Combat Accessories
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Main article: Accessories
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Accessory | Tooltip | Rarity | Hardmode | Post-Moon Lord | Sell | Visible on Character | |
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Abyssal Amulet | Attacks inflict the Riptide debuff Grants immunity to the Riptide debuff While in the abyss you gain 10% increased max life |
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Abyssal Mirror | Significantly reduces enemy aggression, even in the abyss Stealth generates 25% faster when standing still and 12% faster while moving Grants the ability to evade attacks, releasing a cloud of lumenyl fluid which damages and stuns nearby enemies Evading an attack grants a lot of stealth but has a 90 second cooldown This cooldown is shared with all other dodges and reflects 'Light does not reach the depths of the ocean' |
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Amalgamated Brain | 10% increased damage Shade rains down when you are hit Grants the ability to dodge attacks The dodge has a 90 second cooldown which is shared with all other dodges and reflects Temporarily increases critical strike chance and summon damage after a dodge You will confuse nearby enemies when you are struck |
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Amidias' Pendant | Periodically rains down prism shards that can briefly stun enemies | ![]() |
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Angelic Alliance | Call upon the force of heaven to empower your attacks and minions Courage, Enlightenment, Bliss. United in Judgement +2 max minions, 15% increased summon damage, and 8% increased damage to all other classes +2 HP/s life regen while airborne using wings Press Angelic Alliance Blessing to grace yourself in divinity for 15 seconds While under the effects of Divine Bless, for every minion you have, an archangel shall be summoned to aid you in combat Each spawned angel will instantly heal you for two health All minion attacks inflict Banishing Fire and you are granted a flat health boost of four health per second This effect has a cooldown of 1 minute |
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Badge of Bravery | Increases melee damage and melee crit by 10% +5 melee armor penetration |
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Bloodstained Glove | Stealth strikes have +8 armor penetration and heal for 2 HP | ![]() |
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Bloody Worm Scarf | 7% increased damage reduction 10% increased melee damage |
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Bloody Worm Tooth | 10% increased melee damage | ![]() |
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Blunder Booster | 12% increased rogue damage and 15% increased rogue projectile velocity Stealth generates 10% faster Summons a red lightning aura to surround the player and electrify nearby enemies Press Booster Dash to consume 25% of your maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of lightning bolts This effect has a 1 second cooldown before it can be used again |
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Calamity | Lights your cursor ablaze with the Witch's flames, engulfing it in a blazing aura Enemies touching the blaze take immense damage and are inflicted with Vulnerability Hex Equip in a vanity slot to change the cursor without dealing damage These changes work in conjunction with the Rainbow Cursor |
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Chaos Stone | Mana Sickness from drinking mana potions is replaced by Mana Burn Mana Burn deals damage over time relative to the intensity of the debuff This debuff does not reduce your magic damage One of the ancient relics |
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Coin of Deceit | Stealth strikes only expend 85% of your max stealth 6% increased rogue crit chance |
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Corrosive Spine | 5% increased movement speed All rogue weapons inflict poison and spawn irradiated clouds on enemy hits You release a ton of clouds everywhere on hit |
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Counter Scarf | 10% increased true melee damage Grants the ability to dash; dashing into an attack will cause you to dodge it After a successful dodge you must wait 30 seconds before you can dodge again |
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Daawnlight Spirit Origin | All nearby enemies and bosses are marked with bullseyes Ranged attacks that strike a bullseye always critically strike and deal massive damage When a bullseye is struck, it vanishes and a new one appears elsewhere Explosions or large projectiles cannot strike bullseyes Shots ricocheted off of tossed coins will target bullseyes, but use a lower crit multiplier Converts all ranged critical strike chance boosts into extra critical strike damage All ranged weapons will deal even more critical strike damage the slower they are Summons a heroic spirit from another world if accessory visibility is enabled The heroic spirit is also summoned when this accessory is placed in vanity slots 'A strand of a lost cosmos remains, waiting for its master' |
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Dark Matter Sheath | +10 maximum stealth Mobile stealth generation accelerates while not attacking Stealth strikes only expend 50% of your max stealth 6% increased rogue damage, and 6% increased rogue crit chance |
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Dark Sun Ring | 12% increase to damage +0.5 HP/s life regen and +2 max minions Increased minion knockback During the day, grants +2 HP/s life regen During the night, grants +20 defense During an eclipse, grants +1 HP/s life regen and +10 defense 'Contains the power of the dark sun' |
