2.0.4.002

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2.0.4.002
2.0.4.002
"Pumpkin Patch"
Release date May 17, 2024
Music Mod version
2.0.4.001 (music)
Version chronology
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2.0.4.001 2.0.4.003
Useful links
Version history  •  All patches

The 2.0.4.002 (or 2.0.4.2) update gave nerfs to a few bosses, and fixed several bugs from previous updates, mostly in multiplayer.

Changes

Bosses

  • Buffed several boss damage values in Master Mode:
    • Buffed King Slime's contact damage from 120 Master Mode to 144 Master Mode, and Emerald Jewel's damage from 90 Master Mode to 114 Master Mode.
    • Buffed Desert Scourge's head damage from 132 Master Mode to 165 Master Mode, and both Desert Nuisance's head damage from 90 Master Mode to 114 Master Mode.
    • Buffed Eye of Cthulhu's contact damage from 72 Master Mode to 75 Master Mode, and Bloodletting Servant's damage from 60 Master Mode to 63 Master Mode. Buffed blood shot damage from 108 Master Mode to 114 Master Mode.
    • Buffed Crabulon's contact damage from 120 Master Mode to 144 Master Mode, and Crab Shroom's damage from 75 Master Mode to 111 Master Mode. Buffed mushroom projectile damage from 96 Master Mode to 108 Master Mode.
    • Buffed Eater of Worlds' head damage from 132 Master Mode to 165 Master Mode, and tail damage from 36 Master Mode to 48 Master Mode. Buffed cursed fireball damage from 108 Master Mode to 114 Master Mode.
    • Buffed Brain of Cthulhu's contact damage from 135 Master Mode to 162 Master Mode, and Creeper's damage from 120 Master Mode to 144 Master Mode. Buffed blood shot damage from 108 Master Mode to 114 Master Mode.
    • Buffed The Hive Mind's contact damage from 135 Master Mode to 162 Master Mode, and Dank Creeper's damage from 90 Master Mode to 111 Master Mode. Buffed shade nimbus damage from 114 Master Mode to 120 Master Mode, and vile clot damage from 96 Master Mode to 108 Master Mode.
    • Buffed small Perforator's head damage from 108 Master Mode to 126 Master Mode, body damage from 60 Master Mode to 72 Master Mode, and tail damage from 42 Master Mode to 48 Master Mode. Buffed medium Perforator's head damage from 126 Master Mode to 147 Master Mode, body damage from 72 Master Mode to 87 Master Mode, and tail damage from 54 Master Mode to 60 Master Mode. Buffed large Perforator's head damage from 162 Master Mode to 189 Master Mode, body damage from 84 Master Mode to 96 Master Mode, and tail damage from 66 Master Mode to 72 Master Mode. Buffed blood shot, ichor shot, and ichor blob damage from 114 Master Mode to 120 Master Mode.
    • Buffed Queen Bee's contact damage from 135 Master Mode to 162 Master Mode, small Bee's damage from 72 Master Mode to 81 Master Mode, and normal Bee's damage from 90 Master Mode to 108 Master Mode. Buffed stinger damage from 120 Master Mode to 126 Master Mode.
    • Buffed Deerclops' contact damage from 81 Master Mode to 90 Master Mode. Buffed rubble damage from 150 Master Mode to 156 Master Mode, ice spike damage from 138 Master Mode to 150 Master Mode, and shadow hand damage from 114 Master Mode to 120 Master Mode.
    • Buffed Skeletron's head and hand damage from 132 Master Mode to 165 Master Mode. Buffed skull projectile damage from 138 Master Mode to 144 Master Mode, and cursed bolt damage from 150 Master Mode to 156 Master Mode.
    • Buffed Slime God core's contact damage from 144 Master Mode to 168 Master Mode. Buffed Ebonian Paladin's contact damage from 162 Master Mode to 189 Master Mode, split Ebonian Paladin's damage from 144 Master Mode to 168 Master Mode, Crimulan Paladin's contact damage from 180 Master Mode to 210 Master Mode, and split Crimulan Paladin's damage from 162 Master Mode to 189 Master Mode. Buffed winged Corrupt Slime Spawn's damage from 108 Master Mode to 126 Master Mode, wingless Corrupt Slime Spawn's damage from 72 Master Mode to 84 Master Mode, Crimson Slime Spawn's damage from 126 Master Mode to 147 Master Mode, and spiked Crimson Slime Spawn's contact damage from 90 Master Mode to 105 Master Mode. Buffed ebonian abyss ball damage from 138 Master Mode to 150 Master Mode, and crimulan abyss ball damage from 126 Master Mode to 138 Master Mode.
    • Buffed Wall of Flesh's contact damage from 270 Master Mode to 315 Master Mode, The Hungry's damage from 108 Master Mode to 132 Master Mode, and Leech's damage from 90 Master Mode to 108 Master Mode. Buffed laser and fireball damage from 150 Master Mode to 156 Master Mode, and demon scythe damage from 168 Master Mode to 198 Master Mode.
    • Buffed Queen Slime's contact damage from 240 Master Mode to 270 Master Mode. Buffed smash damage from 270 Master Mode to 324 Master Mode, gel projectile damage from 210 Master Mode to 228 Master Mode, and spike and ball damage from 168 Master Mode to 198 Master Mode.
