Frost Flare
Jump to navigation
Jump to search
Frost Flare
Statistics
Type | Accessory |
---|---|
Tooltip | All attacks and projectiles inflict Frostbite Immunity to Frostburn, Chilled and Frozen Being above 50% life grants 10% increased damage Being below 50% life grants 20 defense and 15% increased max movement speed and acceleration Grants resistance against cold attacks |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 2, 4, or 6 seconds (All attacks) |
Debuff tooltip | It's either really hot or really cold. Either way it REALLY hurts |
Grants immunity to | ![]() ![]() ![]() |
Rarity | ![]() |
Sell | 4 ![]() ![]() |
Research | 1 required |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Cryogen | 1 | 25% |
Treasure Bag (Cryogen) | 1 | 33.33% ![]() |
- Not to be confused with Frosty Flare, a rogue weapon sold by the Archmage.
The Frost Flare is a Hardmode accessory that is dropped by Cryogen. It grants the following effects while equipped:
- All player attacks inflict the Frostbite debuff
- Immunity to the Chilled, Frostburn, and Frozen debuffs
- Reduces damage from all enemies and projectiles that inflict the Chilled debuff by 30%
- This is calculated separately from, and is applied before, defense and damage reduction calculations
- When above 50% maximum HP, +10% damage
- When below 50% maximum HP, +20 defense and +15% movement speed and acceleration
Notes
- There is a 25% chance for Frostbite to be inflicted for 6 seconds, a 37.5% chance to be inflicted for 4 seconds, and a 37.5% chance to be inflicted for 2 seconds.
- The cold resistance granted by this accessory does not stack with the Warmth buff.
Tips
- The Frost Flare is extremely effective for farming Cryogen after its first defeat and has significant benefits for the Frost Moon event.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001: Damage boost now triggers when above 50% health instead of 75%, and defense and movement speed boosts now trigger when at or below 50% health instead of below 25% health.
- 2.0.2.001: Now makes all attacks inflict Frostbite instead of melee attacks inflicting Frostburn.
- 1.5.1.001: Buffed defense boost when below 25% health from 10 to 20.
- 1.4.4.001: Resprited. Previous sprite was
- 1.4.3.002: Now has a tooltip stating it provides heat and cold immunity in Death Mode.
- 1.4.2.001: Nerfed defense boost when below 25% health from 20 to 10.
- 1.4.1.001:
- Buffed damage boost from 5% to 10%, but removed critical strike chance boost.
- Fixed it not inflicting debuffs on other players in multiplayer.
- 1.4.0.001: Nerfed life regeneration boost from 2 to 1.
- 1.3.2.001: Resprited. Previous sprite was
- 1.3.0.001:
- Removed the "+" from "+20" in tooltip.
- Nerfed movement speed boost when below 25% health from 50% to 15%.
- 1.2.4.001: Now has a "Revengeance drop" tooltip line.
- 1.1.7.911: Introduced.