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Deadshot Brooch | 10% increased ranged damage, 5% increased ranged critical strike chance and 20% reduced ammo usage Greatly increases all ranged projectile velocity |
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Dimensional Soul Artifact | Power Boosts all damage by 25%, but at what cost? Increases all damage taken by 15% |
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Dragon Scales | Rogue projectiles create slow fireballs as they travel Stealth strikes create infernados on death +10% max run speed and acceleration Grants immunity to Dragonfire 'Only a living dragon holds true treasure' |
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Dynamo Stem Cells | 10% increased movement speed Ranged weapons have a chance to fire mini swarmers Grants immunity to Dragonfire and Electrified |
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Eclipse Mirror | +10 maximum stealth 6% increased rogue damage, and 6% increased rogue crit chance Vastly reduces enemy aggression, even in the abyss Stealth generates 25% faster when standing still Mobile stealth generation accelerates while not attacking Stealth strikes only expend 50% of your max stealth Grants the ability to evade attacks in a blast of darksun light, which inflicts extreme damage in a wide area Evading an attack grants full stealth but has a 90 second cooldown This cooldown is shared with all other dodges and reflects 'Its reflection shows naught but darkness' |
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Eldritch Soul Artifact | Boosts melee speed by 10%, ranged velocity by 25%, rogue stealth regen by 15%, max minions by 1 and reduces mana cost by 25% Grants immunity to Whispering Death Knowledge |
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Electrician's Glove | Stealth strikes summon sparks on enemy hits Stealth strikes also have +8 armor penetration, deal 8% more damage, and heal for 2 HP |
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Elemental Gauntlet | Melee attacks and projectiles inflict Hellfire 15% increased melee speed, damage, and 5% increased melee critical strike chance 20% increased true melee damage Increased melee knockback Enables auto swing for melee weapons Increases the size of melee weapons |
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Elemental Quiver | 15% increased ranged damage, 5% increased ranged critical strike chance and 20% reduced ammo usage Grants a 20% chance to not consume arrows Greatly increases all ranged projectile velocity |
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Ethereal Extorter | Rogue projectiles explode into homing souls on death 8% increased rogue damage and +10 maximum stealth |
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Ethereal Talisman | 15% increased magic damage, 5% increased magic critical strike chance and 10% decreased mana usage +150 max mana Increases pickup range for mana stars You automatically use mana potions when needed if visibility is on |
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Evasion Scarf | 15% increased true melee damage Grants the ability to dash; dashing into an attack will cause you to dodge it After a successful dodge you must wait 30 seconds before you can dodge again |
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Feather Crown | 15% increased rogue projectile velocity Stealth strikes cause feathers to fall from the sky on enemy hits |
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Filthy Glove | Stealth strikes have +8 armor penetration and deal 8% more damage | ![]() |
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Frost Flare | All attacks and projectiles inflict frostbite Immunity to frostburn, chilled and frozen Being above 75% life grants 10% increased damage Being below 25% life grants 20 defense and 15% increased max movement speed and acceleration Grants resistance against cold attacks |
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Fungal Symbiote | You grow mushrooms on the grass beneath you Consuming mushrooms provides the Mushy buff, increasing defense by 6 and granting 1 HP/s life regen All mushroom-based weapons deal 10% more damage and emit non-damaging mushrooms |
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Gehenna | Drops brimstone fireballs from the sky occasionally | ![]() |
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Gladiator's Locket | Enemies drop a healing orb on kill Gain an increase to your damage and movement speed the lower your health is, up to 20% |
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Glove of Precision | Decreases rogue attack speed by 15% but increases damage by 13%, crit by 15% and velocity by 25% | ![]() |
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Glove of Recklessness | Increases rogue attack speed by 15% but decreases damage by 13% 15% increased stealth regeneration Adds inaccuracy to rogue weapons |
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Hallowed Rune | Whenever your minions hit an enemy you will gain a random buff, does not stack with downgrades These buffs will either boost your defense, summon damage, or life regen for a while If you have the offensive boost, enemies hit by minions will sometimes be hit by stars |
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Heart of Darkness | You constantly gain rage over time Rage does not fade away when out of combat Revengeance drop |
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Ink Bomb | Throws several ink bombs when hit that explode in a confusing cloud of ink Gain a lot of stealth when struck This effect has a 20 second cooldown before it can occur again |
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Jelly-Charged Battery | +1 max minions and 7% summon damage Minion attacks spawn orbs of energy and inflict Electrified |
