Old Duke's Scales
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Old Duke's Scales
Statistics
Type | Accessory |
---|---|
Tooltip | 10% increased damage reduction 10% increased max movement speed and acceleration 25% increased dash velocity and length Gives you a stamina indicator on the cooldown rack Using any dash will consume 20% of your stamina Stamina will gradually recover to 100% after not dashing for 1.5 seconds Stamina recovers faster when you are stationary If your stamina reaches 0%, you become exhausted While exhausted, this item's damage reduction and movement bonuses are negated Being exhausted reduces movement speed by 30% and dash velocity by 50% This debuff lasts until your stamina reaches 100% again |
Rarity | ![]() |
Sell | 35 ![]() |
Research | 1 required |
Cooldown used
Sounds
Fatigue
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
The Old Duke | 1 | 100% |
Treasure Bag (The Old Duke) | 1 | 100% ![]() |
The Old Duke's Scales are a post-Moon Lord accessory that is dropped by The Old Duke. They grant the following effects while equipped:
- +10% damage reduction
- +10% movement speed and acceleration
- +25% dash length and velocity, but a stamina meter appears on the Cooldown Rack, starting at 100%
- Each dash consumes 20% stamina
- After not dashing for 1.5 seconds, stamina starts to regenerate. This effect will be 66.7% faster while the player is not moving
- Upon reaching 0% stamina, the player becomes exhausted. All of this accessory's stat boosts are removed, and it causes -30% movement speed and -50% dash velocity. This effect lasts until stamina reaches 100%.
Notes
- If the player is moving, recovering from a full loss of stamina takes 6.67 seconds.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.006: Fixed its tooltip stating an incorrect duration for stamina recovery.
- 2.0.4.003:
- Decreased how much time it takes to recover stamina from 2 seconds to 1.5.
- Increased how fast stamina recovers, and faster stamina recovery is now triggered by not holding any movement keys instead of standing still.
- 2.0.4.001: Increased sell price from 26
to 35
.
- 2.0.3.002:
- Reworked:
- No longer increases damage and critical strike chance as health lowers or while under the effects of a damaging debuff, and no longer grants immunity to Poisoned, Acid Venom, and Sulphuric Poisoning.
- Now increases damage reduction, movement speed, and acceleration by 10%, and dash velocity and length by 25%.
- While equipped, a stamina meter is added to the cooldown rack which starts at 100% and is consumed by 20% every time the player dashes. Stamina will recover after not dashing for 1 second, and recovers twice as fast when stationary.
- If stamina reaches 0%, the player becomes exhausted, negating all positive stat boosts and reducing movement speed by 30% and dash velocity by 50%. This debuff last until stamina reaches 100% again.
- Reworked:
- 1.4.4.001: Introduced.