The Evolution
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The Evolution
Statistics
Type | Accessory |
---|---|
Tooltip | You reflect projectiles when they hit you Reflected projectiles deal no damage to you Projectiles that deal less than 5% of your max life in damage will not be reflected The reflect has a cooldown that ranges between 15 and 90 seconds depending on the reflected projectile's damage This cooldown is shared with all other dodges and reflects After reflecting something, grants +1 HP/s life regen and accelerated life regen for 5 seconds If the same enemy projectile type hits you again you will resist its damage by 15% |
Rarity | ![]() |
Sell | 30 ![]() |
Research | 1 required |
Cooldown used
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Ceaseless Void | 1 | 100% |
Treasure Bag (Ceaseless Void) | 1 | 100% ![]() |
The Evolution is a post-Moon Lord accessory that is dropped by the Ceaseless Void. It grants the following effects while equipped:
- Ability to reflect projectiles.
- Upon reflection, projectiles deal 1000% of their original damage to any enemy they hit. The player also gains +1 HP/s, and the time required for maximum life regeneration to return after taking damage is reduced by a factor of 3.
- Dodges do not trigger if an attack deals less than 5% of the player's maximum health. Dodge cooldown depends on how much damage was dodged, ranging from 15 seconds at 5% maximum health to 90 seconds at 50% maximum health. This cooldown is shared with all other regular dodges and reflects.
- The second projectile of the same type to hit the player will deal 15% less damage. This effect only triggers once per projectile type.
Trivia
- This accessory is a reference to the Evolution and Antagonist shields from Borderlands 2.
- Unlike other accessories that use the 90 second dodge cooldown, the Adrenaline Meter will still be reset when The Evolution nullifies damage from an attack.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Reflect no longer triggers if an attack deals less than 5% of the player's max health, and now has a varying cooldown based on how much damage was dodged, ranging from 15 seconds at 5% max health to 90 seconds at 50% max health.
- Reflect now grants 80 immunity frames instead of 20, and is now affected by Cross Necklace.
- Increased sell price from 24
to 30
.
- 2.0.1.003: Fixed tooltip still saying that dodges have a 120 second cooldown instead of 90.
- 2.0.1.002: Buffed reflect cooldown from 120 seconds to 90.
- 1.5.1.001: Now drops from Ceaseless Void at a 100% chance in all difficulties instead of 100%
.
- 1.5.0.001:
- Reflect is now guaranteed and grants 20 immunity frames, but triggers a 120 second global cooldown with other dodges and reflects.
- Now drops from Ceaseless Void in Malice Mode instead of all difficulties. Increased drop rate from 2.5% to 100%
.
- Now has a custom - Challenge Item - (#FF8C00 ●) tag instead of using the
rarity.
- Resprited. Previous sprite was
- Fixed it having an incorrect sell value.