    • Buffed Cryogen's ice blast damage from 168 Master Mode to 198 Master Mode, and ice bomb damage from 210 Master Mode to 228 Master Mode.
    • Buffed Retinazer's phase 1 laser damage from 174 Master Mode to 210 Master Mode, phase 2 laser damage from 186 Master Mode to 234 Master Mode, and homing laser damage from 210 Master Mode to 228 Master Mode. Buffed Spazmatism's cursed fireball damage from 180 Master Mode to 228 Master Mode, shadow fireball damage from 192 Master Mode to 234 Master Mode, and flamethrower damage from 222 Master Mode to 264 Master Mode.
    • Buffed Aquatic Scourge's body damage from 216 Master Mode to 240 Master Mode. Buffed mist damage from 180 Master Mode to 210 Master Mode, tooth damage from 198 Master Mode to 216 Master Mode, red toxic cloud damage from 210 Master Mode to 228 Master Mode, and green toxic cloud damage from 240 Master Mode to 270 Master Mode.
    • Buffed The Destroyer's head damage from 420 Master Mode to 480 Master Mode. Buffed red laser damage from 174 Master Mode to 204 Master Mode, cursed laser damage from 192 Master Mode to 222 Master Mode, electric laser damage from 210 Master Mode to 234 Master Mode, and Probe laser damage from 162 Master Mode to 168 Master Mode.
    • Buffed Brimstone Elemental's contact damage from 216 Master Mode to 240 Master Mode. Buffed dart damage from 210 Master Mode to 216 Master Mode, hellblast and hellfireball damage from 240 Master Mode to 270 Master Mode, and ray damage from 360 Master Mode to 420 Master Mode.
    • Buffed Skeletron Prime's skull projectile and laser damage from 186 Master Mode to 210 Master Mode, rocket damage from 222 Master Mode to 264 Master Mode, and bomb damage from 240 Master Mode to 300 Master Mode.
    • Buffed Calamitas Clone's contact damage from 276 Master Mode to 288 Master Mode. Buffed dart and brimstone ball damage from 210 Master Mode to 216 Master Mode, and hellblast, hellfireball, and flamethrower damage from 240 Master Mode to 270 Master Mode.
    • Buffed Plantera's contact damage from 207 Master Mode to 276 Master Mode. Buffed seed damage from 210 Master Mode to 240 Master Mode, poison seed damage from 222 Master Mode to 258 Master Mode, thorn ball damage from 240 Master Mode to 282 Master Mode, and homing bulb and spore gas damage from 240 Master Mode to 270 Master Mode.
    • Buffed Anahita's contact damage from 216 Master Mode to 240 Master Mode, and Detonating Bubble's damage from 270 Master Mode to 315 Master Mode. Buffed water spear damage from 240 Master Mode to 270 Master Mode, frost mist damage from 252 Master Mode to 294 Master Mode, music note damage from 264 Master Mode to 318 Master Mode, and meteor damage from 300 Master Mode to 366 Master Mode.
    • Buffed Astrum Aureus' laser damage from 264 Master Mode to 318 Master Mode, and flame crystal damage from 300 Master Mode to 366 Master Mode.
    • Buffed Golem's body damage from 264 Master Mode to 312 Master Mode, and fist damage from 240 Master Mode to 264 Master Mode. Buffed fireball damage from 240 Master Mode to 300 Master Mode, laser damage from 246 Master Mode to 306 Master Mode, and inferno bolt damage from 264 Master Mode to 318 Master Mode.
    • Buffed The Plaguebringer Goliath's contact damage from 351 Master Mode to 378 Master Mode, and Plague Mine's damage from 390 Master Mode to 420 Master Mode. Buffed stinger damage from 264 Master Mode to 318 Master Mode, and plague nuke barrage damage from 360 Master Mode to 372 Master Mode.
    • Buffed Duke Fishron's contact damage from 252 Master Mode to 294 Master Mode, Sharknado Sharkron's damage from 270 Master Mode to 315 Master Mode, and Cthulhunado Sharkron's damage from 315 Master Mode to 360 Master Mode. Buffed Sharknado damage from 240 Master Mode to 300 Master Mode.
    • Buffed Empress of Light's contact damage from 231 Master Mode to 264 Master Mode.
    • Buffed Ravager's laser and Flame Pillar's flame damage from 270 Master Mode to 300 Master Mode.
    • Buffed Lunatic Cultist's fireball and Ancient Doom projectile damage from 264 Master Mode to 318 Master Mode, shadow fireball damage from 270 Master Mode to 300 Master Mode, and lightning orb damage from 360 Master Mode to 372 Master Mode.
    • Buffed Astrum Deus' body damage from 312 Master Mode to 336 Master Mode, and tail damage from 252 Master Mode to 288 Master Mode. Buffed laser damage from 270 Master Mode to 300 Master Mode, and helix laser damage from 300 Master Mode to 318 Master Mode.
    • Buffed Moon Lord's phantasmal deathray damage from 600 Master Mode to 690 Master Mode, phantasmal sphere damage from 360 Master Mode to 420 Master Mode, phantasmal bolt and phantasmal eye damage from body parts from 270 Master Mode to 300 Master Mode, and from True Eyes from 300 Master Mode to 330 Master Mode.
    • Decreased the delay of all dialogues in Boss Rush by 0.5 seconds.
    • Decreased the delay between bosses in Tiers 4 and 5 of Boss Rush from 6 seconds to 4.

