Spectralstorm Cannon
| Type | Weapon |
|---|---|
| Damage | 85 Ranged |
| Knockback | 1.5 (Extremely Weak) |
| Critical chance | 4% |
| Critical damage | 2x |
| Use time | 11 Fast |
| Velocity | 10 |
| Tooltip | Fires a barrage of spectral While cooling down, heat-seeking phantoms are continuously released Firing for too long overheats the weapon, leaving it unusable for a short period and inflicting you with However, triggering overheat releases a powerful burst of souls and resets heat Press ⚷ Open / ActivateRight Click (PC default): Activate environment object or talk to NPC to put away the weapon, which preserves its heat 33% chance to save ammo 'Ectoplasmic blast rated visor mandatory' |
| Inflicts Debuff | 100% chance |
| Debuff duration | 5-10 seconds (Spectral Flare) 2 seconds (Self) |
| Debuff tooltip | Incinerated by lunar rays |
| Inflicts Debuff | 100% chance |
| Debuff duration | 5 seconds (Contact) |
| Debuff tooltip | Slowly losing life |
| Rarity | |
| Sell | 20 |
| Research | 1 required |
The Spectralstorm Cannon is a craftable Hardmode ranged weapon that is a direct upgrade of the Firestorm Cannon. It uses Flares as ammunition and has a 33% chance of not consuming flares.
When used, it fires a barrage of spectral flares which increase in fire rate over time and inflict the Nightwither debuff. Repeatedly using the weapon builds up heat and it only cools down when not being fired, releasing homing souls in the process. The weapon itself is able to deal 100% base damage on contact and inflict On Fire! while heated. Firing for too long overheats the weapon, inflicts the player with Nightwither and makes the weapon unusable for 2.67 seconds, but also releases a burst of souls that deal 115% base damage and immediately resets heat.
Its best modifier is Unreal.
Crafting
Recipe
| Crafting Station | ||
|---|---|---|
| Ingredient(s) | Amount | |
| Firestorm Cannon | 1 | |
| Solar Fragment | 6 | |
| Ectoplasm | 10 | |
| Result | ||
| Spectralstorm Cannon | 1 | |
Trivia
- The weapon's functionality is inspired by the Aphid enemy from the game Random Access Mayhem. This is also true for its Pre-Hardmode counterpart, the Firestorm Cannon.
- Its flavor tooltip is a reference to the Aphid's "Ultrasonic Nozzle" upgrade.
History
- 2.2.0: Holdout is now exempt from pierce resist.
- 2.1.2: Buffed damage from 82 to 85.
- 2.1.0:
- Reworked:
- Buffed damage from 48 to 82, use animation from 12 to 11, and projectile velocity from 9.5 to 10, but nerfed use time from 4 to 11. It now has a 33% chance to not consume ammo instead of 70%.
- No longer fires a constant stream of flares and homing souls.
- Now fires a barrage of flares which increases in fire rate over time. All flares are converted into spectral flares which inflict Nightwither.
- Firing the weapon builds up heat; the weapon must cool down by not firing, which releases homing souls.
- Firing for too long overheats, damaging the player and leaving the weapon unusable for 2.67 seconds, but also releasing a burst of souls and immediately resetting heat.
- No longer uses point-blank.
- Reworked:
- 2.0.4.001: Souls now home towards the closest enemy instead of the earliest enemy in the NPC array.
- 2.0.2.001: Now uses 6 Solar Fragments in its recipe instead of 20 Vortex Fragments.
- 1.5.1.001: No longer considered a fire weapon.
- 1.4.5.002:
- Lost soul projectiles now have a 30% projectile deviation.
- Lost soul projectiles now start on a randomized frame instead of the first frame.
- Fixed tooltip not displaying the correct projectile name.
- 1.4.3.002:
- Buffed damage from 44 to 48, but nerfed use time from 3 to 4, and use animation from 9 to 12.
- Souls now last for 10 seconds.
- 1.4.3.001: Adjusted holdout offset.
- 1.4.2.106: Flares now deal ranged damage.
- 1.4.1.001: Lost souls now have knockback.
- 1.3.4.001: Resprited. Previous sprite was

- 1.2.1.001: Nerfed damage from 62 to 44.
- 1.2.0.001: Now uses 10 Ectoplasm and 20 Vortex Fragments in its recipe instead of 5 and 10.
- 1.1.7.941: Now makes the Merchant sell Flares if in the player's inventory.
- 1.1.7.51: Buffed damage from 45 to 62.
- 1.1.7.5: Now requires an Ancient Manipulator to craft instead of a Hardmode Anvil.
- 1.1.6.16: Resprited. Previous sprite was

- 1.1.6.15: Fixed spectre projectiles dealing magic damage instead of ranged damage.
- 1.1.6.13: Introduced.
