The Silva armor is a craftable post-Moon Lord armor set crafted from Planty Mush, Effulgent Feathers, and Ascendant Spirit Essences. It is the mage/summoner counterpart to God Slayer armor. If the full set is visible (whether equipped or in social slots), the player will emit afterimages.
It consists of the Silva Armor and Silva Leggings, as well as two headpieces: the Silva Masked Cap for mage, and the Silva Horned Hood for summoner. All headpieces share a general set bonus, and also provide set bonuses specific to their class.
The full set grants the following effects while equipped (this includes the set bonus):
- +90 defense
- +44% magic damage
- +32% magic critical strike chance
- +100 maximum mana
- -19% mana usage
- Magic projectiles that cannot pierce cause a massive explosion upon enemy hits, with a 5-second cooldown
- The explosion deals
800 + projectile damage * 60% damage, and has a soft cap of 1,400 damage.
- +10% movement speed
- +5% maximum run speed and acceleration
- +3 HP/s life regen
- When the player is reduced to 0 HP, it revives the player to 1 HP and provides the Silva Immunity buff, which prevents all damage for 5 seconds.
- This effect has a 5-minute cooldown that does not decrease while any bosses or events are active.
Set
Helmet variants
Silva Masked Cap
Statistics
| Type | Armor – Crafting material |
|---|
| Defense | 24 |
|---|
| Body slot | Helmet |
|---|
| Tooltip | Increases maximum mana by 100 and 19% reduced mana cost 18% increased magic damage and 10% increased magic critical strike chance |
|---|
| Sell | 40  |
|---|
| Research | 1 required |
|---|
Crafting
Recipes
Used in
Notes
- The Silva Immunity effect's cooldown can be skipped by re-entering the world. This is useful to Hardcore characters as they cannot respawn to skip the cooldown.
Trivia
- The word "silva" is Latin for "forest" or "woodland".
- Previously, there used to be headpiece variants for the melee, ranged, and rogue classes which are now legacy vanity headpieces.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.2.2:
- Silva Masked Cap and Silva Horned Hood now use 30 Planty Mush and 8 Effulgent Feathers in their recipes instead of 6 and 5.
- Silva Armor now uses 90 Planty Mush, 12 Effulgent Feathers, and 4 Ascendant Spirit Essences in its recipe instead of 12, 10, and 3.
- Silva Leggings now use 60 Planty Mush, 10 Effulgent Feathers, and 3 Ascendant Spirit Essences in their recipe instead of 9, 7, and 2.
- 2.1.0:
- Buffed Silva Masked Cap's defense from 21 to 24, and Silva Horned Hood's defense from 13 to 18. Nerfed Silva Armor's defense from 44 to 38, and Silva Leggings' defense from 39 to 28.
- Nerfed Silva Masked Cap's magic damage boost from 23% to 18%, and magic critical strike chance boost from 13% to 10%. Mana cost reduction is now additive instead of multiplicative.
- Buffed Silva Horned Hood's summon damage boost from 10% to 30%, and it now grants 2 minion slots.
- Buffed Silva Armor's damage boost from 12% to 15% and critical strike chance boost from 8% to 11%, but it no longer grants 80 max health.
- Nerfed Silva Leggings' damage and critical strike chance boosts from 12% to 11%.
- Set bonus now grants 3 HP/s life regeneration, but no longer spawns lifestealing orbs when hitting enemies.
- Silva Immunity now lasts 5 seconds instead of 8, but now provides complete immunity to damage instead of preventing the player from dying.
- Nerfed summoner set bonus summon damage boost from 65% to 40%, and minion slot boost from 5 to 3. Nerfed Silva Crystal base damage from 600 to 380. Reduced the random spread of blasts and halved how long it takes for them to explode and deal damage, but they now grant ID-static immunity frames instead of local immunity frames.
- 2.0.4.001:
- Set bonus now heals for 10% of damage dealt instead of 3%.
- Changed dust usage on lifesteal projectiles.
- Increased sell price of all pieces from 28
to 40
.
- 2.0.3.007: Fixed improper sprite cropping on Silva Armor.
- 2.0.2.001:
- Silva Horned Hood and Silva Masked Cap now use 6 Planty Mush in their recipes instead of 5 Any Gold Bars and 6 Tenebris.
- Silva Armor now uses 12 Planty Mush in its recipe instead of 10 Any Gold Bars and 12 Tenebris.
- Silva Leggings now use 9 Planty Mush in their recipe instead of 7 Any Gold Bars and 9 Tenebris.
- 2.0.1.002:
- Increased Silva Horned Hood and Silva Masked Cap sell price from 18
to 28
.
- Increased Silva Armor sell price from 14
40
to 28
.
