Moonstone Crown

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Moonstone Crown
  • Moonstone Crown.png
  • Moonstone Crown equipped
Stack digit 1.png
Statistics
TypeAccessoryCrafting material
Tooltip15% increased rogue projectile velocity
Stealth strikes summon lunar flares on enemy hits
Rogue projectiles summon homing moon sigils as they travel
RarityRarity Level: 11
Sell 24 Gold Coin.png
Research1 required
Projectiles created
Moon Sigil
Moon Sigil
Lunar Flare (projectile)
Lunar Flare
Sounds

The Moonstone Crown is a craftable post-Moon Lord rogue accessory that is a direct upgrade to the Feather Crown. When equipped, it increases the velocity of thrown rogue projectiles by 15%. In addition, all thrown rogue projectiles release a moon sigil while active for every 2 seconds, up to a maximum of 5 sigils at once. Sigils deal 42 typeless damage which are affected by rogue damage bonuses, slightly home in on enemies, and pierce infinitely.

Performing a stealth strike causes 3 lunar flares to rain down onto the hit target. Lunar flares deal 75 typeless damage which are affected by rogue damage bonuses. This effect only triggers for the first 3 enemies hit and has a cooldown for 1 second.

Crafting

Recipe

Used in

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.001:
    • Sigils now home towards the closest enemy instead of the earliest enemy in the NPC array.
    • Tooltip now clarifies that its sigils home in.
    • Increased sell price from 22 Gold Coin to 24 Gold Coin.
  • 2.0.3.008: Nerfed moon sigil base damage from 45 to 42, and lunar flare base damage from 85 to 75.
  • 2.0.3.005: Now procs stealth strike projectile effects on the first 3 hits of a projectile instead of the first 5.
  • 1.5.1.001:
    • Now has an equipped sprite.
    • Projectile rain effect no longer stacks with Feather Crown or Nanotech.
  • 1.5.0.001:
    • Now rains 3 lunar flares on stealth strikes instead of 6.
    • Lunar flares now deal rogue damage and have a base damage of 85.
  • 1.4.5.003: Sigils now have a soft damage cap of 75.
  • 1.4.3.001:
    • Nerfed flare count from 20 to 6.
    • Buffed base flare damage from 50 to 150 and it is now increased by 5% of the initial projectile's damage.
  • 1.4.2.107: Extra projectiles no longer infinitely combo off of each other.