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Leviathan Ambergris | You leave behind poisonous seawater as you move 30% increased movement speed, 10% increase to all damage and plus 10 defense while submerged in liquid If you are damaged while submerged in liquid you will gain a damaging aura for a short time Being outside of liquid increases all damage by 5% and increases damage reduction by 5% |
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Lumenous Amulet | Attacks inflict the Crush Depth debuff Grants immunity to the Crush Depth debuff While in the abyss you gain 25% increased max life Provides a moderate amount of light in the abyss |
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Luxor's Gift | Weapons fire unique projectiles based on the damage type they have Some weapons are unable to receive this bonus |
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Mana Polarizer | Increases max mana by 50 and magic damage by 6% -1.5 HP/s life regen if mana is above 50% of its maximum Grants spectre healing, the amount healed scales with your mana The healing only works while holding a magic weapon The more mana you have, the more you heal |
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Mirage Mirror | Reduces enemy aggression outside of the abyss Stealth generates 25% faster when standing still and 12% faster while moving 'Bend light around you' |
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Moonstone Crown | 15% increased rogue projectile velocity Stealth strikes summon lunar flares on enemy hits Rogue projectiles very occasionally summon moon sigils behind them |
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Nanotech | Rogue projectiles create nanoblades as they travel Stealth strikes summon nanobeams and sparks on enemy hits Stealth strikes have +15 armor penetration, deal 5% more damage, and heal for 2 HP 15% increased rogue damage and 15% increased rogue velocity Landing a stealth strike grants a 12% crit bonus to non-stealth strikes This crit bonus decays over 5 seconds |
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Nebulous Core | 10% increased damage Summons floating nebula stars to protect you You will survive an attack that would have killed you and be healed 100 HP This effect has a 90 second cooldown |
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Necklace of Vexation | 20% increased damage when under 50% life All attacks inflict acid venom while wearing Reaver armor Revenge |
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Nuclear Fuel Rod | Minions release an irradiated aura on enemy hits +1 max minion Grants immunity to Irradiated |
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Nucleogenesis | Increases max minions by 4, does not stack with downgrades Grants immunity to Shadowflame and Irradiated 15% increased summon damage Increased minion knockback Minions inflict a variety of debuffs Minions spawn damaging sparks on enemy hits |
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Occult Skull Crown | You constantly gain rage over time and rage does not fade away when out of combat Converts certain debuffs into buffs and extends their durations Debuffs affected: Darkness, Blackout, Confused, Slow, Weak, Broken Armor, Armor Crunch, Chilled, Ichor and Obstructed Adrenaline charges 20% faster Increases your max movement speed and acceleration by 5% 'Only a fool would ever wear this...' Revengeance item |
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Old Duke's Scales | 10% increased damage reduction 10% increased max movement speed and acceleration 25% increased dash velocity and length Gives you a stamina indicator on the cooldown rack Using any dash will consume 20% of your stamina Stamina will gradually recover to 100% after not dashing for 1 second Stamina recovers faster when you are stationary If your stamina reaches 0%, you become exhausted While exhausted, this item's damage reduction and movement bonuses are negated Being exhausted reduces movement speed by 30% and dash velocity by 50% This debuff lasts until your stamina reaches 100% again |
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Phantomic Artifact | Whenever your minions hit an enemy you will gain a random phantomic buff, does not stack with downgrades These buffs will either boost your defense, summon damage, or life regen for a while If you have the offensive boost, enemies hit by minions will sometimes be hit by phantomic knives If you have the regenerative boost, a phantomic heart will occasionally materialise granting massive health regen If you have the defensive boost, a phantomic bulwark will absorb 20% of the next projectile's damage that hits the bulwark, shattering it |
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Plague Hive | All attacks inflict the Plague and grants immunity to the Plague Releases bees when damaged that inflict the Plague Projectiles spawn plague seekers on enemy hits |
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Plagued Fuel Pack | 8% increased rogue damage and 15% increased rogue projectile velocity Stealth generates 10% faster Press Booster Dash to consume 25% of your maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of plagued clouds This effect has a 1 second cooldown before it can be used again |
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Quiver of Nihility | 5% increased ranged critical strike chance Summons a ring of four void fields to orbit you Arrows that pass through these fields gain a 100% damage boost and double the speed 'Filled with a substance darker than the night sky' |
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Raider's Talisman | Landing a stealth strike grants a 12% crit bonus to non-stealth strikes This crit bonus decays over 5 seconds |
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Reaper Tooth Necklace | 15% increased damage Increases armor penetration by 15 'A grisly trophy from the ultimate predator' |
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Rogue Emblem | 15% increased rogue damage | ![]() |
