Restorative Accessories
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Main article: Accessories
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Accessory | Tooltip | Rarity | Hardmode | Post-Moon Lord | Sell | Visible on Character | |
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Affliction | Gives you and all other players on your team +0.5 HP/s life regen, +10% max life, 7% damage reduction, 13 defense and 10% increased damage |
26 | |||||
Ambrosial Ampoule | +70 max life Grants +2 to +6 HP/s life regen based on missing health Provides life regeneration equivalent to standing in Honey Standing still grants extremely powerful regen Halves how long you are afflicted with fire and sickness debuffs You emit yellow light if visibility is enabled |
16 | |||||
Angelic Alliance | Call upon the force of heaven to empower your attacks and minions Courage, Enlightenment, Bliss. United in Judgement +2 max minions, 15% increased summon damage, and 8% increased damage to all other classes +2 HP/s life regen while airborne using wings Press Angelic Alliance Blessing to grace yourself in divinity for 15 seconds While under the effects of Divine Bless, for every minion you have, an archangel shall be summoned to aid you in combat Each spawned angel will instantly heal you for two health All minion attacks inflict Banishing Fire and you are granted a flat health boost of four health per second This effect has a cooldown of 1 minute |
40 | |||||
Asgardian Aegis | Allows the ability to ram dash, empowered by the cosmic inferno This dash can slam through enemies without taking damage Grants immunity to knockback and fire blocks Grants immunity to the vast majority of debuffs, including God Slayer Inferno |
28 | |||||
Blazing Core | The searing core of the Profaned Goddess Pressing Activate Accessory Parry will activate a parry, encasing you in luminous profaned crystal Being hit shortly after encasement will shatter the crystal Upon shattering, waves of holy stars spiral outwards and the damage you would have taken is reduced to 1 After shattering, this damage reduction effect goes on cooldown If another encasement is shattered whilst on cooldown, healing stars will be interspersed throughout the waves of stars The damage of a hit is not reduced whilst on cooldown Provides a moderate amount of light in the Abyss |
24 | |||||
Blood Pact | Increases max HP by 25% Healing Potions are 25% more effective |
12 | |||||
Bloodflare Core | Taking defense damage heals you over time You gain 1 health for every 1 defense damage recovered Taking damage always deals at least half of your total defense in defense damage |
24 | |||||
Bloodstained Glove | Stealth strikes have +8 armor penetration and heal for 2 HP | 80 | |||||
Bloom Stone | Grants between +1 HP/s and +3 HP/s life regen depending on time of day Accelerates life regen based on time of day Both of these effects are maximized from noon to sunset Flowers grow if you are standing on grass Random dye plants will grow while standing on grassless dirt 'One of the ancient relics' |
9 60 | |||||
Chalice of the Blood God | Increases max HP by 25% Taking more than 5 damage converts the hit into a damage over time bleed debuff This bleeding does not interfere with life regeneration Drinking a Healing Potion removes half of the remaining bleed damage Unequipping this accessory while bleeding inflicts the remaining damage instantly 'All that for a drop of blood...' |
28 | |||||
Crown Jewel | +1 HP/s life regen You gain an additional +1.5 HP/s life regen while afflicted with any debuff Massively boosts natural life regen while afflicted with any debuff |
20 | |||||
Dark Sun Ring | 12% increase to damage +0.5 HP/s life regen and +2 max minions Increased minion knockback During the day, grants +2 HP/s life regen During the night, grants +20 defense During an eclipse, grants +1 HP/s life regen and +10 defense 'Contains the power of the dark sun' |
28 | |||||
Deific Amulet | Causes stars to fall and grants increased immune time when damaged +0.5 HP/s life regen Reduces the cooldown of healing potions |
16 | |||||
