Luxor's Gift

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Luxor's Gift
  • Luxor's Gift.png
Stack digit 1.png
Statistics
TypeAccessory
TooltipWeapons fire unique projectiles based on the damage type they have
Some weapons are unable to receive this bonus
RarityRarity Level: 3
Sell 80 Silver Coin.png
Research1 required
Summons Minion
Green Sign
Green Sign.png

Luxor's Gift is a Pre-Hardmode accessory that is obtained from the Sandstone Chest found in the Underground Desert shrine. When equipped, most weapons will release 1 of 5 projectiles that change based on the weapon's damage type with each use.

Projectile Types

Type Damage Type Description
Red OrbRed Orb Melee Red orbs bounce off tiles, pierce twice, dissipate after 5 seconds and deal 25% of the weapon's base damage.
Blue Lightning BoltBlue Lightning Bolt Ranged Blue lightning bolts deal 15% of the weapon's base damage and hits the enemy twice.
Orange PendantOrange Pendant Magic Orange pendants pierce once and slow down by 75% on hit. They deal 30% of the weapon's base damage.
Green SignGreen Sign Summon A green hieroglyph minion which dashes into enemies, similar to the Deadly Sphere Staff's minion. Damage dealt is shared with the initial weapon used to summon it, and only 1 hieroglyph can exist at a time.
Purple ScorpionPurple Scorpion Rogue Purple scorpions are affected by gravity, bounce and pierce 3 times, and deal 20% of the weapon's base damage.

Notes

  • All projectiles from this accessory inflict 10 local immunity frames.
    • Due to this, and the fact that magic pendants slow down considerably after hitting a target, the pendants are able to hit the same target twice.
  • Most channeling and true melee weapons are not affected as well as various vanilla weapons.
  • The projectiles deal less damage when used with weapons with a use time less than 10.
    • The damage decreases by 10% for each point of use time below 10, (i.e. a use time of 4 would deal 60% less damage).
  • When used with certain broadswords that use a separate cooldown timer for firing their projectile, such as the Enchanted Sword, the accessory's projectile will share that cooldown.
  • The projectiles' velocity scales with the velocity of the used weapon.
  • Unlike most minions, the green sign does not have an associated buff.
    • The green sign can be canceled by unequipping the accessory; otherwise, it will not dissipate until the player dies.
    • Despite behaving like an extra minion, it is possible to produce a green sign with whips due to them dealing summon damage.
  • As the extra projectiles' damages are dictated solely by the weapon's base damage and its use time, weapons that fire projectiles with a fraction of their base damage such as the Blade of Grass synergize especially well with this accessory.
    • Conversely, weapons that fire multiple projectiles or deal more than their base damage each shot, such as the Boomstick and the Fungicide, synergize badly.

Trivia

  • This accessory is a reference to the video game Luxor, in which the player aims to break chains of colored balls before they reach a certain endpoint. The game is in turn a reference to the Egyptian city of Luxor.
    • The item appearing in the Underground Desert is also a reference to the game's ancient Egyptian style and the city it is named after.
  • The green summon sign is the Egyptian hieroglyph for "Feather" or "E".
  • The red melee orb is the Egyptian hieroglyph for "Sun" or "sun-disc".
  • The orange magic pendant bears similarities to the Egyptian hieroglyph known as the Ankh, which symbolizes life.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.001: Resprited melee, ranged, magic, and rogue projectiles. Previous sprites were Luxor projectiles (1.4.5.004).png
  • 2.0.1.002: No longer functions on channeling items.
  • 2.0.0.003: Fixed a bug that allowed its projectiles to be rapidly fired when using Titanium Railgun.
  • 1.4.5.006:
    • Reverted nerfs:
      • Buffed melee Red Orb damage from 40% base damage to 60%.
      • Buffed ranged Blue Lightning Bolt damage from 27.5% base damage to 40%.
      • Buffed magic Pendant damage from 52.5% base damage to 80%.
      • Buffed rogue Scorpion damage from 35% base damage to 50%.
    • Resprited. Previous sprite was Luxor's Gift (1.4.2.101).png
  • 1.4.5.004:
    • Nerfed melee Red Orb damage from 60% base damage to 40%.
    • Nerfed ranged Blue Lightning Bolt damage from 40% base damage to 27.5%.
    • Nerfed magic Pendant damage from 80% base damage to 52.5%.
    • Nerfed rogue Scorpion damage from 50% base damage to 35%.
    • Resprited all five projectiles. Previous sprites were Luxor projectiles (1.4.2.101).png
  • 1.4.5.003:
    • Melee orbs now have a soft damage cap of 60.
    • Ranged lightning bolts now have a soft damage cap of 40.
    • Magic pendants now have a soft damage cap of 80.
    • Rogue scorpions now have a soft damage cap of 50.
  • 1.4.3.001: Fixed minion not benefitting from increased all-class damage.
  • 1.4.2.105:
    • Ranged projectile explosions now pierce infinitely and grant 10 local immunity frames.
    • Projectiles now deal less damage when created by weapons with a use time of less than 9.
    • Rogue projectiles now deal 50% weapon damage instead of 80%.
    • Ranged projectiles now deal 40% weapon damage instead of 50%.
  • 1.4.2.102: Summoner glyph now disappears when the player dies.