Crackshot Colt
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Crackshot Colt
Statistics
Type | Weapon |
---|---|
Damage | 18 Ranged |
Knockback | 2.25 (Very Weak) |
Critical chance | 4% |
Use time | 35 Very Slow |
Velocity | 14 |
Tooltip | Press Right Click to toss a Copper Coin in the air Striking a coin with a bullet causes it to ricochet into the nearest enemy Up to 4 coins can be tossed simultaneously, and shots will ricochet off multiple coins if possible Coins guarantee a critical strike after a short delay |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 1 second (Marksman Round) |
Debuff tooltip | Drop more money on death |
Rarity | ![]() |
Sell | 20 ![]() |
Research | 1 required |
Projectile created
Sounds
Primary Fire
Secondary Fire
Coin Hit
The Crackshot Colt is a craftable Pre-Hardmode gun. When used with its primary fire (left-click), it transforms any suitable bullets into Marksman Rounds. When used with its secondary fire (right-click), a Copper Coin is consumed and fired with an upwards curve. Coins are gravity-affected and cannot damage enemies. They can also be recoverable at a 100% chance, unless multiple coins are hit by the same bullet, in which only the first coin hit is recovered. Only 4 thrown coins can be active at a time.
Copper Coins guarantee critical strikes and additively increase the damage of the Marksman Round by 70% on its first hit, and 20% on further hits.
Its best modifier is Unreal.
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() or ![]() | ||
Ingredient(s) | Amount | |
![]() | Any Gold Bar | 8 |
![]() | Stormlion Mandible | 1 |
![]() | Blood Orb | 1 |
![]() | Copper Coin | 4 |
Result | ||
![]() | Crackshot Colt | 1 |
Notes
- The gun noticeably recoils while used with either fire. However, this does not affect the player's velocity in any way.
- The secondary fire is 3 times as fast as the primary fire but does not auto-use.
- Fired coins have 5 times the grab range when dropped as items.
- If no Copper Coin is available, higher valued coins are automatically consumed by breaking down into smaller valued coins on use.
- Coins can also be taken from storage items such as Piggy Bank, Safe, Defender's Forge, and Void Vault.
Trivia
- The weapon's function and sound effects are a reference to the Marksman Revolver from ULTRAKILL.
See Also
- Midas Prime, its indirect upgrade in Hardmode.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Can now use coins from personal storage items such as the Piggy Bank.
- Coin flash when the guaranteed critical strike activates is now more visible, and its tooltip now mentions that coins only guarantee critical strikes after a short delay.
- 2.0.3.007: Reduced its firing sound volume.
- 2.0.2.002:
- Buffed damage from 13 to 18. It can now throw 4 coins and blasts now inflict Midas for 1 second. Increased coin firing rate multiplier from 1.3x to 3x.
- Can no longer take coins from the Piggy Bank, Safe, or Defender's Forge.
- Coin hits are now guaranteed to be critical strikes.
- Coins now fall faster, equal to the base gravity of the player. They can now be recovered at a 100% chance if not struck, but striking multiple coins now loses coins following the first hit. Thrown coins now have a 5x grab range bonus instead of 8x.
- Coins now additively increase damage by 70% on first hit, and 20% on further hits, instead of multiplying damage by 2.5x.
- Coin ricochets now track slightly ahead of the target.
- Striking coins decreases Daawnlight Spirit Origin's critical strike damage multiplier from 3.5x to 2.4x.
- Now uses 8 Any Gold Bars and 4 Copper Coins in its recipe instead of 3 and 5 respectively, and now uses a Blood Orb.
- Fixed it being unable to toss coins once the player has over 999 Platinum Coins.