Get fixed boi
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Get fixed boi is a secret world seed that combines many features from the other secret world seeds. The Calamity Mod adds several new features, such as boss and item changes, to the seed.
The following seeds can be used to generate a Get fixed boi world (case-insensitive):
get fixed boi
• getfixedboi
Exclusive Content
XB-∞ Hekate
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The Power Cell Slot UI showing a slot with a Blood Sample. |
- After The Codebreaker is completed, Blood Samples can be inserted into its Draedon Power Cell slot and it will make this sound when the Blood Sample is inserted into the slot, making the summon icon spin and changing its text to a red "Evoke". Hitting Evoke summons Draedon, who quickly tells off the player before summoning XB-∞ Hekate, a combination of all of the Exo Mechs. Upon being defeated, Hekate drops the Pot of Pain, an unconsumable food item which grants Exquisitely Stuffed and every fire debuff in the game for 33 minutes when used.
Supreme Alchemist, Cirrus
- If the Altar of the Accursed is used while the player is holding Fabsol's Vodka, Supreme Witch, Calamitas is replaced with Supreme Alchemist, Cirrus, a significantly more difficult variant of the boss. Upon being defeated, Cirrus drops the Alicorn on a Stick, an item which deals percentage-based damage upon touching enemies.
THE LORDE
- Using the NO (obtained from Bohldohrs after defeating both Supreme Witch, Calamitas and the Exo Mechs) or rarely from directly killing Bohldohrs at any point in the game, will summon THE LORDE. Defeating THE LORDE rewards the player with the Suspicious Looking NO U, a light pet.
Item Changes
- Animosity is renamed to "Shotgun Full of Hate". It also receives several other changes:
- Left click has a 75% chance per projectile type to fire 3
toxic bubbles,
explosive nails, or
homing skulls alongside the shotgun bullets.
- Plays two additional sounds when firing the Brimstone Round.
- The main particle trail from the Brimstone Round is light purple instead of red, and the round has 7x the critical strike chance instead of 1.35x.
- Killing enemies or players with the round plays another sound and spawns a Bunny in their place.
- Plays the Credits theme of Enter the Gungeon on any hits using the weapon, which continues to be played uninterrupted as long as shots are landed continuously.
- The weapon's tooltip is replaced with the following:
Fires a shotgun blast full of hatred... among other things
Press Right Click to use a hexing rifle round instead
By Cthulhu Eye, Yharon tooth...
- Left click has a 75% chance per projectile type to fire 3
- Atlantis receives buffs after defeating The Devourer of Gods. The following changes are applied:
- Damage buffed from 86 to 348.
- Use time buffed from 25 to 10.
- Spears gain 1 extra update, and grant 2 ID-static immunity frames instead of 8.
- Tooltip is changed:
- Before defeating Devourer of Gods, the tooltip reads, "A cosmic serpent prevents this weapon's true potential from shining...".
- After defeating Devourer of Gods, the tooltip reads, "Take good care of my weapon, or else... -CIT".
- Bladedge Railbow gains the ability to fire 4 of any random arrow projectile from both vanilla and Calamity, replacing its 2 leaf projectiles. This includes arrows normally only fired as converts from other weapons. Its tooltip is changed to "Fires a spread of 4 arrows... along with other various things".
- Calamari's Lament's tooltip is replaced with "Woomy!", and all of its idle noises are replaced with inkling noises.
- Cryo Keys are renamed to Pyro Keys and are colored red.
- Dragon's Breath's ejected cartridge has a base damage of 250,000.
- Dragoon Drizzlefish receives a functionality overhaul:
- It now requires Gel to be used. Right clicking consumes Gel and grants a gel boost. The weapon's damage is multiplied by the current gel boost, which stacks up to 5 times for a 6x damage boost.
- Every normal use of the weapon has a 4% chance to consume a gel boost, and if there are no gel boosts, the weapon will fail to fire 33% of the time. If the weapon fails to fire, there is a 25% chance that it will inflict Dragonfire on the player for 4 seconds.
- All weapon states are accompanied by emoticons appearing above the player; :) when feeding it, :( when out of ammo, and >:( when inflicting Dragonfire.
- Halibut Cannon's tooltip is changed to "No, it sucks now" and has an 80% chance to shoot nothing, and 20% chance to fire one bullet.
- Harvest Staff's pumpkins use different sounds when exploding.
- Hellkite is tier-shifted to be a post-Devourer of Gods weapon. The following changes are applied:
- Uses a Titanium Sword and 12 Nightmare Fuel in its recipe instead of a Volcano and 8 Perennial Bars.
