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  • Spyker.png
Stack digit 1.png
Damage210 Ranged
Knockback6 (Average)
Critical chance4%
Use time13 Fast
Velocity27 effective
TooltipConverts musket balls into spikes that stick to enemies, tiles and explode into shrapnel
Inflicts DebuffAcid VenomAcid Venom
100% chance

Debuff duration3 seconds (Needles)
Debuff tooltipLosing life
RarityRarity Level: 12
Sell 30 Gold Coin.png
Research1 required
Projectiles created
Spyker Needle
Spyker Needle
Needler Needle
Needler Needle
The Spyker's spikes random spread and explosions.

The Spyker is a craftable post-Moon Lord gun that is a direct upgrade to the Needler. When used with Musket Balls, bullets are converted into spikes which stick to enemies and tiles and explode into more spikes, which also have a delayed explosion and inflict the Acid Venom debuff.

Its best modifier is Unreal.



Crafting Station
Ancient ManipulatorAncient Manipulator
Uelibloom BarUelibloom Bar5


  • Despite having the Stynger in its recipe (which uses special Stynger Bolts as ammo), the Spyker uses standard bullets as ammo.


  • The high amount of projectiles the Spyker fires makes it very effective as a crowd-controlling weapon.


These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • Increased sell price from 24 Gold Coin to 30 Gold Coin.
    • Now inflicts Acid Venom for 3 seconds.
    • Main spike now grants 10 local immunity frames instead of setting global immunity frames to 1.
  • No longer considered a nature weapon.
    • Nerfed damage from 250 to 150.
    • Decreased how many shrapnel projectiles it creates from 3-6 to 3 and their damage by 11%.
    • Now only converts Musket Balls.
    • Buffed damage from 170 to 250, and reduced bolts' explosion size.
    • Bolt explosions now pierce infinitely and grant 10 local immunity frames.
    • Fixed bolts playing their explosion sound in the wrong place.
    • Buffed damage from 172 to 182.
    • Resprited it and bolt.
  • Fixed it dealing throwing damage instead of ranged damage.