- Increased Silva Leggings sell price from 10
80
to 28
.
- 2.0.1.001: Set bonus healing orbs can now pass through tiles.
- 1.5.1.001:
- Silva Armor no longer grants immunity to Irradiated.
- Immunity now has a 5 minute cooldown instead of occurring once per life.
- Buffed Silva Leggings critical strike chance boost from 7% to 12% but nerfed movement speed boost from 19% to 10%.
- Silva Armor no longer uses Lead Core in its recipe.
- 1.5.0.002: Silva Leggings now require a Cosmic Anvil to craft instead of an Ancient Manipulator.
- 1.5.0.001:
- Renamed "Silva Invulnerability" to "Silva Immunity".
- Buffed Silva Masked Cap magic damage boost from 13% to 23%.
- Silva Horned Hood's minion slot boost has been moved to the set bonus.
- Silva Armor no longer gives a movement speed boost.
- Nerfed Silva Leggings movement speed boost from 45% to 19%.
- Now only uses the Masked Cap and Horned Hood headpieces. The Helm, Horned Helm, and Mask are now vanity headpieces that drop from Devourer of Gods.
- Silva Immunity now cleanses most debuffs when applied and will grant the player immunity to all damage for 8 seconds.
- No longer grants bonus damage modifiers after Silva Immunity ends.
- Healing orbs are now capped at 10 health.
- Silva Masked Cap set bonus explosion now has a 720 damage soft cap. The explosion will now deal 66% less damage if it exceeds the limit. It now has a 100% chance to proc once every 5 seconds instead of having a 10% chance to proc per use.
- Nerfed Silva Horned Hood crystal projectile base damage from 1500 to 600. Moved 10% of its total summon damage boost to the headpiece itself.
- Now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
- 1.4.5.004:
- Silva Horned Helm set bonus now grants the player a 10% ranged damage boost once Silva Invulnerability has ended. This effect is permanent until the player dies.
- Silva Horned Hood set bonus no longer grants the player 2 minion slots once Silva Invulnerability has ended.
- 1.4.5.002:
- Silva Helm, Horned Helm, Masked Cap, Horned Hood, and Mask now use 2 Ascendant Spirit Essences in their recipes instead of 14 Nightmare Fuel and 14 Endothermic Energy.
- Silva Armor now uses 3 Ascendant Spirit Essences in its recipe instead of 16 Nightmare Fuel and 16 Endothermic Energy.
- Silva Leggings now use 2 Ascendant Spirit Essences in their recipe instead of 15 Nightmare Fuel and 15 Endothermic Energy.
- 1.4.5.001: No longer grants any debuff immunities.
- 1.4.3.002:
- Summoner armor's crystal beams now detonate twice as fast.
- Now increases maximum stealth by 125 instead of 150.
- All pieces now use Any Gold Bars in their recipes instead of Cosmilite Bars.
- Set bonus now has a tooltip stating it provides cold immunity in Death Mode.
- 1.4.3.001:
- Renamed Silva Helmet to Silva Horned Hood.
- Resprited all pieces, Silva Crystal and its buff, and Healing Orb. Previous sprites were

- Fixed crystal not benefitting from increased all-class damage.
- 1.4.2.108:
- Removed unnecessary light produced by healing orbs.
- Rogue set bonus now explains how to use stealth strikes in its tooltip.
- 1.4.2.107: Now provides immunity to Sulphuric Poisoning.
- 1.4.2.102:
- Silva Mask now provides a 20% movement speed boost.
- Silva Masked Cap now reduces mana cost by 19%.
- 1.4.2.101:
- Silva Masked Cap now increases max mana by 100 instead of Silva Armor increasing it by 80.
- Set bonus no longer provides damage reduction.
- Nerfed melee Silva armor's true melee damage boost from 400% to 300%.
- 1.4.2.003:
- All Silva Helmets now use 6 Tenebris in their recipes.
- Silva Armor now uses 12 Tenebris in its recipe.
- Silva Leggings now use 9 Tenebris in their recipe.
- Fixed the tooltips for all Silva armor set bonuses except for the melee one stating that the revive caps the player's health at 0 instead of 1.
- 1.4.2.001:
- Reduced potency of healing orbs by 25%.
- Nerfed melee set bonus melee damage multiplier from 50% to 20% and contact damage reduction effect from 50% to 20%.
- Decreased rogue set bonus health requirement for its damage boost from 90% to 50%, but its final damage multiplier has been cut in half.
- Magic set bonus explosions now have a set size instead of scaling with projectile size.
- Silva Invulnerability now reduces contact damage by 20% instead of 50%.
- 1.4.1.001:
- Updated Silva Mask's tooltip to reflect throwing being reworked into rogue.
