True Biome Blade

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True Biome Blade
  • True Biome Blade.png

    True Biome Blade (Charged).png

Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage200 Melee
Knockback8 (Very Strong)
Critical chance4%
Use time17 Average
Velocity12
TooltipDoes nothing.. yet
It seems that upgrading the blade expanded the scope of the previous attunements
Your secondary attunement can now provide passive bonuses

Holding down Right Click for 2 seconds attunes the weapon to the powers of the surrounding biome
Pressing Right Click for a shorter period of time switches your active and passive attunements around
Active Attunement : [None]
Passive Attunement : [None]
RarityRarity Level: 9
Sell 16 Gold Coin.png
Research1 required

The True Biome Blade is a craftable Hardmode broadsword that autoswings and is an upgraded version of the Biome Blade. By default, it does not fire any projectile nor does it have any special effects. However, if the player stands holds the right-click button for 2 seconds, they will raise the sword up towards the sky, attuning it to the surrounding biome as lightning strikes the blade, which will let them perform unique attacks.

The sword has the ability to store an extra attunement in a secondary slot, which it automatically fills with the sword's previous primary attunement when it gets replaced by another one. Using the right-click for less than 2 seconds will swap between the primary and secondary attunements. Unlike its predecessors, the attunement in the secondary slot isn't useless, as it gives the player an extra passive effect when using the main attunement of the sword.

Its best modifier is Legendary.

The True Biome Blade can obtain 4 different attunements, each of them acting as a combination of two attunements from the Biome Blade:

Attunements

True Biome BladeSwordsmith's Pride
  • True Biome Blade (Swordsmiths Pride).png
Auto-use
Stack digit 1.png
Statistics
Damage140 Melee
Knockback8 (Very Strong)
Use time17 Average
Velocity12
Tooltip

Hold Left Click to swing the sword around you, accelerating over time. Sword beams are fired wildly while swinging
Releasing hurls the sword towards your cursor. Sword beams home onto enemies struck by the thrown sword

Your secondary attunement can now provide passive bonuses
Holding down Right Click for 2 seconds attunes the weapon to the powers of the surrounding biome
Pressing Right Click for a shorter period of time switches your active and passive attunements around
Active Attunement : [Swordsmith's Pride]
Passive Attunement : [None]

Does nothing.. yet
It seems that upgrading the blade expanded the scope of the previous attunements

All attacks have a chance to fire sword beams
Holding down Right Click for 2 seconds attunes the weapon to the powers of the surrounding biome
Pressing Right Click for a shorter period of time switches your active and passive attunements around
Active Attunement : [None]
Passive Attunement : [Swordsmith's Pride]

Inflicts DebuffArmor CrunchArmor Crunch
100% chance

Debuff duration1.5 seconds (Sword Beam)
Debuff tooltipYour armor is shredded
RarityRarity Level: 9
Sell 16 Gold Coin.png
Projectiles created
Swordsmiths Projection
Swordsmith's Projection
Purity Sigil
Purity Sigil
Heavens Might Chain
Heaven's Might Chain

Swordsmith's Pride is the True Biome Blade's default attunement which can be obtained if channeled in a biome that doesn't have any corresponding attunement, such as The Purity or in the Underground, as well as in The Hallow. It combines the effects of the Pure Clarity and Heaven's Might attunements from the Biome Blade.

When selected, the player will spin the True Biome Blade around themselves, with the sword increasing in speed, size and damage as its spun up. The sword's damage will range from 30% of the weapon's base damage at the start of the attack and ramp up to 190% of the weapon's base damage once its fully wound up. When the sword has been more than halfway charged, sword beams will start being fired in random directions around the player. At 75% charge or above, the player will also shoot one extra aimed sword beam every swing. The sword beams deal 50% of the weapon's base damage and inflict the Armor Crunch debuff, greatly reducing the defense of any enemy struck.

Releasing the attack button if the sword is more than halfway spun-up will throw it in the direction of the cursor, before getting quickly pulled back to the player's hand by ghostly chains. The thrown blade deals between 215% and 330% of the weapon's base damage, depending on the charge completion of the sword before the throw. After the throw, the player has to spin the sword back up. The availability of the sword throw is indicated with a sound effect playing after reaching 50% chargeup on the sword.

Hitting an enemy with the thrown blade will place a sigil of purity over them, making all of the sword beams home in on them, and biasing the random sword beams' angle towards the marked enemy's direction. The sigil will expire after 16.67 seconds unless the enemy is hit again, which refreshes the sigil's duration, or another enemy is struck, in which case the sigil will be replaced by a new one over the new enemy.

