Debuffs
Debuffs are status effects that affect the player or target negatively. This page lists all debuffs added by the Calamity Mod, new mechanics involving debuffs, and changes to vanilla debuffs.
Debuff Resistances and Vulnerabilities
The Calamity Mod introduces a debuff resistance and vulnerability system. There are five sets of debuffs that enemies may be resistant or vulnerable to: cold, water, sickness, electricity and heat. If an NPC is vulnerable to one of these sets, damage over time (DoT) effects from that set are 2x as effective. If an NPC is resistant to one of these sets, all effects from that set are 0.5x as effective.
In the table below, represents a vulnerability and
represents a resistance.
Amplification
Certain buffs, debuffs, and equipment can amplify the effects of these vulnerabilities or cancel out resistances:
- NPCs that are Wet or submerged in water, lava, or honey are considered vulnerable to electricity.
- If that NPC is already vulnerable to electricity, then electricity debuffs are 1.5x more effective again on that NPC. This means they will be 3x as effective in total.
- If that NPC is resistant to electricity, then being Wet or submerged cancels out the resistance. This means that electricity debuffs will work as normal while that NPC is Wet or submerged.
- The same logic applies to Slimed or Sparkle Slimed NPCs with heat debuffs as well as Irradiated NPCs with sickness debuffs.
Item | Debuff Type | Boost |
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+50% |
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+25% |
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+25% |
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+50% |
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+50% |
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+50% |
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+25% |
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+25% |
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+50% |
NPC-Specific Resistances
Some NPCs are less affected by their vulnerabilities:
- Worm NPCs that are vulnerable to a certain set of debuffs only cause them to be 1.5x as effective, rather than the normal 2x.
- Similarly, amplifications only increase effectiveness by 1.25x instead of 1.5x (bringing the total to 1.875x effectiveness from 3x).
- The Slime God shares this logic, but only for heat debuffs.
Debuffs by Category
Cold debuffs
Water debuffs
Sickness debuffs
Electricity debuffs
Heat debuffs
Boss Slows and Stuns
In the Calamity Mod, many bosses are now vulnerable to most debuffs that allow them to be slowed down or stunned. However, after being afflicted with one of these debuffs, the boss will become immune to slowing effects from these debuffs for 30 seconds.
Boss Slowing Debuffs
Boss Stunning Debuffs
List of debuffs
From enemies
Debuff | From | Effect | Tooltip | |
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Armor Crunch | Golem, Ravager, Earth Elemental, The Leviathan, several Skeleton-type Dungeon enemies, and various weapons. | -15 defense and -50% damage reduction (to player) -15% damage reduction (to enemy) |
Your armor is shredded |
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Astral Infection | Astrum Aureus, Astrum Deus, enemies in the Astral Infection biome, Astral Infection-themed items, Nucleogenesis, and The Amalgam. | No health regeneration -12 health per second and -10% damage (to player) -37.5 health per second and -5% contact damage (to enemy) |
Your flesh is melting off |
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Boss Effects | While any boss is alive | -80% spawn rate -99.9% maximum spawn count +400% Nurse healing cost Target Dummy and Super Dummy hitboxes are disabled |
The nearby boss is: Greatly reducing enemy spawn rates Increasing Nurse healing cost by 400% Disabling Target and Super Dummy hitboxes |
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Brain Rot | Eater of Worlds, The Hive Mind, Corruptor, and weapons dropped from The Hive Mind. | No health regeneration -4 health per second (to player) -20 health per second (to enemy) |
Your neurons are popping like corn kernels |
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Brimstone Flames | Brimstone Elemental, Calamitas Clone and her brothers, Exo Mechs, The Torch God, enemies in the Brimstone Crag, Pot of Pain, and various weapons. | No health regeneration -15 health per second (to player) -30 health per second (to enemy) |
Incinerating both body and mind |
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Burning Blood | Eye of Cthulhu and its minions, The Perforators, enemies from the Blood Moon, Rem's Revenge, Respiteblock, and several Blood themed weapons. | No health regeneration -4 health per second (to player) -20 health per second (to enemy) |
Your blood is on fire |
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Clamity | Giant Clam | Increased spawn rate of Clams 0% spawn rate of everything else |
The clams have been angered! |
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Crush Depth | The Abyss and some of its enemies, Briny Baron, Mad Alchemist's Cocktail Glove, The Old Reaper, and Abyss-themed items. | No health regeneration -9 health per second (to player) -50 health per second (to enemy) |
Crushed by aquatic pressure |
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Dragonfire | Yharon, Dragon of Rebirth, The Torch God, Pot of Pain, and items dropped from Yharon. | No life regeneration and -30 health per second (to player) -480 health per second (to enemy) |
Engulfed by roaring flames |
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Extreme Gravity | Astrum Deus and The Devourer of Gods | -25% flight time Infinite flight is disabled |
25% decreased wing time Infinite flight is disabled |
