Chalice of the Blood God

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Chalice of the Blood God
  • Chalice of the Blood God.gif
Stack digit 1.png
Statistics
TypeAccessory
TooltipIncreases max HP by 25%
+2 HP/s life regen and reduces the cooldown of healing potions by 25%
Taking more than 5 damage converts the hit into a damage over time bleed debuff
This bleeding does not interfere with life regeneration
Drinking a healing potion cancels up to 50% of its heal value of remaining bleed damage
Unequipping this accessory while bleeding inflicts the remaining damage instantly
'All that for a drop of blood...'
RarityRarity Level: 14
Sell 40 Gold Coin.png
Research1 required

The Chalice of the Blood God is a craftable post-Moon Lord accessory. When equipped, it increases the player's maximum health by 25% and causes all incoming damage to be reduced to at most 5 direct damage. However, the remaining mitigated damage is converted into a bleeding effect which functions separately from standard life regeneration. Drinking any healing potion while bleeding will cancel out up to 50% of the healing potion's heal amount of bleeding damage the player would otherwise take. If the accessory is unequipped while bleeding, the remaining bleed damage will be dealt instantly.

Crafting

Recipe

Trivia

  • It can be considered the counterpart to The Amalgam.
  • If the player is killed by the bleeding effect caused by the Chalice of the Blood God, one of the many unique death messages for the item will display.
  • Its flavor tooltip is a reference to a line spoken by Thanos in the movie Avengers: Infinity War.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.002: Fixed it causing dodges and reflects to never trigger.
  • 2.0.4.001:
    • Now grants 4 life regeneration and Philosopher's Stone's reduced healing potion cooldown.
    • Bleedout removed when using a healing potion is now 50% of the heal instead of 50% of the total bleedout.
    • Now uses Charm of Myths in its recipe.
    • Increased sell price from 28 Gold Coin to 40 Gold Coin.
    • Fixed incorrect capitalization in its tooltip.
    • Fixed it causing the player to take much more defense damage than intended.
    • Fixed it causing Gem Tech armor's gems to never be lost on hit.
    • Fixed it not using all of its death messages.
  • 2.0.3.007:
    • Renamed from "Core of the Blood God" to "Chalice of the Blood God".
    • Reworked:
      • Buffed max health boost from 15% to 25%.
      • No longer halves contact damage on a 20 second cooldown or increases healing potion health boost.
      • Now reduces all damage taken to at most 5 damage, but converts the rest of the damage taken into damage over time bleeding. This bleeding functions separately from standard life regeneration.
      • Drinking a healing potion while bleeding will remove half of the remaining bleed damage. If the accessory is unequipped while bleeding, the remaining bleed damage is dealt instantly.
    • Now uses 5 Bloodstone Cores in its recipe instead of Flesh Totem and 5 Cosmilite Bars.
    • Resprited.
  • 2.0.3.003: Contact damage reduction effect can no longer trigger while any shields are active.
  • 2.0.3.001: Fixed contact damage reduction effect triggering on dodges.
  • 2.0.1.001: Fixed it not updating the tooltips of Healing Potions as intended.
  • 2.0.0.001:
    • Buffed max health boost from 10% to 15%.
    • No longer uses Bloody Worm Scarf in its recipe.
  • 1.5.0.001:
    • Now uses 4 Ascendant Spirit Essences in its recipe instead of 1, and now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
    • Resprited.
  • 1.4.5.006: Now increases how much health is recovered from healing potions by 15%.
  • 1.4.5.004:
    • Removed old Bloodflare Core inherited effects. Now increases damage and damage reduction by 8% at all times while equipped.
    • No longer uses Bloodflare Core in its recipe.
  • 1.4.5.002: Now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
  • 1.4.2.001: Contact damage reduction effect now has a 20 second cooldown instead of 15.
  • 1.4.1.001:
    • Removed lifedraining aura.
    • Buffed damage boost when below 15% health from 15% to 20%.
    • Buffed damage boost from 5% to 7%, but removed critical strike chance boost.
  • 1.4.0.001:
    • Nerfed damage reduction boost from 10% to 5% and damage and critical strike chance boosts from 12% to 5%.
    • Resprited.
  • 1.3.4.101: Increased the amount of frames it takes to heal the player from 3 to 5.
  • 1.3.2.001: Nerfed max health boost from 20% to 10%.
  • 1.3.0.001:
    • Contact damage reduction effect now has a 15 second cooldown.
    • Nerfed damage and critical strike chance boosts from 20% to 12%, and damage boost when below 100 defense from 25% to 15%.
    • Resprited.