- Requires a Cosmic Anvil to craft instead of a Mythril Anvil.
- Damage buffed from 180 to 1489.
- Knockback buffed from 8 to 12.
- Use time buffed from 30 to 12.
- Gains a 150% size modifier.
- Plays the Wulfrum Screwdriver's hitsound on enemy hits instead of exploding and inflicting Hellfire.
- Tooltip replaced with "My Beloved <3".
- The Hive's nukes spawn 100 bees when exploding instead of 20. Additionally, it plays one of 11 sounds of various developers saying "bees" upon exploding.
- Lacerator's flavor text is changed to "May be a viable weapon against DoG..."
- Mortar Rounds and Rubber Mortar Rounds have a much larger explosion size.
- Murasama gets a 200% size modifier, and can deal damage immediately when used, allowing it to be spam-clicked for rapid damage.
- The Obliterator has its tooltip changed to "just a slight bit of dust spam on this weapon im afraid". While in use, it constantly spams rainbow dust outwards in a wheel formation, and plays background music. Hitting enemies with the yoyo causes the background music to significantly speed up.
- Polaris Parrotfish receives a functionality overhaul:
- The player may right click to pet the fish, prompting a squeak sound and a pop-up text ^-^, as well as one of the following status messages:
- "You give Polaris belly rubs"
- "You give Polaris a small treat"
- "You tell Polaris she's a good girl"
- "You let Polaris cuddle your arm"
- "You pet Polaris"
- Petting doubles the fire rate of the weapon. Each attack has a 1% chance for the happiness to wear off, signaled by a squeak sound and a pop-up text >~<, requiring the player the pet again to retain the boost.
- Petting while already happy has a 2% chance for the player to be inflicted with Obstructed, with two sounds and a status message "Too much love...". The player is then surrounded by 50
Astral Crystals which damage the player for 1000 / 2000
/ 3000
damage.
- The last line of the tooltip is replaced with the following:
Right click to give the little girl some attention
'She is a happy girl'
- The player may right click to pet the fish, prompting a squeak sound and a pop-up text ^-^, as well as one of the following status messages:
- The Pwnagehammer, Fallen Paladin's Hammer, Stellar Contempt, and Galaxy Smasher play a tubular bell noise upon enemy hits.
- The Sandstorm's Core can only be used in Astral Infection Deserts.
- Seafoam Bomb's bombs deal 12x the weapon's damage on hit. Its tooltip gains an additional line which reads 'Right back in S tier!'.
- SHPC scales through progression gaining additive damage boosts after defeating certain bosses:
- 10% increased damage after defeating Plantera.
- 15% increased damage after defeating Golem.
- 350% increased damage after defeating the Lunatic Cultist.
- 450% increased damage after defeating the Moon Lord.
- 750% increased damage after defeating Providence.
- 2500% increased damage after defeating The Devourer of Gods.
- 3000% increased damage after defeating Yharon, Dragon of Rebirth.
- The Spikecrag Staff gains a 3x base damage buff after defeating Providence, shoots 6 more spikes per shots, and its spikes inflict Holy Flames.
- The Stat Meter is renamed to "Pasta Strainer".
- Supernova's explosions can pull the player towards them. It addition, stealth strikes explosions deal 100x their normal damage, but can damage the player.
- Terminus is renamed to "Ogscule" and gains a new sprite.
- Yharim's Crystal is renamed to "yermes christal" and fires Dynamite that deal 250 damage instead of its usual lasers.
Enemy Changes
- ??? takes the appearance of The Leviathan and summons The Leviathan instead of Anahita when killed.
- Aero Slimes are renamed to "YuH".
- Antlions always shoot 80-130 sand balls.
- Atlases will always knock the player significantly further away.
- Belching Corals constantly play saxophone sounds while alive.
- The maximum size of Bloatfish is uncapped, meaning they can grow indefinitely.
- Bohldohrs have a 1 in 42 (2.38%) chance to spawn THE LORDE when killed at any point in progression.
- Additionally, after defeating both Supreme Witch, Calamitas and the Exo Mechs, they will begin dropping NO.
- Cnidrions move significantly faster.
- Despair Stones lightly shake the screen upon landing on a tile.
- Draconic Swarmers summon 5 bolts of red lightning from the sky upon death in a spread around them, and have a doubled animation rate.
- Fusion Feeders now count towards the Great Sand Shark's spawn counter.
- Hives are 3x larger.
- Orthoceras leave behind a trail of Rancor lava and steam.
- Renegade Warlocks create 20x more gore when killed.
- Rune Wizards teleport more often, deal contact damage, and both their contact damage and blasts now inflict Miracle Blight.
