Gamma Heart

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Gamma Heart
  • Gamma Heart.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage85 Summon
Knockback3 (Very Weak)
Mana cost10
Use time14 Fast
TooltipSummons radioactive heads that are bound by your body
Grants BuffGamma Hydra (buff)Gamma Hydra
Buff tooltip...
Inflicts DebuffSulphuric PoisoningSulphuric Poisoning
100% chance

Debuff duration4 seconds (Gamma Bullet)
Debuff tooltipThe acidic water burns away your flesh
RarityRarity Level: 13
Sell 26 Gold Coin.png
Research1 required
Projectiles created
Gamma Canister
Gamma Canister
Gamma Shot
Gamma Bullet
Sounds
Dropped by
EntityQuantityRate
Nuclear Terror133.33%
Summons Minion
Gamma Hydra
Gamma Hydra.png

The Gamma Heart is a post-Moon Lord summon weapon that is dropped by Nuclear Terrors. When used, it summons a Gamma Hydra that is attached to the player; summoning the item again will add a head in exchange for taking up another minion slot. The heads fire gamma canisters in an arc at nearby enemies which inflict the Sulphuric Poisoning debuff. Each canister splits into 6 gamma bullets upon contacting an enemy or tile, each of which pierce four times and will home into enemies after exactly 1.1666 seconds.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Gamma Heart has over a Ruthless one is knockback.

Trivia

  • Like the Nuclear Terror, The Gamma Hydra's design was inspired, albeit more directly, by the Horror character from the game Nuclear Throne.
The Gamma Heart's Gamma Hydras. Notice how the Hydras are unable to fire through blocks and how the bullets created from the canisters have a delayed homing effect.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.1.002:
    • Nerfed damage from 173 to 85.
    • Bullets now deal 100% base damage instead of 50%.
    • Each bullet now pierces up to four times, has a velocity multiplier of 3, and improved minion tracking.
    • Increased target range of the gamma head by 215.79%.
    • The canister now has a velocity multiplier of 2.
  • 1.5.0.001:
    • Buffed damage from 120 to 187 and mana cost from 16 to 10.
    • Now has a use time of 14 instead of 15.
    • Gamma Hydra heads now move sporadically when summoned and fire a Gamma Canister into the air towards enemies that explode into 10 Gamma Bullets. Gamma Bullets will spread out and subsequently home back in on enemies one second later. Gamma Bullets can no longer travel through tiles. Gamma Hydras can no longer directly fire Gamma Bullets or Gamma Deathrays.
    • All projectiles now inflict Irradiated instead of Electrified.