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Rotten Brain | 10% increased damage when below 75% life 5% decreased movement speed when below 50% life Shade rains down when you are hit |
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Rotten Dogtooth | Makes Stealth strikes inflict Crumbling and deal 8% more damage | ![]() |
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Ruin Medallion | Stealth strikes only expend 75% of your max stealth 6% increased rogue damage, and 6% increased rogue crit chance |
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Rusty Medallion | Causes most ranged weapons to release acid droplets from the sky Grants immunity to Irradiated |
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Sand Cloak | 5% increased movement speed Press Sand Cloak Effect to consume 10% of your maximum stealth to create a protective dust veil which provides +6 defense and +1 HP/s life regen This effect has a 30 second cooldown before it can be used again |
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Sand Shark Tooth Necklace | Increases armor penetration by 10 6% increased damage |
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Scuttler's Jewel | Stealth strike projectiles spawn a jewel spike when destroyed Can also be broken down at an extractinator |
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Shattered Community | 'Ruined by unknowable hatred, it still contains (most of) the power of The Community...' Increases damage by 10% and critical strike chance by 5% Increases max health by 10%, damage reduction by 5%, defense by 10, and life regen by 1 HP/s Increases movement speed by 10% and flight time by 20% Adds the Rage Meter, which generates over time Rage generates faster when in proximity of enemies While Rage is maxed, press Rage Mode for a temporary damage boost Taking damage gives rage, this effect is not hindered by your defensive stats While Rage Mode is active, taking damage gives only half as much rage Deal damage with Rage Mode to further empower your wrath Current level: [LEVEL] (+[BOOST]% Rage Mode damage) Progress to next level: [PROGRESS RATIO]% Total Rage Mode damage: [CUMULATIVE DAMAGE DEALT] |
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Shield of the High Ruler | Grants immunity to knockback Immune to most debuffs +10 max life Grants an improved Shield of Cthulhu dash Bonking an enemy reduces the delay before you can dash again by 50% If you are facing a projectile when it hits you it will deal 15% less damage 'For the fate of the kingdom' |
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Sigil of Calamitas | 15% increased magic damage and 10% decreased mana usage +100 max mana Increases pickup range for mana stars |
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Silencing Sheath | +10 maximum stealth | ![]() |
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Spectral Veil | Press Spectral Veil Teleport to consume 25% of your maximum stealth to perform a mid-range teleport and render you momentarily invulnerable If you dodge something while invulnerable, you instantly gain full stealth Teleportation is disabled while Chaos State is active Stealth generates 15% faster 'The inside of the cloak is full of teeth...' |
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Spirit Glyph | Whenever your minions hit an enemy you will gain a random buff These buffs will either boost your defense, summon damage, or life regen for a while |
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Star-Tainted Generator | +2 max minions, does not stack with downgrades 7% increased summon damage Minion attacks spawn astral explosions and inflict several debuffs Grants immunity to Irradiated |
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Starbuster Core | Summons release an astral explosion on enemy hits +1 max minion |
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Statis' Blessing | Increased max minions by 2 and 10% increased summon damage Increased minion knockback Minions inflict holy flames on hit |
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Statis' Curse | Increases max minions by 3, does not stack with downgrades 10% increased summon damage Increased minion knockback Minions inflict holy flames and shadowflames on hit Grants immunity to Shadowflame |
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The Amalgam | Extends the duration of potion buffs by 100% and potion buffs remain active even after you die 15% increased damage Shade rains down when you are hit Grants the ability to dodge attacks The dodge has a 90 second cooldown which is shared with all other dodges and reflects Temporarily increases critical strike chance and summon damage after a dodge Nearby enemies receive a variety of sickness-related debuffs when you are hit |
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The Bee | When at full HP, your damage is increased based on your damage reduction Damage taken at full HP is halved If you have any energy shields, they must also be full for these effects to work This has a 10 second cooldown |
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The First Shadowflame | Increases max minions by 1 and minions inflict the Shadowflame debuff on enemies Grants immunity to Shadowflame |
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Toxic Heart | Summons a plague aura around you that damages nearby enemies Makes you immune to the Plague debuff Multiplies all sickness-based debuff damage by 1.5 |
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Unstable Granite Core | Periodically gain an unstable energy field that repeatedly zaps nearby enemies with arcing energy The arcing energy ignores a substantial amount of enemy defense |
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Vampiric Talisman | Rogue projectiles give lifesteal on crits 12% increased rogue damage |