- Scorn Eaters no longer have a jump sound.
- Sunskaters cause the screen to violently shake with XF-09 Ares' Gauss Nuke explosion's sound effect when killed. Additionally, they inflict the Holy Inferno debuff for 2.5 seconds on hit, and have a 33% chance each to inflict any of the following debuffs:
- On Fire! for 3 seconds
- Hellfire for 2 seconds
- Cursed Inferno for 2 seconds
- Frostburn for 3 seconds
- Frostbite for 2 seconds
- Burning for 1 second
- Shadowflame for 2 seconds
- Brimstone Flames for 2 seconds
- Holy Flames for 2 seconds
- God Slayer Inferno for 1.5 seconds
- Dragonfire for 1.5 seconds
- Vulnerability Hex for 1.5 seconds
- If not attacked for 100 seconds, Super Dummies will turn hostile and start jumping towards the player, similarly to a Mimic.
- The Torch God always inflicts Miracle Blight.
- Trashers can indefinitely jump up walls while walking on land. If they enter water, they will permanently fly towards the player through tiles.
- Trilobites shoot their spikes towards the direction they were hit.
- Wulfrum Amplifiers have their health buffed to 72 / 144
/ 216
, gain a 150% size modifier, and spawn all Wulfrum enemies at once.
- Wulfrum Drones fires 2 lasers in a spread and no longer fly away if they lose sight.
- Wulfrum Gyrators animate twice as fast and are always aggressive regardless of distance.
- Wulfrum Hovercrafts constantly charge towards the player if they are too far away and no longer fly away if they lose sight.
- Wulfrum Rovers become immune to knockback, gain a 200% size modifier, and constantly drop proximity mines which explode if the player walks on them.
Miniboss Changes
Giant Clam
- Renamed to Clamitas in Pre-Hardmode, and Supreme Clamitas in Hardmode.
- Passively creates bullet hells made of pearls in the same style as the Calamitas Clone's.
- In Hardmode, occasional accelerating pearls are additionally spawned.
Earth Elemental
- Screams at the player when noticed.
Cloud Elemental
- Now wears a hat.
Cragmaw Mire
- Upon latching onto a player, a floating piece of text appears on them saying "Vibe Check!".
Great Sand Shark
- Has a darker filter and orange afterimages.
- Becomes vulnerable to heat, resistant to sickness, and neutral to cold and water debuffs.
- Spawns Fusion Feeders instead of Sand Sharks.
- Shoots Fusion Feeder meteors instead of sand blasts.
- Every 2 seconds, it shoots down a spread of 5 Astral Flame Crystals from the sky.
Armored Digger
- Renamed to "Mechanized Serpent".
- Can now spawn in the Hallow or Underworld after defeating the Moon Lord, in addition to its normal spawn conditions.
- Upon being killed, the Armored Digger's body segments have a chance to attach to a random hostile NPC.
- Fires Providence's crystal shards instead of scraps.
- Body segments are colored either pink or orange.
- Drops 3-6 Unholy Essence and has a 10% chance to drop the Sanctified Spark.
Plaguebringer
- Is twice as large.
Colossal Squid
- Spawns three smaller Colossal Squids upon noticing the player.
- The smaller squids have 20% of the main squid's max health, and will not spawn any further squids.
Reaper Shark
- Grows legs and takes on colors based on Pyre Mantle blocks.
- Shoots out demon scythes backwards when charging.
Eidolon Wyrm
- Plays Sunskater squeaks instead of its usual roars.
Mauler
- Explodes into a circle of 50 sulphuric acid mists and bubbles upon death.
Nuclear Terror
- Upon reaching 10% health, the Nuclear Terror will go invincible and stop in place, charging. After 4 seconds have passed, it will fire a gargantuan laser directly horizontally in the direction it's facing which slowly rotates upwards.
- This attack only occurs once.
Boss Changes
Desert Scourge
- Head segment is four times larger than its body segments.
- Colored a dark blue.
- Desert Nuisance heads are two times larger than their body segments.
- Desert Nuisances are colored orange.
- Upon entering the Abyss, Ocean, or Sunken Sea it turns into the Aquatic Scourge.
- Fires a slower shotgun blast of water behind its sand shotgun blast.
- Whenever a projectile damages a body segment, there is a 5% chance a stream of water will be reflected back.
- This does not affect the damage of or despawn the original projectile.
Crabulon
- Stomps create Glowing Mushrooms on patches of Mushroom Grass.
- Gains a cycling rainbow color.
- Gains two purely visual clones on each side of it.