When in the passive slot, the Swordsmith's Pride attunement causes sword beams to occasionally shoot out from the sword when used, dealing a flat 200 damage and applying the Armor Crunch debuff.

True Biome BladeSanguine Fury
  • True Biome Blade (Sanguine Fury).png
Auto-use
Stack digit 1.png
Statistics
Damage200 Melee
Knockback8 (Very Strong)
Use time18 Average
Velocity12
Tooltip

Hold Left Click to conjure molten blades in front of you that get larger and stronger the more you hit enemies
The blades can also be used to bounce off tiles when in the air
Releasing sends the charged blades hurtling forwards like a wheel
Attacking again immediately thereafter dashes to the wheel, shredding anything in the way

Your secondary attunement can now provide passive bonuses
Holding down Right Click for 2 seconds attunes the weapon to the powers of the surrounding biome
Pressing Right Click for a shorter period of time switches your active and passive attunements around
Active Attunement : [Sanguine Fury]
Passive Attunement : [None]

Does nothing.. yet
It seems that upgrading the blade expanded the scope of the previous attunements

Striking enemies rarely steals a small amount of life
Holding down Right Click for 2 seconds attunes the weapon to the powers of the surrounding biome
Pressing Right Click for a shorter period of time switches your active and passive attunements around
Active Attunement : [None]
Passive Attunement : [Sanguine Fury]

RarityRarity Level: 9
Sell 16 Gold Coin.png
Projectile created
Sanguine Bladewheel
Sanguine Bladewheel

Sanguine Fury is an attunement obtained by channeling the sword in the Desert, The Underworld, The Corruption or The Crimson. It combines the effects of the Arid Grandeur and Decay's Retort attunements from the Biome Blade.

When this attunement is selected, the sword will be held out in front of the player, with 4 extra spinning blades floating around the sword itself. Hitting enemies with the blades charges them up, which increases their size, damage and hit frequency, going from 200 damage per hit to 380 damage per hit. The blade's charge decays over time when not hitting enemies.

Releasing the attack button while the blades have more than 80% of their maximum charge remaining will send the four ghostly blades out flying in the cursor's direction in a wheel formation, dealing 250% of the weapon's base damage, no matter the charge amount. Attacking immediately after releasing the swords while pointing in the direction of the thrown wheel will make the player quickly dash towards the wheel, damaging every enemy in the way for 250% of the weapon's base damage, with each of these hits being a critical strike and healing the player for 4 health.

Alongside its damage-dealing function, this attunement doubles as a movement tool that can be used by the player to gain control over their distance to their target. When in the air, the blades will function as a pogo stick that bounce the player away from any tile they hit. Additionally, hitting an enemy while in the air will bounce the player up, and make them partly "stick" to their target, with some of the enemy's velocity being transferred over to the player.

When hitting enemies while the Sanguine Fury attunement is selected as the sword's passive attunement, the player will rarely get granted 7 health.

True Biome BladeLamentations of the Chained
  • True Biome Blade (Lamentations of the Chained).png
Auto-use
Stack digit 1.png
Statistics
Damage400 Melee
Knockback8 (Very Strong)
Use time18 Average
Velocity12
Tooltip

Lash out with a flurry of chained blades. Striking enemies with the tip of the blades guarantees a critical hit
Critical strikes send out extra phantom chains which latch onto multiple targets

Your secondary attunement can now provide passive bonuses
Holding down Right Click for 2 seconds attunes the weapon to the powers of the surrounding biome
Pressing Right Click for a shorter period of time switches your active and passive attunements around
Active Attunement : [Lamentations of the Chained]
Passive Attunement : [None]

Does nothing.. yet
It seems that upgrading the blade expanded the scope of the previous attunements

An enchanted chain hook floats near you. Striking enemies makes the hook whirl around you, freezing enemies
Holding down Right Click for 2 seconds attunes the weapon to the powers of the surrounding biome
Pressing Right Click for a shorter period of time switches your active and passive attunements around
Active Attunement : [None]
Passive Attunement : [Lamentations of the Chained]

Inflicts DebuffGlacial StateGlacial State
100% chance

Debuff duration1.67 seconds (Enchanted Meat Hook)
Debuff tooltipCannot move
RarityRarity Level: 9
Sell 16 Gold Coin.png
Projectiles created
Lamentations of the Chained Flail
Lamentations of the Chained Flail
Ghastly Chain
Ghastly Chain
Enchanted Meat Hook
Enchanted Meat Hook

Lamentations of the Chained is an attunement that can obtained by channeling the sword in the Snow biome, the Jungle, the Ocean or the Sulphurous Sea. It combines the properties of the Grovetender's Touch and Biting Embrace attunements from the Biome Blade.

