Leviathan Ambergris

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Leviathan Ambergris
  • Leviathan Ambergris.png
Stack digit 1.png
Statistics
TypeAccessory
Tooltip20% increased dash velocity
Delay after dashing is reduced by 33%
Your dashes are empowered by water, knocking back and damaging nearby enemies with viscous currents
Inflicts DebuffRiptide (debuff)Riptide
100% chance

Debuff duration3 seconds (Dash)
Debuff tooltipLashed at by powerful waters
Inflicts DebuffWetWet
100% chance

Debuff duration5 seconds (Dash)
Debuff tooltipYou are dripping water
RarityRarity Level: 7
Sell 9 Gold Coin.png 60 Silver Coin.png
Research1 required
Sounds
Dropped by
EntityQuantityRate
Leviathan and Anahita1100%
If you were looking for something other than the Leviathan Ambergris, see Leviathan (disambiguation).

The Leviathan Ambergris is a Hardmode accessory that is dropped by the Leviathan and Anahita. When equipped, it increases dash velocity by 20% and reduces the dash cooldown by 33% after a short delay. While dashing into enemies, it surrounds the player with a seawater trail that deals damage and heavy knockback. The damage of the dash can be increased by all class damage bonuses. The dash inflicts the Wet and Riptide debuffs.

Notes

Trivia

  • Ambergris is a waxy substance produced in the digestive systems of whales.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.003: Dash no longer applies knockback to the Celestial Pillars or while a boss is alive.
  • 2.0.3.008: Dash damage now scales with the best class damage.
  • 2.0.3.007:
    • Buffed dash velocity boost from 15% to 20%, it now reduces the dash cooldown by 33%, and it now inflicts Riptide for 3 seconds instead of 1.
    • No longer grants 5% damage reduction while dashing.
  • 2.0.3.006:
    • Decreased the knockback caused by its dash.
    • Fixed its dash being able to knock back non-enemy NPCs such as Target Dummies.
  • 2.0.3.005:
    • Reworked:
      • No longer provides increased damage, defense, and movement speed or a damaging aura while in liquids, increases stats outside of liquids, or leaves behind a trail of poisonous seawater.
      • Now increases dash velocity by 15%, and grants 5% damage reduction while dashing.
      • While dashing, the player is surrounded by a seawater trail that deals damage, causes heavy knockback, and inflicts the Wet and Riptide debuffs.
  • 1.5.1.001:
    • Now grants 20 defense. Nerfed defense boost while submerged from 20 to 10.
    • Seawater now inflicts Venom for 1 second instead of 2.
  • 1.5.0.001: Nerfed movement speed boost in liquids from 75% to 30%.
  • 1.4.2.101: Poisonous seawater now lasts shorter and produces less dust.
  • 1.4.2.001: Now increases damage while out of liquid instead of decreasing it.
  • 1.3.0.001:
    • Changed how it calculates stat boosts.
    • Adjusted seawater's dust.
  • 1.1.7: Now lets the player ignore water.