- Crab Shrooms gain 4 purely visual clones that rapidly teleport around the actual Crab Shroom.
- Falling Crab Shrooms spawn Crabs upon collision if less than 20 Crabs exist.
- Spawns 10-22 Crabs upon death.
The Hive Mind
- Initially spawns 50 Hive Blobs.
- Hive Blobs relocate 10x more often, have 1.5x acceleration, and 4x max speed.
- Hive Blobs in phase 1 can orbit 4x as far from the Hive Mind.
- Hive Blobs in phase 2 will turn into phase 1 AI Hive Blobs when killed.
- The phase 1 AI Hive Blobs will not turn into additional Hive Blobs once killed again.
- Can spawn a Hive Tumor if less than 3 are present, which can turn into further Hive Minds if killed.
- The Hive Tumors spawn the Hive Mind's usual minions every 2 seconds while alive.
The Perforators
- The small Perforator will attempt to latch onto the hive every 5 seconds and start healing it.
- The Perforator will detach or stop attempting to latch on after 5 seconds.
- Every segment of the medium Perforator leaves behind an Ichor blob and shoots 3 ichor shots in random directions when killed.
- Every 10 seconds, the large Perforator will trigger two sets of laser walls, similar to The Devourer of Gods. These laser walls have 1 second of delay in between them and do not have telegraphs.
Queen Bee
- Above 50% health, she is colored red, summons Hellbats instead of Bees, and fires Mourning Wood's flaming wood which deal 50 / 100
damage instead of stingers.
- Below 50% health, she is colored green, summons Plague Chargers, and fires plague stingers which deal 50 / 100
damage.
The Slime God
- The core stops emitting dust and afterimages and grows eyes.
- The core inflicts Distorted.
- The first Ebonian or Crimulan Paladin killed splits into three more paladins instead of two.
- The other paladin will split into 2 as per usual.
- Upon being killed, there's a 20% chance for any slime spawn to explode into a radial burst of 10 unstable globs.
- Flying Corrupt Slime Spawns additionally summon a Shade Nimbus upon death.
- Spiked Crimson Slime Spawns fire 12 projectiles instead of 5, and fire the Perforator Hive's ichor shots and blood geysers instead of their usual spikes.
Cryogen
- Renamed to Pyrogen and colored red with a constant stream of purely visual flames erupting from it.
- Shoots Brimstone Barrages instead of ice blasts and ice rain, and Brimstone Fireblasts instead of ice bombs.
- Inflicts Brimstone Flames and Vulnerability Hex instead of Frostburn and Chilled.
- Becomes resistant to heat debuffs and vulnerable to cold and water debuffs.
- Always plays its derping out message upon entering phase 5.
- Has brimstone dust instead of ice dust and has changed sounds.
- Spawns Red Devils instead of Ice Golems while on both Revengeance Mode and Master Mode.
Aquatic Scourge
- Shortened down to 25 segments.
- Always immune to slowing debuffs instead of only while spinning.
- Any player further than 50 blocks from its head will enable the Sulphurous Sea's poison meter.
- This meter cannot be mitigated and increments 4-12 times as fast depending on the player's distance, reaching maximum poisoning rate if over 100 blocks away.
- Can fire teeth from any of its toothed segments.
- Can always release Sand Poison Clouds even while spinning when above 50% health.
- Once it enters its spin attack, it will never stop spinning.
- Always barfs Acid Mists and release Toxic Clouds while spinning.
- The attack rate of mists remain at 30 projectiles per second and does not scale with health or difficulty.
- Acid Mists last for 4 seconds instead of 10.
- The amount of clouds released is randomized in each barrage from 7-11 above 25% health to 4-8 when below.
Brimstone Elemental
- The Brimstone Elemental cycles through different elemental colors as her health decreases, changing per each 20% health lost.
- From 80-100% health, she remains normal.
- From 60-80% health, she gains a sand-brown aura and leaves behind tornadoes on teleports.
- From 40-60% health, she gains a cactus-green aura and additionally heals upon teleporting.
- This healing can revert her back to her previous modes.
- From 20-40% health, she gains a cloud-gray aura and summons Angry Nimbii instead of Brimlings.
- Below 20% health, she gains a water-blue aura and stops spawning tornadoes. Her dart spreads are replaced with icicle spears, her blasts are replaced with ice mists, and her Hellblasts are replaced with music notes.
- Teleports leave behind a cross shape of laser beams.
- Laser beam attack forms a stretched 'x' shape.
- Brimstone Darts and Hellblasts inflict Vulnerability Hex.
- Darts spawned from her laser beams are spaced twice as far apart.
- Brimlings are 30% smaller.
