Luxor's Gift
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Luxor's Gift
Summons Minion |
---|
Green Sign |
Luxor's Gift is a Pre-Hardmode accessory that is found in the Underground Desert shrine. When equipped, most weapons when fired will release one of five projectiles that change based on the weapon's damage type.
Projectile Types
Type | Description |
---|---|
Melee | Red orbs that ricochet off blocks and dissipate after 5 seconds and deal 25% of normal damage. |
Ranged | Blue lightning bolts that hit twice but deal 15% of normal damage. |
Magic | Orange pendants that pierce once and slow down dramatically. They deal 30% of normal damage. |
Summoner | A green hieroglyph summon which dashes into enemies. Damage dealt is shared with the initial weapon used to summon it. |
Rogue | Purple scorpions affected by gravity which bounce and deal 20% of normal damage. |
Notes
- Most channeling and true melee weapons are not affected as well as various vanilla weapons.
- The projectiles deal less damage when used with weapons with a use time less than 10.
- The damage decreases by 10% for each point of use time below 10, i.e. a use time of 4 would deal 60% less damage.
- The projectiles' fire rate scales with the fire rate of the used weapon.
- Because of this, it is recommended to use this accessory with weapons with high fire rates.
- The projectiles' velocity scales with the velocity of the used weapon.
- Only one green sign can be active at a time.
- Yoyos and flails fire projectiles only on the first swing, rather than continuously.
- Novelty weapons such as the Confetti Gun will still trigger their respective symbols, despite not traditionally being considered weapons.
Trivia
- This accessory is a reference to the video game Luxor, in which the player aims to break chains of colored balls before they reach a certain endpoint. The game is in turn a reference to the Egyptian city of Luxor.
- The item appearing in the Underground Desert is also a reference to the game's ancient Egyptian style and the city it is named after.
- The green summon sign is the Egyptian hieroglyph for "Feather" or "E".
- The red melee orb is the Egyptian hieroglyph for "Sun" or "sun-disc".
- The orange magic pendant bears similarities to the Egyptian hieroglyph known as the Ankh, which symbolizes life.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.1.002: No longer functions on channeling items.
- 2.0.0.003: Fixed a bug that allowed its projectiles to be rapidly fired when using Titanium Railgun.
- 1.4.5.006:
- Reverted nerfs:
- Buffed melee Red Orb damage from 40% base damage to 60%.
- Buffed ranged Blue Lightning Bolt damage from 27.5% base damage to 40%.
- Buffed magic Pendant damage from 52.5% base damage to 80%.
- Buffed rogue Scorpion damage from 35% base damage to 50%.
- Resprited.
- Reverted nerfs:
- 1.4.5.004:
- Nerfed melee Red Orb damage from 60% base damage to 40%.
- Nerfed ranged Blue Lightning Bolt damage from 40% base damage to 27.5%.
- Nerfed magic Pendant damage from 80% base damage to 52.5%.
- Nerfed rogue Scorpion damage from 50% base damage to 35%.
- Resprited all five projectiles.
- 1.4.5.003:
- Melee orbs now have a soft damage cap of 60.
- Ranged lightning bolts now have a soft damage cap of 40.
- Magic pendants now have a soft damage cap of 80.
- Rogue scorpions now have a soft damage cap of 50.
- 1.4.3.001: Fixed minion not benefitting from increased all-class damage.
- 1.4.2.105:
- Ranged projectile explosions now pierce infinitely and grant 10 local immunity frames.
- Projectiles now deal less damage when created by weapons with a use time of less than 9.
- Rogue projectiles now deal 50% weapon damage instead of 80%.
- Ranged projectiles now deal 40% weapon damage instead of 50%.
- 1.4.2.103: Now has afterimages.
- 1.4.2.102: Summoner glyph now disappears when the player dies.
- 1.4.2.101: Introduced.