Anarchy Blade
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Anarchy Blade
Statistics
Type | Weapon – Crafting material |
---|---|
Damage | 150 True melee |
Knockback | 7.5 (Very Strong) |
Critical chance | 4% |
Use time | 18 Average |
Tooltip | The lower your life the more damage this blade does Your hits will generate a large explosion While below 50% life your hits have a chance to instantly kill regular enemies |
Inflicts Debuff | Brimstone Flames 100% chance |
Debuff duration | 5 seconds |
Debuff tooltip | Incinerating both body and mind |
Rarity | |
Sell | 12 |
Research | 1 required |
Sounds
Use
The Anarchy Blade is a craftable Hardmode broadsword that autoswings. When striking an enemy, it releases red particles and inflicts the Brimstone Flames debuff. 10% of the player's missing health is added to the base damage of the sword. If the player is below 50% health, every swing has a 20% chance to instantly kill any non-boss enemy.
Its best modifier is Legendary.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Mythril Anvil or Orichalcum Anvil | ||
Ingredient(s) | Amount | |
Breaker Blade | 1 | |
Unholy Core | 5 | |
Core of Havoc | 3 | |
Result | ||
Anarchy Blade | 1 |
Used in
Trivia
- This weapon was originally designed to be a reference to the Devil's Sunrise sword from the Epic Battle Fantasy game series. A separate, direct Devil's Sunrise sword has since been added to the mod as a Patreon item.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001: No longer deals half damage if a true melee hit critically strikes.
- 2.0.3.005: Ability to instantly kill normal enemies now works at exactly 50% health.
- 2.0.2.002: Explosions no longer set global immunity frames to 6 and now properly use ID-static immunity frames.
- 2.0.2.001:
- Now uses a Breaker Blade in its recipe instead of a Broken Hero Sword.
- Decreased sell price from 16 to 12 .
- Resprited.
- 1.5.1.001: Moved Broken Hero Sword to the top of the recipe.
- 1.5.0.001:
- Buffed damage from 110 to 150.
- Explosions now deal 50% less damage if they critically hit.
- Now grants enemies ID-static immunity frames instead of local immunity frames.
- 1.4.5.001: Fixed health scaling not incorporating boosts to all damage.
- 1.4.3.001:
- Fixed explosion not benefitting from increased all-class damage.
- Swing now functions in PvP.
- 1.4.2.108: Resprited.
- 1.4.2.102: On hit effects now don't affect enemies from a specific assigned list instead of just automatically not affecting bosses.
- 1.4.2.101:
- On hit explosions now scale with melee damage instead of being multiplied by 0.75.
- Can no longer instantly kill certain enemies.
- 1.4.1.001: Fixed it not benefitting from any modifiers which boost damage.
- 1.4.0.001: Buffed explosion damage by 50%.
- 1.3.4.101: Resprited.
- 1.3.3.001: Buffed damage from 100 to 110.
- 1.2.0.002: Resprited.
- 1.2.0.001:
- Buffed damage from 90 to 100, and use time from 21 to 19.
- Damage boost now scales with the player's melee stats.
- 1.1.7: Introduced.