- Nerfed some of the set bonus damage boosts during Silva Invulnerability:
- Nerfed ranged set's damage boost from 50% to 40%.
- Nerfed rogue set's damage boost from 20% to 10%.
- Nerfed summoner set's damage boost from 15% to 10%.
- Removed magic set's critical strike chance boost it granted during Silva Invulnerability.
- Nerfed rogue set bonus damage boost to rogue projectile critical hits from 350% to 300%.
- Moved Silva Helmet's summon damage boost to its summon set bonus, buffed it from 13% to 75%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
- Nerfed Silva Armor's critical strike chance boost from 10% to 8%.
- Nerfed Silva Leggings' critical strike chance boost from 9% to 7%.
- 1.4.0.002: Invulnerability now provides immunity to Vulnerability Hex, and prevents life regeneration from dropping below zero.
- 1.4.0.001: Nerfed melee set bonus occasional true melee damage boost from 10x to 5x.
- 1.3.4.102: Resprited Silva Crystal and its buff. Previous sprites were

- 1.3.3.011: Set bonus now keeps the player at at least 1 health instead of at least 0.
- 1.3.3.002:
- Introduced Silva Helmet and Silva Crystal buff.
- Silva Invulnerability now lasts 10 seconds instead of 15.
- 1.3.3.001:
- Introduced Silva Horned Helm, Silva Mask, and Silva Masked Cap.
- Melee Silva armor now causes true melee strikes to have a 25% chance to deal 10x more damage, halves contact damage after Silva Invulnerability is over, and causes melee projectiles to inflict Silva Stun.
- Invulnerability now produces less dust and its dust is no longer affected by gravity.
- Buffed Silva Helm's defense from 35 to 52.
- Silva Helm now only provides melee boosts instead of boosts to all classes.
- Increased invincibility period from 10 seconds to 15.
- Resprited Silva Armor, Silva Helm, and Silva Leggings. Previous sprites were

- 1.3.2.001:
- Silva Helm now uses 5 Darksun Fragments in its recipe.
- Silva Armor now uses 10 Darksun Fragments in its recipe.
- Silva Leggings now use 7 Darksun Fragments in their recipe.
- Now has a new set bonus:
- Now makes the player invulnerable to all damage once they hit 0 health for 15 seconds.
- If the player hits 0 health again while in this state, they will lose 100 max health.
- This effect can only be triggered once per life.
- Buffed Silva Helm's defense from 34 to 35.
- Buffed Silva Armor's defense from 40 to 44, but nerfed max health and mana boosts from 200 to 80.
- Buffed Silva Leggings' defense from 36 to 39.
- 1.3.0.001:
- No longer makes the player immune to Obstructed.
- Nerfed speed and acceleration boosts from 20% to 10%, and halved the effectiveness of thorns effect.
- Nerfed speed and acceleration boosts from 10% to 5%.
- 1.2.4.204:
- Nerfed Silva Helm's damage and critical strike chance boosts from 15% to 13%.
- Silva Armor now provides a 12% damage and 9% critical strike chance boost.
- Silva Leggings now provide a 12% damage and 10% critical strike chance boost.
- 1.2.4.201: Pieces now use Effulgent Feathers in their recipes instead of Yharon Soul Fragments.
- 1.2.3.002: Nerfed set bonus movement speed and acceleration boosts from 30% to 10%.
- 1.2.3.001:
- Silva Helm now uses 5 Yharon Soul Fragments in its recipe instead of 10.
- Silva Armor now uses 10 Yharon Soul Fragments in its recipe instead of 20.
- Silva Leggings now use 7 Yharon Soul Fragments in their recipe instead of 15.
- Passive dust now slows down instead of accelerating.
- 1.2.0.004:
- Nerfed Silva Helm damage and critical strike chance boosts from 18% to 15%.
- Nerfed Silva Armor max health boost from 300 to 200, and removed its critical strike chance boost.
- 1.2.0.001:
- Silva Armor now uses 1 Lead Core in its recipe.
- Nerfed set bonus movement speed and acceleration boosts from 50% to 30%.
- Set bonus now reduces damage by 5% instead of 20%.
- Set bonus no longer grants immunity to Extreme Gravity and Warped.
- Healing orbs no longer count as ranged projectiles.
- 1.1.7.971: Changed set bonus to say that the player is immune to "almost all debuffs" instead of "all debuffs except Vulnerability Hex".
- 1.1.7.941:
- Silva Helmet now uses 14 Nightmare Fuel and 14 Endothermic Energy in its recipe.
- Silva Armor now uses 16 Nightmare Fuel and 16 Endothermic Energy in its recipe.
- Silva Leggings now use 15 Nightmare Fuel and 15 Endothermic Energy in their recipe.