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Venerated Locket | 10% increased rogue damage Using a rogue weapon summons a copy of the projectile that falls from the sky Stealth strikes cause a circular fan of seeking cosmilite knives to be thrown You'll never be alone, no matter where you go |
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Void of Calamity | 12% increase to all damage Brimstone fire rains down after getting hit |
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Void of Extinction | Drops brimstone fireballs from the sky occasionally 12% increase to all damage All attacks inflict Brimstone Flames Brimstone fire rains down after getting hit Grants immunity to lava, Burning, On Fire!, Brimstone Flames and Searing Lava |
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Voltaic Jelly | +1 max minions Minion attacks inflict Electrified |
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Warbanner of the Sun | Increases melee damage, true melee damage and melee speed the closer you are to enemies Max boost is 20% increased melee damage, true melee damage and melee speed |
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Wulfrum Battery | Empowers your summons with wulfrum energy, letting them emit light around them 7% increased summon damage 50% chance to get an extra scrap when killing wulfrum robots Can also be scrapped at an extractinator |
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Yharim's Gift | Flaming meteors rain down after getting hit Exploding dragon dust is left behind as you move Damage and movement speed increased by 15% The power to kill a god pulses from within this artifact |
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Yharim's Insignia | 10% increased damage when under 50% life 15% increased melee and true melee damage All melee attacks inflict Holy Flames Increased melee knockback |
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Defensive | |||||||
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Accessory | Tooltip | Rarity | Hardmode | Post-Moon Lord | Sell | Visible on Character | |
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Abaddon | Grants immunity to Brimstone Flames and Searing Lava | ![]() |
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Abyssal Diving Suit | Transforms the holder into an armored diver Increases max movement speed and acceleration while underwater but you move slowly outside of water The suit's armored plates increase damage reduction by 15% The plates will only take damage if the damage taken is over 50 After the suit has taken too much damage its armored plates will take 3 minutes to regenerate Reduces the damage caused by the pressure of the abyss while out of breath Removes the bleed effect caused by the abyss in all layers except the Void Grants the ability to swim and greatly extends underwater breathing Provides light underwater and extra mobility on ice Provides a moderate amount of light in the abyss Greatly reduces breath loss in the abyss Reduces creature's ability to detect you in the abyss Reduces the defense reduction that the abyss causes Grants immunity to the sulphurous waters Allows you to fall faster while in liquids |
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Affliction | Gives you and all other players on your team +0.5 HP/s life regen, +10% max life, 7% damage reduction, 13 defense and 10% increased damage |
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Alchemical Flask | All attacks inflict the Plague and grants immunity to the Plague Projectiles spawn plague seekers on enemy hits |
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Amidias' Spark | Taking damage releases a blast of sparks | ![]() |
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Anechoic Plating | Reduces creature's ability to detect you in the abyss Reduces the defense reduction that the abyss causes |
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Aquatic Heart | Transforms the holder into a light-emitting water elemental The following effects are only active after Skeletron is defeated: Wow, you can swim now! Going underwater gives Ocean's Blessing, which increases max speed and acceleration by 15% Greatly reduces breath loss and provides a small amount of light in the abyss Enemies are inflicted with Glacial State when they touch you You have a layer of ice around you that absorbs 20% damage but breaks after one hit After 30 seconds the ice shield will regenerate |
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Asgard's Valor | Grants immunity to knockback Immune to most debuffs +16 defense while submerged in liquid +20 max life Grants a holy flame dash which can slam through enemies without taking damage |
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Asgardian Aegis | Grants immunity to knockback Immune to most debuffs +40 max life and +0.5 HP/s life regen Grants a cosmic inferno dash which can slam through enemies without taking damage Can be used to ram enemies +20 defense while submerged in liquid |
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Auric Soul Artifact | For each Fiery Draconid you have summoned, you gain 1 minion slot Loyalty |
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Blazing Core | The searing core of the Profaned Goddess Pressing Blazing Core Parry will activate Elysian Guard, encasing you in luminous profaned crystal Being hit shortly after encasement will shatter the crystal Upon shattering, waves of holy stars spiral outwards and the damage you would have taken is reduced to 1 After shattering, this damage reduction effect goes on cooldown If another encasement is shattered whilst on cooldown, healing stars will be interspersed throughout the waves of stars The damage of a hit is not reduced whilst on cooldown Provides a moderate amount of light in the Abyss |
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Bloodflare Core | You lose up to half your defense after taking damage Lost defense regenerates over time You gain 1 health for every 1 defense gained as it regenerates |
