Warbanner of the Sun

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Warbanner of the Sun
  • Warbanner of the Sun.gif
  • Warbanner of the Sun equipped
Stack digit 1.png
Statistics
TypeAccessory
TooltipIncreases melee damage, true melee damage and melee speed the closer you are to enemies
Max boost is 20% increased melee damage, true melee damage and melee speed
RarityRarity Level: 11
Sell 22 Gold Coin.png
Research1 required
Dropped by
EntityQuantityRate
Profaned Guardians110%

The Warbanner of the Sun is a Post-Moon Lord accessory that drops from the Profaned Guardians. Melee damage, true melee damage and melee speed boosts linearly scale with how close the player is to an enemy, with a maximum boost of +20%. Bonuses start when the player is 30 tiles or closer to an enemy.

Notes

  • The general melee damage and the true melee damage boosts stack, meaning true melee weapons will do a total of 40% more damage at maximum.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.001: Adjusted its offset and scale in the inventory.
  • 2.0.1.001: Fixed an issue that prevented it from granting the player melee damage and true melee damage boosts.
  • 1.5.1.001:
    • Now drops from the main Profaned Guardian at a 10% chance in all difficulties instead of Providence at a 100% Malice Mode chance.
    • Now uses the Rarity Level: 11 rarity instead of Rarity Level: 12.
  • 1.5.0.001:
    • Renamed from "Samurai Badge" to "Warbanner of the Sun".
    • Now has an equipped sprite.
    • Now drops from Providence in Malice Mode instead of all difficulties. Increased drop rate from 2.5% to 100% Malice Mode.
    • Now has a custom - Challenge Item - (#FF8C00 ●) tag instead of using the Rarity level: Rare Variant rarity.
    • Resprited.
    • Fixed an oversight that allowed players to receive additional boosts when nearby enemy segments.
    • Fixed an oversight that caused it to measure its enemy boosts from the center of enemy hitboxes instead of the sides of the hitbox.
  • 1.4.5.006: No longer grants a 20% static true melee damage boost and instead grants a scaling 0-30% boost similar to its other effects.
  • 1.4.5.004:
    • No longer grants a static 20% melee damage boost and no longer reduces the player's health by 25% while equipped.
    • Melee damage, melee speed, and true melee damage boosts are now dynamic and scale with how close the player is to an enemy, the maximum boost attainable is 30%.
    • Still provides a 20% true melee damage boost.
  • 1.4.5.001: Now increases true melee damage by 20%.