When used, the player will hold the sword in front of them, summoning 3 separate very fast chained blades that relentlessly whip anything standing in front of the player. Hitting enemies with the flail's chains will only deal 50% of the weapon's base damage, but if an enemy is hit by the tip of the flails, the resulting hit will be guaranteed to be a critical strike. Hitting a critical strike with the flails will additionally target up to 3 other nearby enemies with ghastly chains sprouting from the original target, with each chain dealing 50% of the weapon's base damage.

When selected as a passive attunement, Lamentations of the Chained will summon a ghostly chained hook that floats behind the player. When the player lands a hit, the hook has a chance to quickly swirl around them, dealing a flat 500 damage and inflicting the Glacial State debuff to any enemy hit, freezing them in place for 1.67 seconds.

True Biome BladeMercurial Tides
  • True Biome Blade (Mercurial Tides).png
Auto-use
Stack digit 1.png
Statistics
Damage550 Melee
Knockback8 (Very Strong)
Use time18 Average
Velocity12
Tooltip

Hold Left Click to charge a heaven-shattering lunge, release to unleash the devastating blow
Shock waves are emitted as the sword charges up
Striking the earth with the lunge will cause a massive shock wave on impact which raises a flood of monoliths

Your secondary attunement can now provide passive bonuses
Holding down Right Click for 2 seconds attunes the weapon to the powers of the surrounding biome
Pressing Right Click for a shorter period of time switches your active and passive attunements around
Active Attunement : [Mercurial Tides]
Passive Attunement : [None]

Does nothing.. yet
It seems that upgrading the blade expanded the scope of the previous attunements

Periodically emit shock waves while attacking
Holding down Right Click for 2 seconds attunes the weapon to the powers of the surrounding biome
Pressing Right Click for a shorter period of time switches your active and passive attunements around
Active Attunement : [None]
Passive Attunement : [Mercurial Tides]

RarityRarity Level: 9
Sell 16 Gold Coin.png
Projectiles created
Mercurial Blast
Mercurial Blast
Mercurial Monoliths
Mercurial Monoliths

Mercurial Tides is an attunement that can obtained by channeling the sword in the Sunken Sea, the Abyss or the Astral Infection. It combines the powers of the Extant Abhorrence and Gesture for the Drowned attunements from the Biome Blade.

When the biome blade is used with this attunement, the player will hold the blade out in front of them, charging it up slowly. Releasing the attack button after having the charge up more than 25% of the way will let the player do a quick lunge in the direction of their cursor, with the speed and damage of the lunge varying based on the charge of the sword, with a fully charged up lunge dealing 350% of the weapon's base damage. The lunge also grants the player a third of a second worth of invincibility frames if they hit an enemy during the lunge.

Hitting the ground with a lunge will spawn waves of monoliths rippling from both sides of the impact point, with the amount of monoliths being dependent on how much the lunge was charged up. The completion of each quarter of the charge will be indicated with a sound effect playing, the blade visually blinking, and by a blue pulse shockwave being emitted around the player. Each monolith will deal 110% of the weapon's base damage on their first hit, with every following hit only dealing 15% of the initial amount, while the shockwaves emitted during the chargeup deal 80% of the weapon's base damage.

In the passive slot, the Mercurial Tides attunement causes the player to emit shockwaves around themselves every 2 seconds while attacking, dealing a flat 200 damage.

Chance to trigger passive on hit effects

The on-hit passive effects from the Sanguine Fury and Lamentations of the Chained attunements are affected by an internal proc chance that varies depending on the source of each hit.