    Desert Scourge

    • Decreased max speed and turn speed in all difficulties.
    • Decreased both Desert Nuisance's max speed and turn speed in all difficulties.

    The Destroyer

    • Significantly decreased laser fire rate in Revengeance Master Mode.

    The Devourer of Gods

    • Now immediately turns towards the player if the head is over 150 tiles away.

    Duke Fishron

    • No longer deals contact damage in the brief downtime between charges.

    Exo Mechs

    • Thanatos now takes 50% damage from Omicron's beam.

    Leviathan and Anahita

    • Ice Shield no longer deals contact damage unless it is almost fully opaque.

    Lunatic Cultist

    • Nerfed Ancient Vision's health from 4000 / 8000 Expert Mode / 9600 Revengeance Mode / 9000 Master Mode / 10,800 Revengeance Mode Master Mode to 3200 / 6400 Expert Mode / 7680 Revengeance Mode / 7200 Master Mode / 8640 Revengeance Mode Master Mode.

    The Old Duke

    • No longer deals contact damage in the brief downtime between charges.

    Plantera

    • Now fires projectiles from her center instead of from the tip of her mouth if the player is too close to her.
    • Thorn balls now pulse between brown and red when about to burst instead of smoothly turning brown.
    • Thorn ball spikes are now purple instead of brown, can be fully seen in the dark, and accelerate slightly slower.

    Skeletron

    • No longer resets velocity to zero if the head teleports while doing spin attacks.
    • Now has a longer delay between spin attacks while hands are alive.
    • Hands now have a higher maximum velocity and lower acceleration while doing spin attacks.
    • Now starts firing skull spreads after spin charge when below 20% Revengeance Mode / 30% Revengeance Mode Master Mode health instead of 50%.
    • Now only fires one skull during the idle phase while hands are alive in Master Mode.

