Old Duke's Scales

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Old Duke's Scales
  • Old Duke's Scales.png
Stack digit 1.png
Statistics
TypeAccessory
Tooltip10% increased damage reduction
10% increased max movement speed and acceleration
25% increased dash velocity and length
Gives you a stamina indicator on the cooldown rack
Using any dash will consume 20% of your stamina
Stamina will gradually recover to 100% after not dashing for 1 second
Stamina recovers faster when you are stationary
If your stamina reaches 0%, you become exhausted
While exhausted, this item's damage reduction and movement bonuses are negated
Being exhausted reduces movement speed by 30% and dash velocity by 50%
This debuff lasts until your stamina reaches 100% again
RarityRarity Level: 13
Sell 26 Gold Coin.png
Research1 required
Cooldown used
Stamina
Stamina
 (Starts at 100%, consumes 20% for each dash used)
Sounds
Dropped by
EntityQuantityRate
The Old Duke1100%

The Old Duke's Scales are a post-Moon Lord accessory that drop from The Old Duke. When equipped, it increases damage reduction, movement speed, and acceleration by 10%, and dash velocity and length by 25%.

A stamina meter appears on the Cooldown Rack which starts out at 100% and is consumed by 20% every time the player dashes. Stamina recovers after not dashing for 1 second and recovers twice as fast when stationary. If stamina reaches 0%, the player becomes exhausted, negating all positive stat boosts and reducing movement speed by 30% and dash velocity by 50%. This debuff lasts until the player's stamina recovers at 100%. If the player is moving, recovering from a full loss of stamina will take 20 seconds.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.002:
    • Reworked:
      • No longer increases damage and critical strike chance as health lowers or while under the effects of a damaging debuff, and no longer grants immunity to Poisoned, Acid Venom, and Sulphuric Poisoning.
      • Now increases damage reduction, movement speed, and acceleration by 10%, and dash velocity and length by 25%.
      • While equipped, a stamina meter is added to the cooldown rack which starts at 100% and is consumed by 20% every time the player dashes. Stamina will recover after not dashing for 1 second, and recovers twice as fast when stationary.
      • If stamina reaches 0%, the player becomes exhausted, negating all positive stat boosts and reducing movement speed by 30% and dash velocity by 50%. This debuff last until stamina reaches 100% again.