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Cleansing Jelly | Using a healing potion will spawn a cleansing aura Walking into the aura removes all debuffs and defense damage one time |
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Core of the Blood God | Boosts your max HP by 15% Healing Potions are 25% more effective Halves enemy contact damage When you take contact damage this effect has a 20 second cooldown |
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Corrupt Flask | 4% increased damage reduction and +6 defense while in the corruption Grants immunity to the Cursed Inferno debuff |
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Craw Carapace | 5% increased damage Enemies that hit you take damage and are inflicted with Crumbling |
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Crimson Flask | 4% increased damage reduction and +6 defense while in the crimson Grants immunity to the Burning Blood debuff |
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Crown Jewel | +1 HP/s life regen You gain an additional +1.5 HP/s life regen while afflicted with any debuff Massively boosts natural life regen while afflicted with any debuff |
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Deep Diver | 15% increased damage, movement speed and +15 defense while underwater While underwater you gain the ability to dash great distances |
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Deific Amulet | Causes stars to fall and grants increased immune time when damaged +0.5 HP/s life regen Reduces the cooldown of healing potions |
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Depths Charm | Reduces the damage caused by the pressure of the abyss while out of breath Removes the bleed effect caused by the upper layers of the abyss |
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Draedon's Heart | 15% reduced contact damage from enemies Reduces defense damage taken by 50% Replaces Adrenaline with the Nanomachines meter Unlike Adrenaline, you lose no Nanomachines when you take damage, but they stop accumulating for 1 second With full Nanomachines, press Adrenaline Mode to heal 360 health over 2 seconds While healing you take 50% less damage 'Nanomachines, son.' |
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Elemental in a Bottle | Summons a sand elemental to fight for you | ![]() |
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Elysian Aegis | Grants immunity to knockback and the Burning, On Fire!, and Holy Flames debuffs +30 max life Grants an enhanced holy flame dash which can slam through enemies without taking damage Can be used to ram enemies Blessed by the Profaned Flame |
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Eye of the Storm | Summons a Cloud Elemental to fight for you | ![]() |
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Flame-Licked Shell | 35% decreased movement speed Enemies take damage when they hit you You move faster and lose 18 defense for 3 seconds if you take damage Grants immunity to lava and Armor Crunch |
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Flesh Totem | Halves enemy contact damage When you take contact damage this effect has a 20 second cooldown |
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Frost Barrier | You will freeze enemies near you when you are struck You are immune to the chilled debuff |
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Frost Flare | All attacks and projectiles inflict frostbite Immunity to frostburn, chilled and frozen Being above 75% life grants 10% increased damage Being below 25% life grants 20 defense and 15% increased max movement speed and acceleration Grants resistance against cold attacks |
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Fungal Clump | Summons a fungal clump to fight for you The clump latches onto enemies and steals their life for you |
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Giant Pearl | You have a light aura around you Enemies within the aura are slowed down Does not work while a boss is alive Provides a small amount of light in the abyss |
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Giant Shell | 10% reduced dash velocity Taking a hit will remove the dash penalty and reduce defense for 5 seconds |
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Giant Tortoise Shell | 5% increased damage reduction 15% reduced dash velocity Taking a hit will remove the dash penalty and reduce defense and damage reduction for 5 seconds |
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Gravistar Sabaton | 20% increased jump speed Grants immunity to fall damage Hold ▼ Down to increase your maximum fall speed Hold Gravistar Sabaton Hotkey for 1 second while midair to charge up a superspeed slam While slamming, you ram through enemies and don't take contact damage Once you reach the ground, you create an explosion at your feet The explosion scales in both damage and size the longer you slam for Temporary 40% increased jump speed after slamming into the ground |
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Hallowed Rune | Whenever your minions hit an enemy you will gain a random buff, does not stack with downgrades These buffs will either boost your defense, summon damage, or life regen for a while If you have the offensive boost, enemies hit by minions will sometimes be hit by stars |
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Heart of the Elements | Summons all elementals to protect you 'The heart of the world' |
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Hide of Astrum Deus | Taking damage, or inflicting a true melee strike, drops an immense amount of astral stars from the sky Taking damage boosts true melee damage by 50% Boost duration is based on the amount of damage you took, the higher the damage the longer the boost Provides immunity to the astral infection, cursed inferno, on fire, and frostburn debuffs Enemies take damage when they hit you and are inflicted with the astral infection debuff |