    Skeletron Prime

    • Revengeance Master Mode changes:
      • Heads can now perform the spin attack, even when limbs are alive.
      • The Twins and The Destroyer now leave when below 75% health instead of 70%.
      • Decreased The Destroyer's turning speed during the fight.
      • The Twins can no longer enter phase 2 during the fight.

    Supreme Witch, Calamitas

    • Now always fires a fireblast first during mobile phases.
    • The first brother killed now respawns with 65% health after the other brother is killed in Master Mode.

    Yharon, Dragon of Rebirth

    • No longer deals contact damage during the fast charge telegraph.

    Enemies

    Balance

    Armor and Accessories

    • The Absorber, Cleansing Jelly, and Grand Gelatin's auras can no longer remove defense damage.
    • Buffed Blazing Core's cocoon star base damage from 90 to 250. Increased parry window from 12 frames to 18.
    • Crimson armor changes:
      • Buffed all pieces' damage boosts from 5% to 6%.
      • Buffed Crimson Scalemail's life regeneration boost from 1 to 2.
    • Nerfed Festive Wings' ornament base damage from 100 to 50, and they now spawn every 15 frames instead of 10.
    • Rebalanced Flame-Licked Shell. Buffed hellblast base damage from 60 to 200 and dart base damage from 20 to 70. Hellblasts now pierce 4 times instead of infinitely, and darts now pierce twice instead of infinitely. Increased parry window from 12 frames to 18.
    • Flame Waker Boots now multiply heat debuff damage by 1.25x, and make all attacks inflict On Fire!. The heat debuff multiplier does not stack with Hellfire Treads.
    • Nerfed rogue Hydrothermic armor, decreased flare damage from 50% of projectile damage to 50 + 15% of projectile damage.
    • Shadow armor changes:
      • All pieces now give 5% critical strike chance instead of 5% damage, and no longer give 7% jump speed.
      • Nerfed set bonus max movement speed multiplier from 1.15x to 1.05x, acceleration multiplier from 1.75x to 1.25x, and deceleration multiplier from 1.75x to 1.5x.
      • Set bonus boosts no longer stack with Magiluminescence.

    Weapons

    • Buffed Alluvion's damage from 78 to 83.
    • Nerfed Alpha Virus, stealth strikes now have a 70% damage modifier. Stealth strike plague seekers can no longer proc projectile effects from rogue accessories.
    • Buffed Basher's damage from 41 to 50.
    • Bloodfire Arrows now ignore the lifesteal cooldown.
    • Chronomancer's Scythe now deals magic damage instead of melee damage, and costs 10 mana to use.
    • Cluster Rocket fragments now grant ID-static immunity frames instead of local immunity frames.
    • Cobalt Naginata and Cobalt Sword's defense reduction effects now last 10 seconds instead of being permanent.
    • Buffed Depth Crusher's damage from 35 to 48, and shot speed from 3 to 6. Decreased how much vertical velocity the sword gains from hitting enemies. Water energies now deal 30% base damage instead of 25%, increased homing range from 17.5 tiles to 24, and slightly increased how fast they home in.
    • Nerfed Elemental Lance. Primary projectile now last 3 seconds instead of 5 and splits 6 times instead of 30. Secondary projectiles now split 3 times instead of 4.
    • Rebalanced Exorcism. Stars now have 1 extra update instead of 3 and only spawn when hitting enemies, but now have predictive aim.
    • Buffed Genesis' damage from 60 to 65.
    • Nerfed Hailstorm Bullet, flash freeze now deals 36% base damage instead of 48%.
    • Buffed Hardened Honeycomb's shot speed from 10 to 14. It now takes longer to fall due to gravity, decelerates slower due to gravity, and always spawns projectiles on death instead of only when hitting enemies.
    • Buffed Heavenfallen Stardisk's damage from 155 to 165, and stealth strikes now have a 120% damage modifier.
    • Increased the velocity of Mineral Mortar's rockets.
    • Molecular Manipulator and Nullification Pistol can no longer affect NPC size while a boss is alive.
    • Mythril Halberd and Mythril Sword's contact damage reduction effects now last 10 seconds instead of being permanent.
    • Nerfed Nitro Express Rifle's damage from 1350 to 210 and knockback from 8.5 to 7.5, but buffed use time from 80 to 70. It now only converts Musket Balls. Converted bullets now pierce 4 times instead of 8. Decreased how much recoil the gun makes when fired.
    • Nerfed Omicron, grenades now deal 14x base damage instead of 20x.
    • Buffed Phangasm's damage from 87 to 117.
    • Nerfed Plasma Rifle, left click toxic clouds now deal 30% base damage.
    • Polaris Parrotfish's star shots can no longer bounce off tiles.
    • Scourge of the Desert now homes towards the closest enemy when burrowing instead of the earliest enemy in the NPC array.
    • Rebalanced Slick Cane. Buffed knockback from 5 to 6, but nerfed shot speed from 22 to 16. Increased swing velocity, and gave it a 125% size modifier. Decreased chance for stealth strikes to make enemies drop Gold Coins from 6.67% to 5%, but stealth strikes now having scaling damage based on how much money the player is carrying, up to 500% damage at 2 Platinum.
    • Decreased Terratomere's beam homing range from 37.5 tiles to 25.
    • Rebalanced Wingman. Buffed damage from 71 to 82. Grenades now deal 600% base damage instead of 450%, have 130% velocity, and have 6 extra updates instead of 4, but lose 20% damage per hit instead of 5%.

