Warbanner of the Sun
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Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Profaned Guardians | 1 | 10% |
The Warbanner of the Sun is a Post-Moon Lord accessory that drops from the Profaned Guardians. Melee damage, true melee damage and melee speed boosts linearly scale with how close the player is to an enemy, with a maximum boost of +20%. Bonuses start when the player is 30 tiles or closer to an enemy.
Notes
- The general melee damage and the true melee damage boosts stack, meaning true melee weapons will do a total of 40% more damage at maximum.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.001: Adjusted its offset and scale in the inventory.
- 2.0.1.001: Fixed an issue that prevented it from granting the player melee damage and true melee damage boosts.
- 1.5.0.001:
- Renamed from "Samurai Badge" to "Warbanner of the Sun".
- Now has an equipped sprite.
- Now drops from Providence in Malice Mode instead of all difficulties. Increased drop rate from 2.5% to 100% .
- Now has a custom - Challenge Item - (#FF8C00 ●) tag instead of using the rarity.
- Resprited.
- Fixed an oversight that allowed players to receive additional boosts when nearby enemy segments.
- Fixed an oversight that caused it to measure its enemy boosts from the center of enemy hitboxes instead of the sides of the hitbox.
- 1.4.5.006: No longer grants a 20% static true melee damage boost and instead grants a scaling 0-30% boost similar to its other effects.
- 1.4.5.004:
- No longer grants a static 20% melee damage boost and no longer reduces the player's health by 25% while equipped.
- Melee damage, melee speed, and true melee damage boosts are now dynamic and scale with how close the player is to an enemy, the maximum boost attainable is 30%.
- Still provides a 20% true melee damage boost.
- 1.4.5.001: Now increases true melee damage by 20%.
- 1.4.2.104: Resprited.
- 1.4.2.101: Introduced.