Calamitas Clone
- Spawns an arena similarly to Supreme Witch, Calamitas when summoned through the Eye of Desolation.
- Colored cornflower blue.
- Bullet hell Brimstone Fireblasts are replaced with Brimstone Gigablasts.
- Brimstone Darts and Hellblasts inflict Vulnerability Hex.
- The brothers' projectiles are swapped.
Leviathan and Anahita
- The Leviathan is spawned first, and instantly summons Anahita above her at 50% health.
- The Leviathan's sounds are higher pitched, and Anahita's sounds are lower pitched.
- Anahita is 4x bigger and The Leviathan is 61% smaller.
- Anahita hovers closer to the player.
- The Leviathan shoots giant Boulders instead of meteors.
- These boulders are able to deal damage to The Leviathan.
- The Leviathan charges a significantly longer distance to compensate for her reduced size.
- Aquatic Aberrations explode into 1-4 Detonating Bubbles upon death.
Astrum Aureus
- Is 50% larger.
- Between 60-70% health and below 10% health, Astrum Aureus will turn yellow with purple lights and gain provoked Mimic behavior. Every 3 seconds during this state, Astrum Aureus will attack then invert its color.
- On each stomp, Aureus causes the screen to shake violently, accompanied by an explosion sound, while shooting 6 / 8
/ 10
/ 12
Astral Lasers or Astral Flame Crystals in a circular pattern.
- During Boss Rush this is increased to 14.
- Aureus Spawns inflict God Slayer Inferno.
The Plaguebringer Goliath
- Contact damage, Plague Mines, Plague Rockets, and missiles additionally inflict Sulphuric Poisoning, Poisoned, and Venom.
- Stingers are replaced with missiles.
- Missiles explode into 10 poisonous clouds.
- Plague Mine and Plague Rocket explosions are 5 blocks wider.
- Barrages have a 10% chance to be replaced with a single Gauss Nuke.
- If a Gauss Nuke is not fired, there is a 50% chance that every missile will be replaced with a peanut rocket.
Ravager
- Head no longer comes free after being killed.
- Every 5 seconds, it will spawn a pattern of floating heads which fire beams after a short delay. Patterns include the following:
- A single head that can spawn towards any corner of the player which sweeps while firing a blue beam that can only be dodged by not moving.
- Two heads on the bottom right of the player and two heads on the top left, boxing in the player with a square pattern of lasers.
- Four heads that appear for each corner of the player, creating an X shape. The lasers for this attack are twice as large.
- A sequence of 3 heads over 3 seconds which fire horizontally. The lasers for this attack are four times as large.
- During phase 2, 4 heads can spawn towards each cardinal direction from the player, creating a cross pattern. The lasers for this attack are four times as large.
- During phase 2, 15 heads will rapidly spawn over 5 sections from random directions, directly aimed at the player.
- Upon reaching 20% health, heads will start rapidly spawning orbiting the player. This lasts indefinitely until the fight ends and all other laser attacks stop occurring.
Astrum Deus
- Splits into 10 worms upon entering phase 2.
- Each worm in phase 2 is 4 / 5
/ 6
segments long.
- Emits a large amount of dust upon death.
- Health is reduced by 33% in Death Mode.
- Coin drops are reduced by 50%.
Profaned Guardians
- All the Profaned Guardians' flames are colored rainbow.
- Every 5 seconds, the Guardian Healer stops in place, fires 6 rounds of 10 stars in a circular pattern, then increases both of the other guardian's max healths by 7500 along with fully healing them.
- The Guardian Defender will always try to keep itself between the Guardian Commander and the player.
- The Guardian Defender despawns all non-minion projectiles that touch it, but takes additional damage based on how many times said projectile would have pierced.
Dragonfolly
- Dragonfolly and its Draconic Swarmers are both renamed to "Bumblebirb".
- Screeches are higher pitched and cause 3 red lightning bolts to rain downwards near Dragonfolly.
- This is increased to 5 in phase 3.
- Draconic Swarmers no longer infinitely accelerate, but now cause 5 red lightning bolts to rain downwards near them upon death.
Providence, the Profaned Goddess
- Cycles through different colors every second, with each color causing her to inflict a different debuff:
- Red inflicts Brimstone Flames.
- Orange inflicts Dragonfire.
- Yellow inflicts Holy Flames.
- Green inflicts Cursed Inferno.
- Blue inflicts Nightwither.
- Purple inflicts Shadowflame.
- Additionally inflicts Vaporfied.
- Moves at full speed during cocoon phases, with an increased Holy Inferno radius to compensate.