  • The proc coefficients for the Swordsmith's Pride attunement are as follows:
    • Hitting an enemy with the spinning blade has a 24% chance to trigger an on-hit passive, while hitting an enemy with the thrown blade has a 100% chance to trigger it.
    • The sword beams only have a 5% chance to trigger on-hit passive effects.
  • The proc coefficients for the Sanguine Fury attunement are as follows:
    • Hitting an enemy with the shredding blades has a 10% chance to trigger a passive on-hit effect.
    • Hitting an enemy with the thrown Sanguine Bladewheel has a 40% chance to trigger the passive on-hit effect.
    • Passive on-hit effects are guaranteed to trigger if enemies are hit by the dash.
  • The proc coefficients for the Lamentations of the Chained attunement are as follows:
    • Hitting an enemy with the tip of the chained blades or with the extra ghastly chains spawned from them has a 10% chance to trigger a passive on-hit effect.
    • Hitting an enemy with the body of a whip has a 5% chance to trigger a passive on-hit effect.
  • The proc coefficients for the Mercurial Tides attunement are as follows:
    • Hitting an enemy with either the lunge or the monoliths guarantees that passive effects will trigger.
    • Hitting an enemy with the mercurial blasts will have a 50% chance to trigger a passive on-hit effect.

Crafting

Recipe

Used in

Notes

  • Due to the way the attunement process prioritizes biomes, if a Snow or Desert biome is converted, then the Biome Blade will count it as the biome that converted it. For example, a Hallowed Desert biome will be counted as the Hallow, and an Astral Snow biome will be counted as the Astral Infection, with the resulting attunements being Swordsmith's Pride and Mercurial Tides respectively.
    • The order in which the biomes are checked goes as follows: The Desert or The Underworld, The Snow biome, Jungle, Ocean, or Sulphurous Sea, The Corruption or The Crimson, The Astral Infection, The Abyss or the Sunken Sea, The Hallow. If the player is in none of these biomes, they will get the Swordsmith's Pride attunement. If the player is in multiple of these biomes, they will get the attunement corresponding to the one the furthest in this list.
  • It takes 5 seconds to fully charge up the Swordsmith's Pride sword, and half of that time to reach the point at which the blade can be thrown out.
    • The sword beams spawned by its passive effect will still home in on enemies marked by a purity sigil, just like the regular sword beams spawned from its active attack.
  • The Sanguine Fury's damage dynamically scales based off its hit frequency. This means that it will deal roughly the same dps no matter how little time there is inbetween hits, although this never happens in-game since there is an extra layer of damage scaling, resulting in the overall DPS increasing. This simply means that as the sword gets charged up and the hit frequency increases the damage of the blades may appear to be going down, but the overall damage output will actually be on the rise.
  • Unlike its predecessor, the chains on the whips from the Lamentations of the Chained attunement cannot crit, making it impossible for them to spawn ghastly chains.
    • However, this is balanced out by the tip of the whips always dealing critical hits, with the player no longer having to worry about when the whip cracks.
  • It takes 4.16 seconds to fully charge the Mercurial Tides's lunge, and barely any more than one second to charge it up just enough to perform the weakest possible lunge
    • Despite the player appearing to hold the sword out during the charge up animation, it deals no contact damage.
    • The lunge damage scales quadratically from 100% to 350% of the weapon's base damage but given there is a minimum of 25% charge required for the lunge to be performed, the lowest possible damage that can be reached with a lunge is 115.625% base damage.
  • The monoliths from the Mercurial Tides lunge can spawn out of any surface, even if its not the ground. Hitting walls and ceilings, or diagonal surfaces works perfectly fine, and the player can take advantage of this fact with creative arena building.
    • The wave of monoliths will stop spreading if any of the monoliths lacks ground to spawn on due to gaps in the floor, making uneven terrain unoptimal for this attunement.
    • Due to the way the ground check for the side monoliths work, the more perpendicular to the ground the lunge was, the more likely all the monoliths will spawn.
    • Mercurial Monoliths will not spawn out of a lunge if the player is on the ground as the sword strikes the earth.
  • The tooltip lines describing the attunements all alternate between two unique colors, reflecting their mixed nature.
    • By default, the lines are colored in a light gray color (#A3A3A3●).
    • Swordsmith's Pride's active and passive tooltips use a hot pink color (#DC69C5 ●).
      • The attunement slot alternates between the attunement's regular color and a lime green color (#ABEF71 ●).
    • Sanguine Fury's active and passive tooltips use a pure red color (#D83716 ●).
      • The attunement slot alternates between the attunement's regular color and a reddish orange color (#D88316 ●).
    • Lamentations of the Chained's active and passive tooltips use a mint green color (#71EFB1 ●).
      • The attunement slot alternates between the attunement's regular color and a pale sky-blue color (#A9CFFF ●).
    • Mercurial Tides's active and passive tooltips use a dark purple color (#846DE9 ●).
      • The attunement slot alternates between the attunement's regular color and a light cyan color (#7AD5E9 ●).
    • The passive attunement's slot is the halfway point between gray (#808080 ●) and the attunement slot's regular colors.

