Old Duke's Scales
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Old Duke's Scales
Statistics
Type | Accessory |
---|---|
Tooltip | 10% increased damage reduction 10% increased max movement speed and acceleration 25% increased dash velocity and length Gives you a stamina indicator on the cooldown rack Using any dash will consume 20% of your stamina Stamina will gradually recover to 100% after not dashing for 1 second Stamina recovers faster when you are stationary If your stamina reaches 0%, you become exhausted While exhausted, this item's damage reduction and movement bonuses are negated Being exhausted reduces movement speed by 30% and dash velocity by 50% This debuff lasts until your stamina reaches 100% again |
Rarity | |
Sell | 26 |
Research | 1 required |
Cooldown used
Sounds
Fatigue
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
The Old Duke | 1 | 100% |
The Old Duke's Scales are a post-Moon Lord accessory that drop from The Old Duke. When equipped, it increases damage reduction, movement speed, and acceleration by 10%, and dash velocity and length by 25%.
A stamina meter appears on the Cooldown Rack which starts out at 100% and is consumed by 20% every time the player dashes. Stamina recovers after not dashing for 1 second and recovers twice as fast when stationary. If stamina reaches 0%, the player becomes exhausted, negating all positive stat boosts and reducing movement speed by 30% and dash velocity by 50%. This debuff lasts until the player's stamina recovers at 100%. If the player is moving, recovering from a full loss of stamina will take 20 seconds.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.002:
- Reworked:
- No longer increases damage and critical strike chance as health lowers or while under the effects of a damaging debuff, and no longer grants immunity to Poisoned, Acid Venom, and Sulphuric Poisoning.
- Now increases damage reduction, movement speed, and acceleration by 10%, and dash velocity and length by 25%.
- While equipped, a stamina meter is added to the cooldown rack which starts at 100% and is consumed by 20% every time the player dashes. Stamina will recover after not dashing for 1 second, and recovers twice as fast when stationary.
- If stamina reaches 0%, the player becomes exhausted, negating all positive stat boosts and reducing movement speed by 30% and dash velocity by 50%. This debuff last until stamina reaches 100% again.
- Reworked:
- 1.4.4.001: Introduced.