- Guardians spawn regardless of time of day.
- Crystal never despawns and will fire with her daytime form's firerate after it would have usually despawned.
- Projectiles have negative healing, ignoring defense and immunity frames.
- The offense guardian increases her damage by 200% instead of 125%.
Storm Weaver
- Segment length increased to 180 - the current amount of NPCs active
- For example, if not a single NPC is alive, Storm Weaver will grow to 180 segments, and if 40 NPCs are alive, Storm Weaver will grow to 140 segments.
Ceaseless Void
- All NPCs and projectiles gain the Midnight Rainbow Dye's shader while the boss is active.
- Hit sounds are randomly pitched.
- Dark Energies inflict Obstructed for half a second on hit.
Signus, Envoy of the Devourer
- Signus will slowly charge up stealth over time. After 5 seconds, Signus will stop in place with a sound to signify his stealth has been sufficiently charged. Afterwards, his next attack will be buffed and stealth will be set back to 0. All buffed attacks are as follows:
- Spawns double the amount of Cosmic Mines or Cosmic Lanterns.
- Shoots four additional scythes which deal double damage in a random spread.
- Charges always leave behind Essence Dust.
- Cosmic Lantern count reduced to it's non-for the worthy value of 10.
- Cosmic Lanterns have a 10% chance to be replaced with a Cosmic Mine.
- Essence Dust trails move in random directions after spawning.
- Has blue teeth.
Polterghast
- Disables music.
- Phantoms are instantly spawned at the start of the fight and are invincible.
- Charges infinitely upon reaching low health in Phase 3.
- If the in-game time reaches 3 AM, Polterghast will turn red and start spewing out purely visual blood in a "blood frenzy". Once Polterghast has entered this state, it will remain in it for the duration of the fight. During this, the following effects occur:
- Charge velocity and acceleration are doubled.
- Charge distance is tripled.
- Charge amount is doubled.
- Every few seconds, Polterghast will emit a random low pitched noise from another enemy in the mod.
- During phase 1 a noise occurs every 10 seconds.
- During phase 2, it is reduced to 9 seconds.
- During phase 3, it is reduced to 7 seconds.
- During phase 3's last-ditch attacks, it is reduced to 5 seconds.
- While in a blood frenzy, a noise occurs every second.
- Always sends its April Fools status message to chat upon first defeat.
The Old Duke
- Renamed to "The Boomer Duke".
- Whenever The Old Duke gets exhausted, it will emit a heavy, screen-shaking fart along with spewing out gassy clouds backwards.
- Spins twice as fast.
- Vortices are twice as large and have a doubled pull force.
- Tooth Balls additionally spawn 2 damaging gores upon death.
- Contact damage inflicts Feral Bite.
The Devourer of Gods
- Shortened down to 1 body segment (3 including his head and tail).
- Hit sounds are pitched up by 30%.
- Lasers no longer have telegraphs.
- Summons 35 fake portals before teleporting.
- The maximum distance that the true portal will spawn is heavily reduced.
- All segments take 4000% damage from Lacerator.
Yharon, Dragon of Rebirth
- After 5 seconds of existing, Flarenadoes and Infernado segments start slowly jittering apart.
- Bullet Hell Vortices now deal damage and chase the player.
- Border Infernadoes spawn 93.75 tiles away from the spawning position, making them farther spaced than in just the for the worthy seed, but more compact than in Boss Rush.
- Heals back to full health upon reaching phase 2 for the first time.
- Additionally explodes into four bullet hell vortices upon death.
Exo Mechs
- Draedon gains a Pulse Rifle and fires a laser at the player every second while any Exo Mech is present.
- Draedon hovers closer to the player.
- Upon entering their berserk phase, each Exo Mech will continually repeat its berserk attack until defeated.
- The restriction preventing the Exo Twins from doing both of their berserk attacks at once is lifted, meaning that they will both continuously use their berserk attacks at the same time.
- Apollo's plasma bolts during its berserk dash are removed.
- The safe radius for Thanatos' Gamma Disintegration Ray is doubled.
Supreme Witch, Calamitas
- After every Brimstone Heart is killed, Sepulcher no longer dies automatically; instead it has to be killed normally. The damage reduction on Sepulcher's head and tail will drop to 40% and 50%, respectively.
- Projectiles are swapped:
- Brimstone Hellblasts are replaced with Brimstone Skulls.
- Brimstone Gigablasts are replaced with Brimstone Fireblasts.
- Brimstone Fireblasts are replaced with Brimstone Gigablasts.
- Brimstone Skulls are replaced with Brimstone Hellblasts.
