Gladiator's Locket
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Gladiator's Locket
The Gladiator's Locket is a Pre-Hardmode accessory that is found in the Marble Cave shrine. When equipped, it makes enemies drop healing orbs upon death which are affected by gravity. The healing orbs restore 10 health when touched and disappear after 20 seconds. The player also gains an increase to their damage and movement speed equal to the percentage of their missing health multiplied by 0.2. For example, if the player's max health was 400 and their current health was 200, they would gain 10% damage and movement speed; if it was 100, they would gain 15%, etc.
Notes
- The healing orbs pickup range are unaffected by Heartreach Potions.
Trivia
- The effect of the Gladiator's Locket is inspired by the Monster Tooth item from the Risk of Rain series, as the healing orb effects are functionally identical, and the Gladiator's Locket even uses the same sound effect for collecting them as is in Risk of Rain 2.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.007: Fixed the condition for heal orbs dropping being reversed on projectile attacks.
- 2.0.2.001:
- Reworked:
- Now makes enemies drop a life orb on death that heals the player for 10 health.
- The player is also granted a boost to damage and movement speed depending on how low their health is, up to 20% extra damage and movement speed.
- Reworked:
- 1.5.0.001:
- Buffed base damage from 20 to 30, but damage and rotation speed no longer scale with progression.
- Minion immunity frames no longer scale with progression and now always grants 10 local immunity frames.
- Resprited it, minion, and buff.
- 1.4.4.001:
- Damage now scales from 20 to 50 in Hardmode, 100 after defeating Plantera, 200 after Moon Lord, and 300 after Devourer of Gods.
- Resprited it, minion, and buff.