The Evolution

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The Evolution
  • The Evolution.gif
Stack digit 1.png
TooltipYou reflect projectiles when they hit you
Reflected projectiles deal no damage to you
Projectiles that deal less than 5% of your max life in damage will not be reflected
The reflect has a cooldown that ranges between 15 and 90 seconds depending on the reflected projectile's damage
This cooldown is shared with all other dodges and reflects
After reflecting something, grants +1 HP/s life regen and accelerated life regen for 5 seconds
If the same enemy projectile type hits you again you will resist its damage by 15%
RarityRarity Level: 12
Sell 30 Gold Coin.png
Research1 required
Cooldown used
Dodge Cooldown
Dodge Cooldown
90 seconds (When hit)
Dropped by
Ceaseless Void1100%

The Evolution is a post-Moon Lord accessory that is dropped by the Ceaseless Void. Any projectile that strikes the player will be reflected. When a projectile is reflected, it will deal 10 times its original damage to any enemy it touches, and the player's life regen and lifeRegenTime stats will both be boosted by +2 for five seconds. This effect can only occur every 90 seconds.

Additionally, if the next projectile to hit the player is of the same type, the projectile will deal 15% less damage. This effect will only trigger once per projectile type. So, if the player were to get hit by three projectiles of the same type - reflecting the first - only the second projectile would deal 15% less damage.


  • This accessory is a reference to the Evolution and Antagonist shields from Borderlands 2.
  • Unlike other accessories that use the 90 second dodge cooldown, the Adrenaline Meter will still be reset when The Evolution nullifies damage from an attack.


These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
    • Reflect no longer triggers if an attack deals less than 5% of the player's max health, and now has a varying cooldown based on how much damage was dodged, ranging from 15 seconds at 5% max health to 90 seconds at 50% max health.
    • Reflect now grants 80 immunity frames instead of 20, and is now affected by Cross Necklace.
    • Increased sell price from 24 Gold Coin to 30 Gold Coin.
  • Fixed tooltip still saying that dodges have a 120 second cooldown instead of 90.
  • Buffed reflect cooldown from 120 seconds to 90.
  • Now drops from Ceaseless Void at a 100% chance in all difficulties instead of 100% Malice Mode.
    • Reflect is now guaranteed and grants 20 immunity frames, but triggers a 120 second global cooldown with other dodges and reflects.
    • Now drops from Ceaseless Void in Malice Mode instead of all difficulties. Increased drop rate from 2.5% to 100% Malice Mode.
    • Now has a custom - Challenge Item - (#FF8C00 ●) tag instead of using the Rarity level: Rare Variant rarity.
    • Resprited.
    • Fixed it having an incorrect sell value.