Lionfish
Type | Weapon |
---|---|
Damage | 45 Rogue |
Knockback | 2.5 (Very Weak) |
Critical chance | 4% |
Use time | 26 Slow |
Velocity | 12 |
Tooltip | Sticks to enemies and injects a potent venom This venom can stack when more lionfish are stuck in an enemy Stealth strikes spawn homing urchin spikes as they travel |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 4 seconds |
Debuff tooltip | Losing life |
Rarity | ![]() |
Sell | 80 ![]() |
Research | 1 required |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Ancient Treasure Chest | 1 | 100% |
Hydrothermal Crate Sulphurous Crate | 1 | 10% (Post-![]() ![]() |
The Lionfish is a Pre-Hardmode rogue weapon that is obtained from Ancient Treasure Chests in the Abyss. When used, it hurls a Lionfish which travels in a straight line for a long distance before being affected by gravity. Lionfish projectiles will explode upon hitting a tile or after being stuck to an enemy for several seconds. This explosion is purely cosmetic and deals no damage.
The Lionfish inflicts Acid Venom on contact with enemies and sticks to them. Unlike most weapons that deal Acid Venom, the damage over time dealt by the Lionfish stacks. Each Lionfish stuck in an enemy increases the damage of the Acid Venom debuff by 15 damage per second, up to 3 Lionfish at a time for a maximum of 75 damage per second.
Performing a stealth strike with the Lionfish causes the resulting projectile to release 5 homing urchin spikes when thrown and spawn spikes every 7 frames when traveling.
Its best modifier is Flawless.
Notes
- This weapon can also be obtained from the Hydrothermal and Sulphurous Crate after either The Slime God or Wall of Flesh have been defeated.
Trivia
- Lionfish are a real-world fish known for their venomous spikes.
History
- 2.0.4.001:
- Nerfed use time from 22 to 26. Up to 3 lionfish can be stuck in an enemy at once instead of 6.
- Stealth strikes now spawn 5 spikes when initially thrown, spawn spikes every 7 frames instead of 8 while traveling, and spikes have a larger homing range.
- Tooltip now mentions that its Acid Venom infliction can stack.
- 1.5.1.001: No longer considered a nature weapon.
- 1.5.0.001: Fixed thrown projectile's sprite rotation issue.
- 1.4.5.001: Resprited. Previous sprite was
- 1.4.4.003: Now has a stealth strike effect.
- 1.4.3.001: Projectile now functions in PvP.
- 1.4.2.108: Now counted as a nature weapon.
- 1.4.2.106: Nerfed damage from 54 to 45.
- 1.4.2.102:
- Decreased the damage of improved Venom debuff.
- Added a tooltip.
- 1.3.4.001: Resprited. Previous sprite was
- 1.3.2.001: Can no longer be fished up.
- 1.3.1.001: Nerfed damage when attached to a target by 50%.
- 1.3.0.001: Introduced.