    Other

    • Increased minimum Adrenaline loss when taking small amounts of damage from 10% to 25%.

    Recipes

    • Flame Waker Boots now use 4 Obsidian and 5 Hellstone Bars in their recipe instead of 2 Obsidian, and now require an Anvil to craft instead of a Loom.
    • Hellfire Treads now use 4 Essences of Havoc in their recipe.
    • Nitro Express Rifle now uses Musket or The Undertaker, 3 Essences of Havoc, 3 Essences of Sunlight, and 5 Explosive Powder in its recipe, instead of Sniper Rifle, 3 Galactica Singularities, and 2 Dark Plasma. It now requires an Anvil to craft instead of an Ancient Manipulator.
    • Rocket I and Rocket II recipes now require an Anvil to craft instead of a Hardmode Anvil.

    Resprites

    Additional Changes

    • Anti-Cyst Ointment, Anti-Tumor Ointment, Bleach Ball, Broken Water Filter, Sirenproof Earmuffs, and Voodoo Demon Voodoo Doll are now toggled by right clicking the item instead of favoriting them.
    • The Bandit now always sells Slick Cane instead of only selling it in Hardmode.
    • Changed the description when hovering over the Bestiary's NPC debuff vulnerability and resistance section to exactly mention how vulnerabilities and resistances affect enemies.
    • Calamity's blood particles now cycle through rainbow colors if the Blood and Gore setting is disabled.
    • Re-enabled custom tile merging for several Calamity tiles.
    • Defense damage indicator can no longer display if the player takes 0 defense damage from an attack.
    • Decreased Defiled Flame Dye's sell price from 12 Gold Coin to 6 Gold Coin.
    • Changed a line in the Draedon communication text about the Exo Mechs.
    • Navystone Wall, Smooth Navystone Wall, and Unsafe Navystone Wall now always appear on the minimap, even when behind water.
    • Increased the Sea King's Truffle Worm buy price from 10 Gold Coin to 15 Gold Coin.
    • Terratomere's beams are now turquoise instead of lime, and decreased the volume of its explosions.
    • Updated Thank You to reflect developer changes:
      • Added "enamoured" to the current developers list.
      • Moved "DylanDoe21" back to the current developers list.
      • Moved "Done" to the retired developers list.
    • Uncumbering Stone now has no sell value.