- The brothers fire radial bursts of Brimstone Hellblasts instead of Darts.
- Cataclysm's fire is tinted blue.
Primordial Wyrm
- Renamed to Jared.
- Defense increased to 999, and damage reduction increased to 90%.
- Having the Chaos State debuff will always spawn the Primordial Wyrm regardless of biome.
Boss Drops
Every boss (except Deerclops) gain new drops in the Get fixed boi seed, with many drops allowing players to obtain items that would normally be obtained later in progression, while others simply being jokes. A full list goes as follows:
Sprite Changes
Get fixed boi makes changes to some sprites by either changing their colors or replacing them with new sprites entirely.
Other
- Bouncy Boulders have a 5% chance per frame to have their speed multiplied by a random value between 0.9 and 1.25.
- The Brimstone Witch's hellblasts inflict Vulnerability Hex.
- The player's death noise is replaced by Leon's death sound from Resident Evil 4.
- The Dungeon generates with 4x more Spikes.
- The Drunk Princess always slaps the player when talked to.
- Talking to the Nurse causes a giant Leviathan meteor to fall from the sky and kill her, dealing 19,998 / 39,996
/ 59,994
damage.
- All instances of the word "rogue" in item tooltips are replaced with "rouge".
- All Shrines receive changes:
- All Shrines except Surface Shrine have their normal potions replaced with Red Potions.
- Corruption, Crimson, Desert, and Mushroom Shrines no longer contain Healing Potions.
- Corruption Shrine now contains either Stress Pills, Laudanum, or Heart of Darkness, and a Gas Trap.
- Crimson Shrine now contains 2-3 Bloody Marys and a Gas Trap.
- Desert Shrine now contains Spelunker's Amulet, and additionally contains either a Wedge Golf Club, a Worn Wedge Golf Club, or a Gas Trap.
- Granite and Marble Shrines now generate in the opposite biome and have a chance to contain a Gas Trap instead of 7-15 Granite or Marble Blocks.
- Ice Shrine now contains Eggnog instead of Healing Potions, contains 200-349 Delicious Meat, and now has a chance to contain a Gas Trap instead of a Marshmallow.
- Mushroom Shrine now contains 2-3 Odd Mushrooms and a Gas Trap. Decreased amount of Mushroom Torches from 100-110 to 50-60, and Gold Coins from 20-24 to 4-6.
- Surface Shrine now contains Sake instead of its normal potion, and Restoration Potions instead of Lesser Healing Potions. It also does not have a shaft.
- The rare April Fools status message that mentions THE LORDE approaching is instead replaced by a status message mentioning "La Ruga" approaching.
- The water in the Sulphurous Sea is
yellow.
- All trap and explosion projectiles gain an extra update, making them twice as fast.
Trivia
- There are several references to older versions of the mod:
- Desert Scourge having an abnormally large head.
- Slime God inflicting Distorted.
- Aureus Spawns inflicting God Slayer Inferno.
- Astrum Deus splitting into ten.
- Dragonfolly and its Draconic Swarmers being renamed to "Bumblebirb".
- Providence's projectiles all inflicting negative healing is based on when her cocoon stars dealt negative healing.
- Yharon regenerating all of his health upon entering phase 2.
- The recoloring of the Sulphurous Sea water.
- Maulers exploding into projectiles upon death.
- The Nurse summoning a high-damaging meteor upon being talked to.
- SHPC's damage scaling with progression uses the exact same damage multipliers the weapon had as of 1.1.7.801.
- SHPC is the only old legendary weapon that has this scaling due to being dedicated to one of the developer's friends who had attempted a playthrough only using the SHPC, only for legendary scaling to be removed in the middle of their playthrough, after which they then proceeded to place on a Weapon Rack and unintentionally corrupt their world due to bugs with Weapon Racks in older versions of the game.
- Yharim's Crystal dropping Dynamite.
- The Spikecrag Staff gaining a post-Providence buff is an homage to one of the developer's friends, who would have requested post-Providence Spikecrag Staff upgrade if they had donated for a Patreon item.
- The Atlantis gaining a post-Devourer of Gods buff is an homage to CongratsIsTrash, one of the mod's developers and whom the "CIT" in its tooltip refers to, who has stated that Atlantis is his favorite weapon in the mod. Its base damage of 348 is a reference to the number of attempts he took to no-hit Devourer of Gods using Atlantis in an older version of the mod.
- Aero Slimes being renamed to YuH is a reference to one of the mod's developers, who uses an Aero Slime as a profile picture on Discord and was responsible for a large amount of the seed's changes.
