Murasama
Type | Weapon |
---|---|
Damage | 2222 True melee |
Knockback | 6.5 (Strong) |
Critical chance | 65% |
Use time | 25 Slow |
Velocity | 24 |
Tooltip | A high-frequency blade that can cleanly slice through even the mightiest foe Every third swing deals immense damage Prove your worth by slaying The Devourer of Gods to unsheath this sword 'There will be blood!' |
Rarity | ![]() |
Sell | 40 ![]() |
Research | 1 required |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Security Chest (Underworld Bio-center Lab) | 1 | 100% |
- Not to be confused with Muramasa, a vanilla broadsword.
The Murasama is a post-Moon Lord melee weapon. It can be found in The Underworld's Bio-center Arsenal Lab, contained within a Security Chest.
Although the Murasama is technically obtainable in Pre-Hardmode, it cannot be swung until The Devourer of Gods has been defeated in the current world. In this unusable state, it will have a "sheathed" appearance in which the blade is covered by a mechanical exterior.
After the Devourer of Gods is defeated, the item's appearance changes to reveal the glowing red blade, and it is now capable of being swung. When used, it swings large red electric slashes in the direction of the cursor. The slashes appear in a set looping order: one large upward slash, one larger electrified upward slash, and then a slightly smaller downward slash. Every third slash is larger and deals double damage. The Murasama emits bright red particles outward as it swings.
Its best modifier is Godly. It cannot get modifiers that affect size. Ruthless might be preferred if the player already has 100% critical strike chance.
Notes
- In the Get fixed boi seed, the Murasama receives a 200% size modifier, and it can deal damage immediately when used, allowing it to be spam-clicked for rapid damage.
Trivia
- The Murasama is a reference to a weapon of the same name and similar appearance wielded by the character Jetstream Sam from Metal Gear Rising: Revengeance.
- The fact the weapon was "ID locked" is also a reference to Sam, for the inability of using his weapon immediately after defeating him, unlike the other bosses in Metal Gear Rising.
- The weapon's tooltip, "There will be blood!", is a reference to the line "The only thing I know for real- There will be blood! Shed!" from Sam's boss theme, "The Only Thing I Know For Real".
- The first frame of the Murasama's slash animation has a Crewmate from the game Among Us hidden in it.
History
- 2.0.3.007:
- Nerfed damage from 3001 to 2222, but buffed critical strike chance from 34% to 65%.
- No longer has a 200% size modifer, but now grants 6 ID-static immunity frames instead of 21.
- Every third swing of the blade now deals 200% base damage.
- Now unlocked after defeating Devourer of Gods instead of Yharon, and can no longer be unlocked early by using certain player names.
- Added new visual effects when hitting enemies.
- 2.0.1.002: Decreased sell price from 50
to 30
.
- 1.5.0.001:
- Now receives an additional damage bonus that scales with the player's melee swing speed stat with a 1:4 ratio.
- Nerfed damage from 20,001 to 3001.
- 1.4.5.006:
- Changed the player-name usage check from "Sam" to "Jetstream Sam".
- Fixed a drawing issue with projectile.
- 1.4.5.004: Buffed projectile size by 100%.
- 1.4.5.003: Now uses ID-static immunity frames instead of framing checks.
- 1.4.5.002: Fixed it being able to deal damage in the first 10 frames of its animation.
- 1.4.4.002: Now benefits from true melee bonuses.
- 1.4.2.104: Buffed shot speed from 15 to 24.
- 1.4.1.002: Buffed damage from 666 to 999, and gave it a 30% critical strike chance.
- 1.2.4.205:
- Decreased local immunity frames from 2 to 0.
- Changed tooltip to say "ID and power-level locked. Prove your strength or have the correct user ID to wield this sword." instead of "Revengeance drop".
- Can now only be used if Jungle Dragon, Yharon has been defeated or if the player is named "Sam" or "Samuel Rodrigues".
- 1.2.4.204: Increased size and it now grants 2 local immunity frames instead of 3.
- 1.2.1.005: Now grants 3 local immunity frames instead of 1.
- 1.2.0.002: Resprited. Previous sprite was
- 1.1.7.901: Now completely ignores immunity frames instead of hitting every other frame.
- 1.1.7.855: Now grants local immunity frames instead of global immunity frames when hitting enemies.
- 1.1.7.701: Now uses the
rarity instead of
.
- 1.1.7: Introduced.