Tips

  • The slow charge-up time on the Swordsmith's Pride attunement makes the sword throw a risky move, due to the potential damage loss from having to charge the sword back up after the throw. If the player isn't confident in their ability to land the sword throw, it may be preferable for them to simply stick to the regular spin. While they may lose on some extra damage and the extra homing from the sword beams, it also spares them from the risk of missing the shot.
  • The shockwaves from the Mercurial Tides attunement linger behind the player and do heavy damage to pursuing enemies. This attunement is best used for kiting bosses.

Trivia

  • The spinning motion of the Swordsmith's Pride attunement followed by the forward throw is meant as a parallel to the Underground Hallow Enchanted Sword enemy's behavior.
  • The Lamentations of the Chained's passive Enchanted Meat Hook is a reference to the "Sentient Meat Hook" legendary item from Risk of Rain 2. In the game, the meat hook floats behind the player in a similar manner to the enchanted one from the True Biome Blade.
  • The lightning strikes from attuning the sword are reminiscent of the Shocker Breaker attack from Asriel Dreemurr, Undertale's final pacifist boss.
  • Before the 1.5.1.001 update, the True Biome Blade was known as the Omega Biome Blade. It now takes its name from the previous name of its downgrade.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.001:
    • Buffed Lamentations of the Chained attunement's damage from 320 to 400.
    • Sanguine Fury attunement now bypasses lifesteal immunity.
    • Fixed its right click functionality breaking with the Overhaul mod enabled.
  • 2.0.1.002: Nerfed unattuned damage from 400 to 200.
  • 1.5.1.005: Fixed a tooltip error that caused the game to crash when using a translation mod.
  • 1.5.1.003:
    • Nerfed "Mercurial Tides" attunement damage from 720 to 550, decreased charge-up damage multiplier from 4x to 2.5x, decreased the monolith damage multiplier from 1.25x to 1.1x, monolith fall-off damage multiplier from 0.6x to 0.15x, increased its blast damage reduction from 0.6x to 0.8x, and its lunge now grants the player 20 immunity frames on enemy hits instead of 30.
    • Nerfed "Sanguine Fury" attunement damage from 300 to 200, full charge damage from 600 to 380, slash damage multiplier from 3x to 2.5x, health on hit from 6 to 4, projectile damage multiplier from 4.5x to 2.5x, passive lifesteal from 10 to 7, and it now grants the player 20 immunity frames during its dash instead of 60.
    • Nerfed "Swordsmith's Pride" attunement damage from 240 to 140, sigil duration from 20 seconds to 16.67, damage reduction multiplier from 0.4x to 0.3x, full charge damage multiplier from 2.5x to 1.9x, and thrown damage multiplier from 4.5x to 3.3x.
    • Fixed a bug that prevented the "Swordsmith's Pride" attunement from receiving weapon reforge stat changes.
    • Fixed an issue that caused the mod to crash when hovering over it.
    • Fixed Attunement being written as "Attumenent" in the tooltip.
    • Fixed an issue that caused attunement functions to desync while in multiplayer.
  • 1.5.1.001:
    • Renamed from "Omega Biome Blade" to "True Biome Blade".
    • Reworked:
      • Buffed damage from 130 to 400.
      • No longer fires a spread of projectiles in its base form.
      • The player can right click to attune to the surrounding biome, allowing the weapon to perform special attacks exclusive to the biome, in addition to secondary effects while multiple attunements are active.
      • The player can use attunements outside of the native biomes, instead of dynamically inflicting debuffs based on the player's current biome.
      • Events no longer have an effect on the sword.
    • Now uses 3 Astral Bars in its recipe instead of 3 Galactica Singularities and 5 Luminite Bars.
    • Now uses the Rarity Level: 9 rarity instead of Rarity Level: 11.
    • No longer considered a nature weapon.
    • Resprited.
  • 1.5.0.001:
    • Nerfed damage from 220 to 130.
    • Now inflicts Temporal Sadness for 0.5 seconds instead of 1.5 and Glacial State for 0.5 seconds instead of 2.
  • 1.4.3.002: Now inflicts the Astral Infection debuff and beams turn orange in the Astral Infection.
  • 1.1.7.5: Now requires an Ancient Manipulator to craft instead of a Hardmode Anvil.