Claret Cannon
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Claret Cannon
Statistics
| Type | Weapon – Crafting material |
|---|---|
| Damage | 500 Classless |
| Knockback | 5.5 (Average) |
| Critical chance | 4% |
| Critical damage | 2x |
| Use time | 10 Fast |
| Velocity | 48 effective |
| Tooltip | Fires a hypercondensed claret round The round explodes upon striking an enemy and releases blood orbs The explosion shreds enemies, dramatically reducing their defense Picking up the blood orbs will reduce If you do not have Can only fire once every 10 seconds This weapon scales with the average of all your damage stats |
| Inflicts Debuff | 100% chance |
| Debuff duration | 5 seconds |
| Debuff tooltip | You're a bloody mess |
| Inflicts Debuff | 100% chance |
| Debuff duration | 10 seconds |
| Debuff tooltip | Defense is lowered |
| Rarity | |
| Sell | 30 |
| Research | 1 required |
Projectile created
Sounds
Use
The Claret Cannon is a craftable post-Moon Lord classless weapon. It fires a small claret round that explodes into 20 small floating blood orbs upon hitting an enemy. When collected by the player, each orb reduces the duration of the Potion Sickness debuff by 0.33 seconds. If the player is not afflicted by Potion Sickness, the orbs increase the player's natural health regeneration. The Claret Cannon can only be fired once every 10 seconds, with its cooldown indicated by a small bar underneath its sprite in the hotbar.
The Claret Cannon cannot be reforged, and therefore cannot have modifiers.
Crafting
Recipe
| Crafting Station | ||
|---|---|---|
or | ||
| Ingredient(s) | Amount | |
| Bloodstone | 25 | |
| Blood Orb | 10 | |
| Result | ||
| Claret Cannon | 1 | |
Used in
| Result | Ingredients | Crafting station |
|---|---|---|
Trivia
- The word "claret" can refer to a color of deep red or a variety of French wine. It is also an informal term for blood.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.2.2: Now uses 25 Bloodstone and 10 Blood Orbs in its recipe instead of 4 Bloodstone Cores.
- 2.2.0: Tooltip now uses a common tooltip about how average damage scales.
- 2.1.2:
- Added support for the Blood and Gore setting.
- Fixed an exploit where it could be used much more often by swapping between separate Claret Cannon items.
- Fixed rounds not producing visuals or sounds for other players in multiplayer.
- 2.1.0:
- Reworked:
- Buffed damage from 140 to 500, but nerfed use time from 3 to 10, use animation from 9 to 10, and projectile velocity from 24 to 12.
- No longer fires bursts of 3 bullets, or converts Musket Balls to bloody tears that heal for 2% of the damage dealt.
- Now deals typeless damage instead of ranged damage, and fires a powerful claret round on a 10 second cooldown.
- On hit, the claret round explodes for 50% base damage, inflicts Laceration for 5 seconds and Betsy's Curse for 10 seconds, and spawns 20 blood orbs. Each blood orb collected reduces Potion Sickness cooldown by 0.33 seconds, or increases natural life regeneration if the player does not have Potion Sickness.
- Now requires a Hardmode Anvil to craft instead of an Ancient Manipulator.
- Reworked:
- 2.0.4.001:
- Lifesteal now bypasses lifesteal immunity, but obeys the lifesteal cooldown.
- Blood tears now heal for 2% of damage dealt instead of 1 health.
- Increased sell price from 24
to 30
.
- 2.0.2.001: No longer inflicts Brimstone Flames.
- 1.5.1.003: Changed tooltip from "Converts musket balls into strings of 3 bloody tears that drain enemy health" to "Fires strings of 3 bullets / Converts musket balls into bloody tears that drain enemy health".
- 1.5.1.001: Decreased Brimstone Flames duration from bloody tears from 6 seconds to 3.
- 1.5.0.001:
- Nerfed damage from 215 to 140.
- Now only converts Musket Balls.
- 1.4.5.003: Changed tooltip to say "bloody tears" instead of "bloodfire bullets".
- 1.4.3.002: Resprited it and its bullet. Previous sprite was

- 1.4.3.001: Adjusted holdout offset.
- 1.4.2.104: Projectiles now make sounds upon hitting blocks.
- 1.4.2.103: Bloodfire Bullets now have afterimages.
- 1.4.2.102: Tooltip now states it fires a string of its respective projectiles instead of simply saying it shoots said projectiles.
- 1.4.2.001: Can no longer heal off of enemies with the canGhostHeal tag set to false.
- 1.4.1.001: Nerfed damage from 255 to 215.
- 1.4.0.002: Bullets now have a 50% chance to heal the player instead of 100%.
- 1.2.4.204: Nerfed damage from 280 to 255.
- 1.2.4.001: Resprited. Previous sprite was

- 1.2.1.005: Buffed damage from 260 to 280.
- 1.2.1.004: Buffed damage from 219 to 260.
- 1.2.1.001:
- Buffed shot speed from 12 to 24.
- Bullets now heal the player for 1 health instead of 2.
- 1.1.7.921: Now uses the
rarity instead of
.
- 1.1.7.901: On hit effects no longer activate on Target Dummies.
- 1.1.7.861: Introduced.