Warbanner of the Sun

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Warbanner of the Sun
  • Warbanner of the Sun.gif
  • Warbanner of the Sun equipped
Stack digit 1.png
TooltipIncreases melee damage, true melee damage and melee speed the closer you are to enemies
Max boost is 20% increased melee damage, true melee damage and melee speed
RarityRarity Level: 11
Sell 24 Gold Coin.png
Research1 required
Dropped by
Profaned Guardians110%

The Warbanner of the Sun is a post-Moon Lord accessory that is dropped by the Profaned Guardians. When equipped, it increases melee damage, true melee damage and melee speed depending on how close the player is to an enemy, with a maximum boost of +20%. The bonuses only come into effect when the player is 30 tiles or closer to an enemy.


  • The general melee damage and the true melee damage boosts stack, meaning true melee weapons will do a total of 40% more damage at maximum.


These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • Increased sell price from 22 Gold Coin to 24 Gold Coin.
  • Adjusted its offset and scale in the inventory.
  • Fixed an issue that prevented it from granting the player melee damage and true melee damage boosts.
    • Now drops from the main Profaned Guardian at a 10% chance in all difficulties instead of Providence at a 100% Malice Mode chance.
    • Now uses the Rarity Level: 11 rarity instead of Rarity Level: 12.
    • Renamed from "Samurai Badge" to "Warbanner of the Sun".
    • Now has an equipped sprite.
    • Now drops from Providence in Malice Mode instead of all difficulties. Increased drop rate from 2.5% to 100% Malice Mode.
    • Now has a custom - Challenge Item - (#FF8C00 ●) tag instead of using the Rarity level: Rare Variant rarity.
    • Resprited.
    • Fixed an oversight that allowed players to receive additional boosts when nearby enemy segments.
    • Fixed an oversight that caused it to measure its enemy boosts from the center of enemy hitboxes instead of the sides of the hitbox.
  • No longer grants a 20% static true melee damage boost and instead grants a scaling 0-30% boost similar to its other effects.
    • No longer grants a static 20% melee damage boost and no longer reduces the player's health by 25% while equipped.
    • Melee damage, melee speed, and true melee damage boosts are now dynamic and scale with how close the player is to an enemy, the maximum boost attainable is 30%.
    • Still provides a 20% true melee damage boost.
  • Now increases true melee damage by 20%.