Bloodfire Arrow
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Bloodfire Arrow
Statistics
| Type | Ammunition |
|---|---|
| Damage | 19 Ranged |
| Knockback | 3.5 (Weak) |
| Velocity | 10 |
| Velocity Multiplier | 10x |
| Tooltip | High-velocity arrows with a blood soaked tip Firing these arrows will drain your health and boost the arrow damage by 20% Accelerates your natural life regen and heals you on hit |
| Rarity | |
| Sell | 24 |
| Research | 99 required |
Bloodfire Arrows are craftable post-Moon Lord arrows. They drain 1 HP from the player when fired, travel at a noticeably higher speed than most arrows, and are not affected by gravity. When hitting an enemy, they deal 1.2x damage and will increase the player's health regeneration and heal the player for 1-4 HP depending on their missing health.
Crafting
Recipe
| Crafting Station | ||
|---|---|---|
or | ||
| Ingredient(s) | Amount | |
| Bloodstone | 1 | |
| Blood Orb | 1 | |
| Result | ||
| Bloodfire Arrow | 333 | |
Notes
- Bloodfire Arrows increase the player's
lifeRegenTimevariable by 2 frames per enemy hit.- The variable represents the number of frames since the last time the player has been hit, with a maximum of 3600 frames, or 60 seconds. The higher the number, the higher the regeneration. An exact formula of the regeneration rate which depends on this variable can be found here.
Trivia
- If the player is killed by Bloodfire Arrows' self-damage, the death messages "<PlayerName> fired one too many careless shots." or "<PlayerName> had no blood left to give." will display.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.2.2:
- Unconverted arrows now deal 1.2x damage instead of 1.3x.
- Now uses 1 Bloodstone and 1 Blood Orb in its recipe instead of 1 Bloodstone Core.
- 2.1.2: Added support for the Blood and Gore setting.
- 2.1.0:
- Nerfed damage from 30 to 19, but arrows now deal 1.3x damage if not converted.
- Decreased how much it increments the lifesteal cooldown.
- Now requires a Hardmode Anvil to craft instead of an Ancient Manipulator.
- 2.0.4.003: Fixed it not removing health when fired during the lifesteal cooldown.
- 2.0.4.002: Now ignores the lifesteal cooldown.
- 2.0.4.001:
- Reworked:
- Buffed damage from 29 to 30, and arrows now have 6 extra updates.
- No longer has a chance to heal 1 health on hit.
- Now removes 1 health from the player for each arrow fired, but arrows increase natural life regeneration on hit and provide lifesteal which scales based on the player's missing health, up to 4 health.
- Improved dust visuals and added new particle visuals.
- Reworked:
- 2.0.2.001: No longer inflicts Brimstone Flames.
- 1.5.1.001:
- Decreased Brimstone Flames duration from 6 seconds to 3.
- Decreased sell price from 80
to 24
.
- 1.5.0.001: Nerfed damage from 40 to 29.
- 1.4.5.003:
- Recipe now yields 333 instead of 250.
- Decreased sell price from 4
to 80
.
- 1.4.3.002: Resprited. Previous sprite was

- 1.4.2.104: Projectiles now make sounds upon hitting blocks.
- 1.4.2.103: Now has afterimages.
- 1.4.2.001:
- Can no longer heal off of enemies with the canGhostHeal tag set to false.
- Now has a 33% chance to heal the player instead of a 50% chance.
- 1.4.1.001:
- Buffed damage from 30 to 40.
- Fixed projectile not being internally counted as an arrow.
- 1.4.0.002: Now has a 50% chance to heal the player instead of a 100% chance.
- 1.4.0.001: Now has new dust visuals for projectiles.
- 1.2.4.001: Resprited. Previous sprite was

- 1.2.1.001: Now heals the player for 1 health instead of 2.
- 1.1.7.921: Now uses the
rarity instead of
.
- 1.1.7.901: On hit effects no longer activate on Target Dummies.
- 1.1.7.861: Introduced.