Draedon's Heart | 15% reduced contact damage from enemies Reduces defense damage taken by 50% Replaces Adrenaline with the Nanomachines meter Unlike Adrenaline, you lose no Nanomachines when you take damage, but they stop accumulating for 1 second With full Nanomachines, press Adrenaline Mode to heal 360 health over 2 seconds While healing you take 50% less damage 'Nanomachines, son.' |
30 | |||||
Electrician's Glove | Stealth strikes summon sparks on enemy hits Stealth strikes also have +8 armor penetration, deal 8% more damage, and heal for 2 HP |
4 80 | |||||
Gladiator's Locket | Enemies drop a healing orb on kill Gain an increase to your damage and movement speed the lower your health is, up to 20% |
80 | |||||
Grand Gelatin | 12% increased movement speed and jump speed Using a healing potion will spawn a cleansing aura Walking into the aura removes all debuffs and defense damage one time The aura grants +2.5 HP/s life regen for all players inside for 8 seconds |
4 80 | |||||
Hallowed Rune | Whenever your minions hit an enemy you will gain a random buff, does not stack with downgrades These buffs will either boost your defense, summon damage, or life regen for a while If you have the offensive boost, enemies hit by minions will sometimes be hit by stars |
4 80 | |||||
Honey Dew | +30 max life Provides life regeneration equivalent to standing in Honey Standing still in Honey grants extremely powerful regen Halves how long you are afflicted with sickness debuffs |
40 | |||||
Infected Jewel | +1 HP/s life regen Grants 16 defense and +2 HP/s life regen while afflicted with any debuff Massively boosts natural life regen while afflicted with any debuff Granted defense fades away quickly when not afflicted with any debuffs Each debuff beyond the first grants 5 additional defense Makes the Astral Infection debuff harmless 'A beautiful gemstone tarnished by spaceborne rot' |
9 60 | |||||
Life Jelly | Using a healing potion will spawn a lingering aura The aura grants +2 HP/s life regen for all players inside for 5 seconds |
20 | |||||
Living Dew | +50 max life Provides life regeneration equivalent to standing in Honey Standing still in Honey grants extremely powerful regen Halves how long you are afflicted with fire and sickness debuffs |
9 60 | |||||
Mana Polarizer | Increases max mana by 50 and magic damage by 6% -1.5 HP/s life regen if mana is above 50% of its maximum Grants spectre healing, the amount healed scales with your mana The healing only works while holding a magic weapon The more mana you have, the more you heal |
2 40 | |||||
Nebulous Core | 10% increased damage Summons floating nebula stars to protect you You will survive an attack that would have killed you and be healed 100 HP This effect has a 90 second cooldown |
28 | |||||
Permafrost's Concoction | Increases maximum mana by 50 and reduces mana cost by 15% +0.5 HP/s life regen below half health, +1 HP/s when below 25% health and +2 HP/s when below 10% health +3 HP/s life regen while afflicted with any fire debuff You will survive fatal damage and revive with 30% life on a 3 minute cooldown You are encased in an ice barrier for 3 seconds when revived |
4 80 | |||||
Phantomic Artifact | Whenever your minions hit an enemy you will gain a random phantomic buff, does not stack with downgrades These buffs will either boost your defense, summon damage, or life regen for a while If you have the offensive boost, enemies hit by minions will sometimes be hit by phantomic knives If you have the regenerative boost, a phantomic heart will occasionally materialise granting massive health regen If you have the defensive boost, a phantomic bulwark will absorb 20% of the next projectile's damage that hits the bulwark, shattering it |
26 | |||||
Profaned Soul Artifact | Summons a healer guardian, which heals for 15 health every few seconds Summons a defensive guardian, which provides a weak shield reinforced by profaned rocks Upon being depleted, the barrier implodes sending the profaned rocks hurtling outwards The barrier starts recharging 5 seconds after being hit Recharging from zero to full charge takes 2 seconds Being hit again while recharging restarts the charge timer Summons an offensive guardian, which boosts your minion slots by 1 The offensive guardian will occasionally fire spears on hit Purity |
