Phaseslayer

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Phaseslayer
  • Phaseslayer.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage980 Melee
Knockback7 (Strong)
Critical chance4%
Use time24 Slow
TooltipProjects a colossal laser blade which is controlled by the cursor
Move the cursor to swing the blade and rip and tear through enemies
Faster swings deal more damage and release additional sword beams
When at low charge, the blade becomes smaller and weaker
Current Charge: [CHARGE]
RarityRarity Level: 14
Sell 28 Gold Coin.png
Research1 required
Projectiles created
Phaseslayer Blade
Phaseslayer Blade
Phaseslayer Beam
Phaseslayer Beam
Sounds
Not to be confused with Phasesabers, similarly-named vanilla broadswords.
The Phaseslayer attacking a Super Dummy encased with blocks. Note the spawned sword beams and increased damage when the blade itself moves faster.

The Phaseslayer is a craftable post-Moon Lord melee weapon. When used, a long red laser blade is created that deals continuous contact damage to enemies. The blade always points towards the player's cursor and deals increased damage the faster and farther the blade is swung, encouraging the player to manually swing the blade. Swinging the blade fast enough will cause additional homing sword beams to fire, which deals 15% damage and pierces twice.

The weapon consumes 0.005 units of charge for each frame the weapon is held (totaling 0.12 units of charge per use) and has a maximum charge of 250. As such, the weapon can be used continuously from full charge for 13 minutes and 53 seconds. Each time a homing sword beam is fired, 0.1 unit of charge is depleted. After charge is dropped below 25.0% (62.5 units), the blade shrinks, and its damage decreases by 10%.

Its best modifier is Godly. It cannot get modifiers that affect size.

Crafting

Recipe

The Phaseslayer cannot be crafted until the Encrypted Schematic from the Ice Bio-center Lab is decrypted. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
The Ice biome schematic must be deciphered first

Notes

  • The damage and aim responsiveness of the blade is proportional to the distance of the mouse cursor from the player. The closer it is to the player, the less effective the item is, but the more frequently it fires extraneous beams.
  • The swifter and farther the angular movement of the blade is, the higher damage it deals. The damage calculations are smooth and proportional, but notable values are listed here for convenience:
    • No angular movement results in 53.5% damage.
    • 360 degrees per second results in 100.0% damage.
    • 540 degrees per second results in 116.6% damage.
    • 720 degrees per second results in 130.6% damage.
    • 1080 degrees per second results in 153.5% damage.
    • 1800 degrees per second results in 187.0% damage.

Tips

  • Increasing the mouse sensitivity is recommended for maximum damage output from this weapon due to how it works.

Trivia

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 1.5.1.001:
    • No longer deals decreased damage based on enemy defense, and updated tooltip to reflect this.
    • Removed the period from the first line of its tooltip.
  • 1.5.0.001:
    • Nerfed damage from 10,200 to 980.
    • Main blade projectile now grants 13 local immunity frames instead of 7.
    • Now uses 2 Ascendant Spirit Essences and 8 Cosmilite Bars in its recipe instead of 4 Auric Bars.
    • Now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
    • Updated visuals while swung to match its intended design.
    • Fixed an issue that caused it to lose its charge when reforged.
    • Fixed a bug that caused it to fire projectiles faster when aimed at -π.
    • Fixed a bug that caused it to skip one of the frames of the player's swing animation when facing left.
  • 1.4.5.003:
    • Depletion of charge is no longer random, it now consumes 0.005 charge for every frame it is held out, and 0.1 charge for every sword beam fired.
    • Fixed several visual errors in multiplayer.