Viscera
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Viscera
Statistics
Type | Weapon |
---|---|
Damage | 229 Magic |
Knockback | 5 (Average) |
Mana cost | 18 |
Critical chance | 4% |
Use time | 22 Average |
Velocity | 600 effective |
Tooltip | Fires a rapid barrage of piercing blood beams that heal you on enemy hit Each successive beam in the barrage deals more damage The last beam of the barrage instead explodes upon hitting an enemy |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 3 seconds (Explosion) |
Debuff tooltip | Your blood is on fire |
Rarity | ![]() |
Sell | 30 ![]() |
Research | 1 required |
Sounds
Use
Beam Hit
Explosion Hit
The Viscera is a craftable post-Moon Lord wand. When used, it fires a burst of 4 solid beams of blood that bounce off of tiles and heal the player for 5% of the damage dealt. Each successive beam in the burst deals 20% more damage, reaching a maximum of 160% damage on the final beam. Blood beams pierce up to 6 times, except every 4th beam creates a large explosion on hit instead of piercing, dealing an additional 120% damage in a large radius.
Its best modifier is Mythical.
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Bloodstone Core | 4 |
Result | ||
![]() | Viscera | 1 |
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Reworked:
- Buffed damage from 100 to 229 and use time from 14 to 7, but nerfed knockback from 6 to 5 and mana cost from 15 to 18.
- No longer fires piercing blood beams that heal more health the more tiles and enemies they hit.
- Now fires a burst of 4 blood beams with a pause in between. Beams pierce 6 times, grant -1 local immunity frames, and bounce off tiles. Each successive beam in the burst deals 20% more damage.
- The last beam of each burst does not pierce, instead creating a bloodsplosion on hit that deals 120% base damage, 400% base knockback, and inflicts Burning Blood for 3 seconds.
- Lifesteal now bypasses lifesteal immunity, but obeys the lifesteal cooldown.
- Beams now heal for 5% of damage dealt instead of 1 health.
- Blood beams now use spark particles with flavor dust instead of being entirely dust, and they now visually start at the tip of the weapon.
- Increased sell price from 24
to 30
.
- Reworked:
- 1.5.0.001:
- Nerfed damage from 153 to 100.
- Projectile now pierces 9 times instead of 6, and decreased the amount it lifesteals by 37.5%.
- Projectile now ignores liquid physics.
- 1.4.2.108: Fixed its held position.
- 1.4.2.102: Changed its tooltip.
- 1.4.2.001: Can no longer heal off of enemies with the canGhostHeal tag set to false.
- 1.4.1.001: Nerfed damage from 180 to 153, but buffed mana cost from 20 to 15.
- 1.4.0.002: Nerfed healing multiplier per enemy hit or bounce from 1.5x to 1.4x.
- 1.2.4.001: Resprited. Previous sprite was
- 1.2.1.005: Buffed damage from 170 to 180.
- 1.2.1.002: Buffed damage from 150 to 170 and mana cost from 23 to 20, but decreased healing from 2% of damage to 1.5%.
- 1.2.1.001: Nerfed damage from 360 to 150.
- 1.1.7.921: Now uses the
rarity instead of
.
- 1.1.7.911: Nerfed mana cost from 13 to 23.
- 1.1.7.901:
- On-hit effects no longer activate on Target Dummies.
- Removed the line, "Fires a beam of blood energy that bounces and heals the player on enemy hits" from tooltip.
- 1.1.7.861: Introduced.