    Fixes

    • Fixed Adrenaline Mode's buff tooltip stating outdated damage boost values.
    • Fixed Ancient Sink, Ashen Sink, and Profaned Sink counting as a honey source instead of a lava source.
    • Fixed Astrum Deus not using its alternate body textures in multiplayer.
    • Fixed Botanic Sink counting as a lava source instead of a honey source.
    • Fixed the first-time end dialogue in Boss Rush not appearing properly.
    • Fixed improper sprite cropping on Boss Rush Monolith.
    • Fixed Chalice of the Blood God causing dodges and reflects to never trigger.
    • Fixed Cinder Arrows splitting infinitely in multiplayer.
    • Fixed Cryogen's Shield not properly dealing contact damage when fully opaque.
    • Fixed Death's Ascension and Sahara Slicers not being able to receive the Legendary modifier if the Remove Reforge RNG configuration option is enabled.
    • Fixed Deerclops jumping up indefinitely in Revengeance Mode.
    • Fixed Deerclops' ice spike hitboxes lingering for longer than intended.
    • Fixed Desert Scourge's body and tail segments not appearing in multiplayer.
    • Fixed Desert Scourge's map icon disappearing when the Desert Nuisances appear in Master Mode, despite him not hiding.
    • Fixed The Destroyer not spawning properly and dying in one hit in multiplayer.
    • Fixed Draedon communication text sometimes scrolling farther than intended.
    • Fixed Eater of Worlds always taking 1 damage outside of Revengeance Mode.
    • Fixed Eidolon Wyrm, Gulper Eel, Oarfish, and Sea Serpent not properly targeting a new player in multiplayer.
    • Fixed several desync issues with the Exo Mechs in multiplayer.
    • Fixed Exoblade, Photon Ripper, and Violence's prim trails having unintended jagged rendering.
    • Fixed Genesis and Omicron's beams splitting infinitely in multiplayer.
    • Fixed Giant Clam keeping its high spawn defense until after hiding in its shell once.
    • Fixed several visual issues with Glorious End.
    • Fixed several desync issues with Harvest Staff in multiplayer.
    • Fixed Hermit's Box of One Hundred Medicines not properly spawning its pet, and still having a right click functionality despite it doing nothing.
    • Fixed Hide of Astrum Deus' tooltip still stating its old true melee damage boost.
    • Fixed The Hive Mind not dealing contact damage during lunges in phase 2.
    • Fixed The Hive Mind's animation flickering strangely in multiplayer.
    • Fixed several desync issues with holdout projectiles in multiplayer.
    • Fixed holdout projectiles appearing invisible for other players in multiplayer.
    • Fixed holdout projectiles breaking when interacting with a UI.
    • Fixed Holy Fire Bullet explosions not hitting the same enemy as the bullet.
    • Fixed issues with several homing projectiles not homing towards the closest enemy when encountering worms.
    • Fixed vanilla's Lava Slime enemy still spawning even when the Remove Lava Drops from Lava Slimes configuration option is enabled.
    • Fixed Lilies of Finality's minions not appearing for other players in multiplayer.
    • Fixed Mythril Halberd and Mythril Sword's contact damage reduction effects causing enemies to deal contact damage for 1 frame if their contact damage is set to 0.
    • Fixed existing Necroplasm and Necroplasmic Dye items being unloaded.
    • Fixed an exploit allowing Norfleet to be used more than the intended 3 times in a row by swapping between separate Norfleet items.
    • Fixed potential framing issues on certain NPCs when using Odd Mushroom.
    • Fixed several desync issues with Omicron in multiplayer.
    • Fixed Pulse Rifle's firing sound not playing for other players in multiplayer.
    • Fixed enemies with their contact damage set to 0 not generating Rage when nearby.
    • Fixed Relic of Deliverance displacing certain player equipment when used.
    • Fixed Skeletron despawning due to teleporting too far away in multiplayer.
    • Fixed a game-breaking bug with Revengeance Master Mode Skeletron Prime causing players to "merge" and gain control of each other in multiplayer.
    • Fixed The Slime God's Ebonian and Crimulan Paladins not despawning properly if the core despawns before them.
    • Fixed Squire armor's set bonus tooltip saying that it negates the summon damage penalty despite not doing so.
    • Fixed the Stealth Meter having a small delay between appearing full and being full.
    • Fixed drawing issues with Stream Gouge's portals.
    • Fixed Sulphurous Shale not properly changing the water color in layer 1 of the Abyss.
    • Fixed Supreme Witch, Calamitas being able to fire projectiles during the teleport when spawning brothers.
    • Fixed Terratomere causing projectiles and NPCs to occasionally flash out of existence while being used.
    • Fixed Tombstone tooltips stating an outdated number of Tombstones required to create a Graveyard.
    • Fixed Ultra Liquidator's tooltip still saying that it inflicts debuffs despite not doing so.
    • Fixed Wingman's drawing breaking in multiplayer.