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Fish Alert | Luminous Corvina | Enemies in the Abyss can notice the player more easily and from further away. | The abyssal creatures have spotted you! |
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Glacial State | Cryogen and various weapons. | Target cannot move at all. | Cannot move |
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God Slayer Inferno | Signus, Envoy of the Devourer, The Devourer of Gods and his minions, The Torch God, Pot of Pain, Prismatic armor, and The Devourer of Gods-themed items. | No health regeneration -25 health per second (to player) -125 health per second (to enemy) |
Your flesh is burning off |
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Holy Flames | Empress of Light, Lunatic Cultist, Primordial Wyrm, Profaned Guardians, Providence, the Profaned Goddess, The Torch God, profaned enemies, Pot of Pain, and various weapons. | No health regeneration -20 health per second (to player) -100 health per second (to enemy) |
Dissolving from holy light |
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Holy Inferno | Providence, the Profaned Goddess | Target takes damage that exponentially increases in severity as time spent away from Providence increases to a maximum of 100 health per second. | You've gone too far from the Profaned Goddess! |
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Icarus' Folly | Providence, the Profaned Goddess | -33% flight time Infinite flight is disabled |
33% decreased wing time Infinite flight is disabled |
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Irradiated | Aquatic Scourge, The Old Duke, Acid Rain enemies, Mythril Knife, Nucleogenesis, The Amalgam, and Acid Rain-themed weapons. | -10 defense -10% damage reduction -2 health per second (to player) -10 health per second and increased effectiveness of sickness debuffs (to enemy) |
Your skin is burning off |
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Miracle Blight | XF-09 Ares, XM-05 Thanatos, Iridescent Excalibur, some Exo Mechs drops, and weapons made with Miracle Matter. | No health regeneration -40 health per second (to player) -1250 health per second (to enemy) |
Exotic resonance shreds your corporeal form |
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Nightwither | Empress of Light, Moon Lord, Providence, the Profaned Goddess, Polterghast, Umbraphile armor, Polterghast drops, and various weapons. | No health regeneration -20 health per second (to player) -100 health per second (to enemy) |
Incinerated by lunar rays |
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NO U | THE LORDE | Armor and accessories are disabled All buffs are removed Maximum health cannot be over 600 |
Equips disabled |
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Plague | The Plaguebringer Goliath, Plague enemies, Norfleet, The Amalgam, and Plague-themed items. | No health regeneration -15 health per second and -10% damage (to player) -50 health per second and -5% contact damage (to enemy) |
Rotting from the inside |
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Riptide | Some enemies from the Abyss, Abyssal Amulet, Depth Crusher, and Leviathan Ambergris. | No health regeneration -3 health per second (to player) -15 health per second (to enemy) |
Lashed at by powerful waters |
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Sulphuric Poisoning | Radiators post-Polterghast, water in the Sulphurous Sea, The Amalgam, and Old Duke drops. | No health regeneration -3 health per second (to player) -120 health per second (to enemy) |
The acidic water burns away your flesh |
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Vulnerability Hex | Calamitas Clone, Supreme Witch, Calamitas and her minions, The Torch God, Calamity, Cinders of Lament, Pot of Pain, and weapons enchanted with Aflame. | No health regeneration -17.5 health per second, -20 defense, -10% damage reduction, and -25% flight time (to player) -1332 health per second and maximum velocity is set to 5(to enemy) |
Your mental fortitude is fading |
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Warped | The Devourer of Gods | 1.01x vertical velocity every frame | Movement is being warped |
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Weak Petrification | Ravager | -50% flight time Double jumps are disabled |
Your vertical movement is weakened |
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Whispering Death | Polterghast, Signus, Envoy of the Devourer, The Devourer of Gods, Phantom Spirit, and several weapons. | No health regeneration -20% damage (to player) -10% contact damage (to enemy) |
Death approaches; attack power and life regen reduced |
From Alcohols
Debuff | Effects | Duration | ||
---|---|---|---|---|
Positive | Negative | |||
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Alcohol Poisoning | n/a | -1.5 HP/s for each drink active | While 3 or more drinks are active (Everclear counts as 2) Cirrus' Dress will increase this limit by 2 |
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Bloody Mary | During a Blood Moon, +10% damage and movement speed | -2 HP/s -4% defense |
8 minutes |
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Caribbean Rum | +1 HP/s +10% movement speed +20% flight time |
-10% defense Warped effect, making you floaty |
8 minutes |
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Cinnamon Roll | +5 mana/s and less delay before mana begins regenerating +25% player-inflicted heat debuff DoT |
-10% defense | 8 minutes |
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Everclear | +25% damage | -5 HP/s -30% defense |
1 minute |
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Evergreen Gin | +25% player-inflicted water and sickness debuff DoT | -0.5 HP/s | 8 minutes |
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Fab | +8% damage When struck for 1 damage, +5 immunity frames. When struck for more than 1 damage, +10 immunity frames |