- The "La Ruga" in the April Fools status message is a reference to a Reddit post about the mod's future regarding the development team and displaying the "La Ruga" in a dark forest setting.
- Orthoceras leaving behind trails of Rancor mist is a reference to the Calamity's Vanities' mod's demonization of the Orthocera enemy.
- Renegade Warlocks exploding into 20x more gore is a reference to an old, identically functioning bug.
- Trilobites directly deflecting shooting spikes at players is a reference to their original concept art.
- Plaguebringers growing twice as large is a reference to how The Plaguebringer Goliath's sprite had previously resembled a double sized Plaguebringer.
- The Armored Digger has identical drops and spawn conditions that the Ungodly Serpent had prior to its removal.
- Said enemy was removed due to bugs which caused its segments to randomly attach to other enemies, which is also referenced.
- The Nuclear Terror firing a gigantic deathray is a reference to the Nuclear Throne boss from the game Nuclear Throne, which is the game which originally inspired the miniboss.
- If the player is killed by the deathray, it will be referred to as "G-FUEL BEAM", in reference to the G Fuel energy drink.
- King Slime drops Aureus Cells as a reference to the Astrageldon Slime, a removed slime boss that had dropped Astral Jelly which was reworked into Aureus Cells.
- Desert Scourge being dyed dark blue is a reference to his hydrated appearance from the webseries, Calamity Paint.
- Additionally, Signus' blue eyes reference the series' main antagonist, who is represented by two blue eyes and was planned to have possessed Signus before the series was put on hiatus.
- The Slime God gaining eyes is directly lifted from an identical edit of the sprite which made the boss look like it was doing a "pogchamp" face.
- Cryogen being converted to "Pyrogen" is a reference to a boss of the same name from the Earth Mod.
- Brimstone Elemental's color cycling is based on the five elementals summoned by the Heart of the Elements.
- The Calamitas Clone gaining a blue pupil is based on Sans from Undertale.
- Astrum Aureus' Mimic phases reference the Astrageldon Slime, who had been replaced by Astrum Aureus.
- The purple and yellow cycling is based on the Astral Infection's old colors.
- The circular projectile patterns use the exact same projectile counts per difficulty mode as Astrageldon from the Catalyst addon.
- The Plaguebringer Goliath shooting peanut rockets is a reference to how her acronym, "PBG", is often compared to the YouTuber, PeanutButterGamer.
- Ravager's and Supreme Alchemist, Cirrus' laser attacks are directly copied from Sans' Gaster Blasters from Undertale.
- Additionally, Ravager dropping Hotdogs is a reference to how Sans owns a hotdog stand.
- The Profaned Guardians dropping Chicken Nuggets is a reference to how the community compared their previous sprites to chicken nuggets.
- Providence dropping 1117-2201 Blasphemous Donuts is a reference to the versions of the mod where the Profaned Guardians were introduced as well as the version they had their latest rework, 1.1.7 and 2.0.2.1 respectively.
- Polterghast entering a blood frenzy mode when the ingame clock hits 3 AM is a reference to 3AM challenges, which typically involve YouTubers creating skits where they perform actions at 3AM only for it to horribly go wrong.
- The most common variant of this skit has YouTubers calling characters with phones, referenced by Polterghast's Cell Phone drop.
- The Old Duke dropping the Shattered Community is a reference to the boss' general divisiveness within the mod's userbase.
- The Devourer of Gods taking extreme damage from Lacerator is based on old versions of the mod where the Lacerator was bugged and dealt unintendedly high amounts of damage to worm bosses.
- The Devourer of Gods dropping every torch in the game is meant to imply that he had eaten The Torch God.
- Yharon dropping a Blessed Phoenix Egg is a reference to how he is the Dragon of Rebirth.
- The Primordial Wyrm gaining the name "Jared" is a reference to a nickname that the YouTuber, Hectique gave to a glitched Primordial Wyrm that had peacefully followed him back to his home.
- All instances of the word "rogue" are replaced with "rouge" due to it being a common misspelling within the community.
- The Ogscule that the Terminus becomes is an inside joke within the community.
See also
- Get fixed boi on the vanilla wiki.
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Damage reduction • Defense damage • Enchantment • Hit sounds • Immunity frames • Lifesteal • Minions • Pierce resistance • Rogue | ||||||||
Environment | Biome backgrounds • Events • Music • World generation | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Game | Bestiary • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Secret world seeds (For the worthy • Get fixed boi) • Vanilla changes | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Dash • Death prevention • Defense • Dodge • Flight Time Bar • Rage Meter | ||||||||
UI | Boss Health Bar • Cooldown Rack • Speedrun Timer • Status messages • Tips |