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Honey Dew | +30 max life Provides life regeneration equivalent to standing in Honey Standing still in Honey grants extremely powerful regen Halves how long you are afflicted with sickness debuffs |
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Howl's Heart | Summons Howl to fight for you, Calcifer to light your way, and Turnip-Head to follow you around Placing this accessory in vanity slots will summon the trio without the combat or exploration utilities |
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Infected Jewel | +1 HP/s life regen Grants 16 defense and +2 HP/s life regen while afflicted with any debuff Massively boosts natural life regen while afflicted with any debuff Granted defense fades away quickly when not afflicted with any debuffs Each debuff beyond the first grants 5 additional defense Makes the Astral Infection debuff harmless 'A beautiful gemstone tarnished by spaceborne rot' |
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Laudanum | Converts certain debuffs into buffs and extends their durations Debuffs affected: Darkness, Blackout, Confused, Slow, Weak, Broken Armor, Armor Crunch, Chilled, Ichor, and Obstructed Revengeance drop |
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Living Dew | +50 max life Provides life regeneration equivalent to standing in Honey Standing still in Honey grants extremely powerful regen Halves how long you are afflicted with fire and sickness debuffs |
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Marnite Repulsion Shield | Enemies behind you are struck by high-knockback hardlight quills Backstabbers Beware! |
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Mutated Truffle | Summons a small Old Duke to fight for you When below 50% life, it moves much faster |
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Old Duke's Scales | 10% increased damage reduction 10% increased max movement speed and acceleration 25% increased dash velocity and length Gives you a stamina indicator on the cooldown rack Using any dash will consume 20% of your stamina Stamina will gradually recover to 100% after not dashing for 1 second Stamina recovers faster when you are stationary If your stamina reaches 0%, you become exhausted While exhausted, this item's damage reduction and movement bonuses are negated Being exhausted reduces movement speed by 30% and dash velocity by 50% This debuff lasts until your stamina reaches 100% again |
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Ornate Shield | 8% increased damage reduction and +20 health while wearing the Daedalus armor Grants a frost dash which can slam through enemies without taking damage |
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Pearl of Enthrallment | Summons a water elemental to fight for you The elemental stays above you, shooting water spears, ice mist, and treble clefs at nearby enemies |
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Permafrost's Concoction | Increases maximum mana by 50 and reduces mana cost by 15% +0.5 HP/s life regen below half health, +1 HP/s when below 25% health and +2 HP/s when below 10% health +3 HP/s life regen while afflicted with any fire debuff You will survive fatal damage and revive with 30% life on a 3 minute cooldown You are encased in an ice barrier for 3 seconds when revived |
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Phantomic Artifact | Whenever your minions hit an enemy you will gain a random phantomic buff, does not stack with downgrades These buffs will either boost your defense, summon damage, or life regen for a while If you have the offensive boost, enemies hit by minions will sometimes be hit by phantomic knives If you have the regenerative boost, a phantomic heart will occasionally materialise granting massive health regen If you have the defensive boost, a phantomic bulwark will absorb 20% of the next projectile's damage that hits the bulwark, shattering it |
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Profaned Soul Artifact | Summons a healer guardian, which heals for 15 health every few seconds Summons a defensive guardian, which provides a weak shield reinforced by profaned rocks Upon being depleted, the barrier implodes sending the profaned rocks hurtling outwards The barrier starts recharging 5 seconds after being hit Recharging from zero to full charge takes 2 seconds Being hit again while recharging restarts the charge timer Summons an offensive guardian, which boosts your minion slots by 1 The offensive guardian will occasionally fire spears on hit Purity |
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Profaned Soul Crystal | Transforms you into an emissary of the profaned goddess Requires 10 minion slots to use in order to grant the following effects All non-summon weapons are converted into powerful summon variations Falling below 50% life will empower these attacks Transforms Melee attacks into a barrage of spears Transforms Magic attacks into a powerful splitting fireball Transforms Ranged attacks into a flurry of fireballs and meteors Transforms Rogue attacks into a deadly crystalline spiral Summons and empowers the profaned babs to fight alongside you You are no longer affected by burn out when hit Provides buffs depending on the time of day Thinking back, it was a boring life And so we burn it all in the name of purity |