-10% defense | 15 minutes |
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Fireball | +25% player-inflicted heat debuff DoT | -0.5 HP/s | 8 minutes |
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Grape Beer | Restores 100 health and mana | -3% defense Potion Sickness for 1 minute and Mana Sickness for 5 seconds |
15 seconds |
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Margarita | Restores 200 health and mana Halves the duration of most debuffs |
-6% defense -0.5 HP/s Potion Sickness for 1 minute and Mana Sickness for 5 seconds |
3 minutes |
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Moonshine | +10 defense +3% damage reduction |
-0.5 HP/s | 8 minutes |
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Moscow Mule | +9% damage +50% knockback +3% critical strike chance |
-2 HP/s | 8 minutes |
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Old Fashioned | +50% armor set bonus and accessory damage | -25% damage | 6 minutes |
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Red Wine | Restores 200 health | -0.5 HP/s | 15 seconds |
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Rum | +1 HP/s +10% movement speed |
-5% defense | 8 minutes |
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Screwdriver | Multiplies piercing projectile damage by 1.05 | -0.5 HP/s | 8 minutes |
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Star Beam Rye | +50 maximum mana +8% magic damage +10% reduced mana costs |
-6% defense -1 HP/s |
8 minutes |
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Tequila | During daytime, +5 defense, +4% critical strike chance, and +10% knockback | -0.5 HP/s | 8 minutes |
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Tequila Sunrise | During daytime, +10 defense, +8% critical strike chance, and +20% knockback | -1 HP/s | 8 minutes |
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Vodka | +6% damage +2% critical strike chance |
-0.5 HP/s -5% defense |
8 minutes |
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Whiskey | +4% damage +2% critical strike chance +20% knockback |
-5% defense | 8 minutes |
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White Wine | Restores 300 mana +8% magic damage |
-6% defense -0.5 HP/s |
5 minutes |
From Items and the Environment
Icon | Name | From | Effect | Tooltip |
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Enraged | Demonshade armor | The player deals 125% more damage but takes 25% more damage. | Total damage multiplied by 2.25x, but you take 1.25x damage |
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Frozen Lungs | Water in the Snow biome and Ice biome in Expert Mode | The breath meter decreases significantly faster. | The icy waters restrict your breathing |
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Mana Burn | Chaos Stone if the player is inflicted with Mana Sickness | Exponentially deals more damage to the player over time, peaking at 36 damage per second. Replaces Mana Sickness. | The excess of mana sears your body and mind |
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Noseless Popo | Magic Scarf and Hat | The player (as a snowman) loses their nose | Your nose has been stolen! |
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Searing Lava | Lava in the Brimstone Crag | Player loses 15 health per second. | The brimstone lava sears your flesh |
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Weak Brimstone Flames | Using any weapon with the Aflame Enchantment | The player loses 3.5 health per second. | Using the Supreme Witch's power causes you to suffer, but makes your weapons strong |
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Withered | Using any weapon with the Withering Enchantement | Decreases life regeneration based on how long the Enchanted weapon had been held for. | Holding withered weapons causes you to suffer but makes your weapons strong |
From the player
Icon | Name | From | Effect | Tooltip |
---|---|---|---|---|
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Absorber Affliction | The Absorber | Reduces enemy damage reduction by 30%. | Damn nature, you scary! |
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Banishing Fire | Angelic Alliance | The target will lose 0.2% of its max health per second, or take 2000 damage per second; whichever is greater. | You shall not be forgiven for your sins |
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Clammed | Snap Clam | Target loses 30 health per second per attached clam, capping at 2 clams. | Clapped by Snap Clams |
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Crumbling | Broken Biome Blade, Craw Carapace, Flask of Crumbling, and Rotten Dogtooth | If inflicted on an enemy: Target's damage reduction is multiplied by 0.92. If inflicted on a player: Target loses 10 defense and their damage reduction is multiplied by 0.7. |
Your armor is damaged |
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Elemental Mix | Elemental weapons, Elemental Gauntlet, and Ultima. | If inflicted on an enemy: Target loses 200 health per second. If inflicted on the player: Target loses 25 health per second. |
A beautiful elemental symphony is flaying you alive |
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Eutrophication | Big coral from Coral Cannon, Eutrophic Scimitar, Clam Crusher, Prismalline, and Abyssal Mirror shards | Reduces the target's movement speed by 5% per frame. If the target is vulnerable to water debuffs, it is slowed down by 40% per frame. If it is resistant to water debuffs, then it is slowed down by only 1% per frame | Excessive nutrients restrict your movement |
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Galvanic Corrosion | Hydra, Shock Grenade and Tesla Potion | Reduces the target's movement speed by 5% per frame. If the target is vulnerable to electricity debuffs, it is slowed down by 40% per frame. If it is resistant to electricity debuffs, then it is slowed down by only 1% per frame. | Your limbs have begun to corrode |
