulls immediately after spinning.
      • Decreased amount of homing skulls fired overall.
      • Massively increased despawn range.
  • 1.4.2.106:
    • Buffed head's Boss Rush health from 1,300,000 to 1,600,000, and hands' Boss Rush healths from 500,000 to 600,000.
    • Now has an indicator for where it is going to teleport.
    • Decreased the speed of Revengeance Mode hands.
  • 1.4.2.105:
    • Reworked Revengeance Mode AI:
      • Nerfed hands' health modifier from 1.3x Revengeance Mode / 1.4x Death Mode to 0.75x Revengeance Mode / 0.9x Death Mode.
      • Fires far less homing skulls.
      • Hands are now more aggressive.
      • Head now charges at a higher velocity and switches between floating and charging more rapidly.
      • Head now gains 250 defense while either hand is alive.
      • Homing projectiles and minions won't home in on or attack Skeletron's head while his hands are alive.
      • Now has the ability to occasionally teleport. Teleportation occurs more frequently after its hands have been defeated.
      • At 33% health, he respawns his hands.
      • Homing Skulls now inflict Weak for 3 seconds instead of 2.
  • 1.4.2.003: Enraged boss now shoots skulls every second in Revengeance Mode.
  • 1.4.2.001:
    • Nerfed Boss Rush health from 2,500,000 to 1,300,000.
    • Nerfed hands' base Boss Rush healths from 1,000,000 to 500,000.
    • Now has a minimum coin drop count of 7 Gold Coin.
  • 1.4.1.001:
    • Buffed Boss Rush health from 1,700,000 to 2,500,000.
    • Buffed hands' Boss Rush healths from 90,000 to 1,000,000.
    • Skulls now inflict Weak in Revengeance Mode.
  • 1.4.0.001:
    • Buffed health modifier from 1.15x Revengeance Mode / 1.3x Death Mode to 1.25x Revengeance Mode / 1.4x Death Mode.
    • Buffed hand health modifier from 1.2x Revengeance Mode / 1.3x Death Mode to 1.3x Revengeance Mode / 1.4x Death Mode.
    • Nerfed head and hand damage reduction from 10% to 5%.
  • 1.3.4.101:
    • Buffed health modifier from 1.15x Death Mode to 1.15x Revengeance Mode / 1.3x Death Mode.
    • Nerfed Head damage reduction from 25% to 10%, but Hands now have 10% damage reduction.
  • 1.3.4.001:
    • Nerfed head health modifier from 1.1x Revengeance Mode / 2.3x Death Mode to 1.15x Death Mode.
    • Nerfed hand health modifier from 2.2x Revengeance Mode / 4.6x Death Mode to 1.2x Revengeance Mode / 1.3x Death Mode.
  • 1.2.4.101:
    • Buffed Death Mode health modifier from 1.2x Death Mode to 2.3x Death Mode.
    • Buffed hands' Death Mode health modifier from 2.5x Death Mode to 4.6x Death Mode.
  • 1.2.4.002:
    • Nerfed health modifier from 1.3x Revengeance Mode / 1.6x Death Mode to 1.1x Revengeance Mode / 1.2x Death Mode.
    • Buffed Hand's health modifier from 1.2x Revengeance Mode / 1.4x Death Mode to 2.2x Revengeance Mode / 2.5x Death Mode.
  • 1.2.3.005: Buffed hands' health modifier from 1.15x Revengeance Mode / 1.3x Death Mode to 1.2x Revengeance Mode / 1.4x Death Mode.
  • 1.2.3.002:
    • Now gains a 1.6x Death Mode health modifier in Death Mode.
    • Hands now gain a 1.3x Death Mode health modifier in Death Mode.
    • Now fires skulls more often in Death Mode.
  • 1.2.0.002: Hands now inflict Marked for Death for 2 seconds in Revengeance Mode.
  • 1.2.0.001:
    • Head now gains a 1.3x Revengeance Mode health modifier in Revengeance Mode.
    • Hands now gain a 1.15x Revengeance Mode health modifier in Revengeance Mode.
    • Altered the rate at which its head cycles between idling and spinning.
    • Head now inflicts Horror for 3 seconds in Revengeance Mode.
    • Hands now inflict Horror for 2 seconds in Revengeance Mode.
    • Now has a 2% Revengeance Mode chance to drop Laudanum or Stress Pills in Revengeance Mode.
  • 1.1.7.801: The status message "Blighted sludge spreads throughout the world's evil..." now appears when defeated.