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Purity | +100 max life Grants +3 to +7 HP/s life regen based on missing health Provides life regeneration equivalent to standing in Honey Standing still grants extremely powerful regen Grants 20 defense and continuous healing while afflicted with any debuff The healing eventually slows down if debuffed for an extended period of time Massively boosts natural life regen while afflicted with any debuff Each debuff beyond the first grants 8 additional defense Granted defense fades away slowly when not afflicted with any debuffs Makes weak damage over time debuffs harmless and halves the duration of all but the strongest debuffs You emit shining blue light if visibility is enabled 'A once putrid crystal, now glimmering with immaculate purity' |
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Rampart of Deities | Causes stars to fall and gives increased immune time when damaged +0.5 HP/s life regen and reduces the cooldown of healing potions Absorbs 15% of damage done to players on your team This effect is only active above 25% life Grants immunity to knockback Puts a shell around the owner when below 50% life that reduces damage taken |
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Rare Elemental in a Bottle | Summons a sand elemental to heal you ;D |
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Regenator | +6 HP/s life regen and massively accelerated natural life regen However, your health cannot exceed 50% of its maximum |
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Rose Stone | Summons a Brimstone Elemental to fight for you One of the ancient relics |
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Rover Drive | Projects an energy shield that absorbs up to 20 damage The shield grants 10 defense while active After the shield is broken, it takes 10 seconds to charge back up Being hit again while recharging restarts the charge timer The shield's color will change to match your team selection as needed Can also be scrapped at an extractinator |
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Shattered Community | 'Ruined by unknowable hatred, it still contains (most of) the power of The Community...' Increases damage by 10% and critical strike chance by 5% Increases max health by 10%, damage reduction by 5%, defense by 10, and life regen by 1 HP/s Increases movement speed by 10% and flight time by 20% Adds the Rage Meter, which generates over time Rage generates faster when in proximity of enemies While Rage is maxed, press Rage Mode for a temporary damage boost Taking damage gives rage, this effect is not hindered by your defensive stats While Rage Mode is active, taking damage gives only half as much rage Deal damage with Rage Mode to further empower your wrath Current level: [LEVEL] (+[BOOST]% Rage Mode damage) Progress to next level: [PROGRESS RATIO]% Total Rage Mode damage: [CUMULATIVE DAMAGE DEALT] |
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Shield of the Ocean | Increased defense by 5 when submerged in liquid 10% increased movement speed and +1 HP/s life regen while wearing Victide armor |
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Spirit Glyph | Whenever your minions hit an enemy you will gain a random buff These buffs will either boost your defense, summon damage, or life regen for a while |
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Stress Pills | Adrenaline charges 20% faster Increases your max movement speed and acceleration by 5% Revengeance drop |
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The Absorber | 10% increased movement and jump speed Enemies take immense damage when they touch you and are afflicted with a damaging sickeness debuff that reduces damage reduction significantly Using a healing potion will spawn a cleansing aura Walking into the aura removes all debuffs and defense damage one time The aura grants +3 HP/s life regen, +8% damage, and +5% damage reduction for all players inside for 10 seconds 5% of the damage from enemy attacks is absorbed and converted into healing |
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The Camper | You deal 90% less damage unless stationary Standing still grants buff(s) dependent on what weapon you're holding Standing still provides a damaging aura around you While moving, you regenerate health as if standing still Provides a small amount of light in the Abyss 'In rest may we find victory' |
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The Community | 'The heart of (most of) the Terraria community' Thank you to all of my supporters who made this mod a reality! |
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The Evolution | You reflect projectiles when they hit you Reflected projectiles deal no damage to you This reflect has a 90 second cooldown which is shared with all other dodges and reflects After reflecting something, grants +1 HP/s life regen and accelerated life regen for 5 seconds If the same enemy projectile type hits you again you will resist its damage by 15% |
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The Sponge | Projects a quantum foam barrier that absorbs up to 180 damage The barrier grants 30 defense and reduces damage taken by 30% while active The barrier starts recharging 9 seconds after being hit Recharging from zero to full charge takes 6 seconds Being hit again while recharging restarts the charge timer The barrier's color will change to match your team selection as needed |
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The Transformer | Multiplies all electricity-based debuff damage by 1.5 Taking damage releases a blast of sparks Immunity to Electrified and you resist all electrical projectile and enemy damage Enemy bullets do half damage to you and are reflected back at the enemy for 800% their original damage |
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Trinket of Chi | Provides 10% damage reduction after not being hit for 15 seconds, this is removed when you are hit +1 HP/s life regen for you and everyone on your team |
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Ursa Sergeant | Decreased movement speed by 15% Immune to Astral Infection and Feral Bite Increased regeneration at lower health |
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