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Kami Flu | Yanmei's Knife | Target's damage reduction is reduced by 20%, they take 125 damage per second, and restricts the targets maximum horizontal and vertical velocity to 16. | Defenseless and dying |
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Marked for Death | Lunic Eye, Anti-materiel Rifle, and Deep Wounder. | Target's damage reduction reduced by 50%. | Damage reduction reduced |
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Pearl Aura | Giant Pearl | Target's horizontal and vertical speeds are slowed. | Slowed down |
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Profaned Crystal Whip Debuff | Profaned Soul Crystal | Target takes 20% (40% if the player is empowered) more damage. | Your flesh has been torn asunder by a profaned crystalline whip! |
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Profaned Weakness | Relic of Resilience | Target's next attack damage is reduced by 45%. | You do less damage |
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Rancor Burn | Rancor | Causes enemies to disintegrate into ashes on death. | Burning |
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Sage Poison | Viral Sprout | Deals a constant damage over time, increasing in damage the more Sage Spirits are present. | Poisoned |
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Shellfish Claps | Mollusk armor and Shellfish Staff | Target loses 31 health per second per summoned shellfish, capping at 5 shellfish, or 155 damage per second. | Clamfest |
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Shred | Soma Prime | Deals 150 damage per second and can apply on top of each other. | Someone built ten Tri-Tip Daggers... |
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Temporal Sadness | Teardrop Cleaver | Target's contact damage is reduced by 50%, and movement speed is reduced by 50% per frame. | You are crying |
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Time Distortion | Time Bolt and Chronomancer's Scythe | Target's movement speed is reduced by 15% per frame. | Time is slowed |
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Vaporfied | Aestheticus | If inflicted on an enemy: Target loses 15 health per second and reduces their movement speed by 5% per frame. If inflicted on a player: Target loses 4 health per second and reduces their movement speed by 2% per frame. |
Vape |
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Wither | Rem's Revenge | Reduces enemy's defense by 20. | Withered... Defense decreased by 20 |
Vanilla Debuff Changes
Debuff | From | Vanilla | Calamity | |
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Acid Venom | Various weapons and enemies. | No health regeneration -15 health per second (to player) -30 health per second (to enemy) |
No health regeneration -15 health per second (to player) -30 health per second and -5% contact damage (to enemy) Enemies affected by the debuff through the Leviathan Teeth, Lionfish, or Jaws of Oblivion take 15 damage per second for each projectile stuck onto the target, up to a maximum of 6 projectiles |
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Betsy's Curse | Betsy's Wrath | -40 defense | -40 defense and DR multiplied by 0.66 |
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Chaos State | Rod of Discord, Normality Relocator, and Spectral Veil | -14% of maximum health upon use of Rod of Discord | Rod of Discord, Normality Relocator and Spectral Veil teleports cannot be used While in the Abyss, spawns the Primordial Wyrm |
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Ichor | Various weapons, Flask of Ichor and The Perforator Hive | -15 defense | -10 defense |
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Oiled | Totality Breakers and Draconic Destruction | -25 health per second while afflicted by a flame debuff | +25 damage per second on flame debuffs |
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Shadowflame | Various weapons, various enemies in Revengeance Mode | No health regeneration -15 health per second |
No health regeneration -15 health per second (to player) -30 health per second (to enemy) |
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Slow | Various enemies and bosses | -50% horizontal movement speed | -5% movement speed per frame |
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Tipsy | Ale, Sake | -4 defense +2% melee critical strike chance +10% melee speed +10% melee damage +5 Fishing Power |
-5% defense +10% melee damage +5 Fishing Power Is considered an alcohol and counts towards Alcohol Poisoning |
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Water Candle | Water Candle | +33% spawn rate +50% maximum spawn count |
+48.15% spawn rate +60% maximum spawn count |
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Webbed | Web Ball, Black Recluse, Jungle Creeper | 0x movement speed Unable to use most items |
-15% movement speed per frame |
Trivia
- The debuff vulnerability system is inspired by the Status Effects system from Noita.
See also
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Damage reduction • Defense damage • Enchantment • Hit sounds • Immunity frames • Lifesteal • Minions • Pierce resistance • Rogue | ||||||||
Environment | Biome backgrounds • Events • Music • World generation | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Game | Bestiary • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Secret world seeds (For the worthy • Get fixed boi) • Vanilla changes | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Dash • Death prevention • Defense • Dodge • Flight Time Bar • Rage Meter | ||||||||
UI | Boss Health Bar • Cooldown Rack • Speedrun Timer • Status messages • Tips |