24 | |||||
Purity | +100 max life Grants +3 to +7 HP/s life regen based on missing health Provides life regeneration equivalent to standing in Honey Standing still grants extremely powerful regen Grants 20 defense and continuous healing while afflicted with any debuff The healing eventually slows down if debuffed for an extended period of time Massively boosts natural life regen while afflicted with any debuff Each debuff beyond the first grants 8 additional defense Granted defense fades away slowly when not afflicted with any debuffs Makes weak damage over time debuffs harmless and halves the duration of all but the strongest debuffs You emit shining blue light if visibility is enabled 'A once putrid crystal, now glimmering with immaculate purity' |
30 | |||||
Radiant Ooze | Grants +2 to +6 HP/s life regen based on missing health You emit yellow light if visibility is enabled |
2 40 | |||||
Rampart of Deities | Causes stars to fall and gives increased immune time when damaged +0.5 HP/s life regen and reduces the cooldown of healing potions Absorbs 15% of damage done to players on your team This effect is only active above 25% life Grants immunity to knockback Puts a shell around the owner when below 50% life that reduces damage taken |
30 | |||||
Regenator | +6 HP/s life regen and massively accelerated natural life regen However, your health cannot exceed 50% of its maximum |
9 60 | |||||
Shattered Community | 'Ruined by unknowable hatred, it still contains (most of) the power of The Community...' Increases damage by 10% and critical strike chance by 5% Increases max health by 10%, damage reduction by 5%, defense by 10, and life regen by 1 HP/s Increases movement speed by 10% and flight time by 20% Adds the Rage Meter, which generates over time Rage generates faster when in proximity of enemies While Rage is maxed, press Rage Mode for a temporary damage boost Taking damage gives rage, this effect is not hindered by your defensive stats While Rage Mode is active, taking damage gives only half as much rage Deal damage with Rage Mode to further empower your wrath Current level: [LEVEL] (+[BOOST]% Rage Mode damage) Progress to next level: [PROGRESS RATIO]% Total Rage Mode damage: [CUMULATIVE DAMAGE DEALT] |
40 | |||||
Shield of the Ocean | Increased defense by 5 when submerged in liquid 10% increased movement speed and +1 HP/s life regen while wearing Victide armor |
40 | |||||
Silva Wings | Horizontal speed: 10.50 Acceleration multiplier: 2.8 Excellent vertical speed Flight time: 270 The Silva revive heals you to half health while wearing the Silva armor 'The purest of nature' |
28 | |||||
Spirit Glyph | Whenever your minions hit an enemy you will gain a random buff These buffs will either boost your defense, summon damage, or life regen for a while |
40 | |||||
The Absorber | 12% increased movement and jump speed Enemies take immense damage when they touch you and are afflicted with a damaging sickness debuff that reduces damage reduction significantly Using a healing potion will spawn a cleansing aura Walking into the aura removes all debuffs and defense damage one time The aura grants +3 HP/s life regen, +8% damage, and +5% damage reduction for all players inside for 10 seconds 5% of the damage from enemy attacks is absorbed and converted into healing |
16 | |||||
The Community | 'The heart of (most of) the Terraria community' Thank you to all of my supporters who made this mod a reality! |
9 60 | |||||
The Evolution | You reflect projectiles when they hit you Reflected projectiles deal no damage to you This reflect has a 90 second cooldown which is shared with all other dodges and reflects After reflecting something, grants +1 HP/s life regen and accelerated life regen for 5 seconds If the same enemy projectile type hits you again you will resist its damage by 15% |
24 | |||||
Trinket of Chi | Provides 4% damage reduction after not being hit for 5 seconds, this is removed when you are hit +1 HP/s life regen for you and everyone on your team |
80 | |||||
Vampiric Talisman | Rogue projectiles give lifesteal on crits 12% increased rogue damage |
9 60 |