Claret Cannon
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Claret Cannon
Statistics
Type | Weapon – Crafting material |
---|---|
Damage | 140 Ranged |
Knockback | 5.5 (Average) |
Critical chance | 4% |
Use time | 9 Very Fast |
Velocity | 48 effective |
Tooltip | Fires strings of 3 bullets Converts musket balls into bloody tears that drain enemy health |
Rarity | ![]() |
Sell | 30 ![]() |
Research | 1 required |
Projectile created
Sounds
Use
The Claret Cannon is a craftable post-Moon Lord gun. When used, it shoots bullets in bursts of 3. If Musket Balls are used as ammo, bullets are converted into bloody tears that have a 50% chance to heal the player for 2% of the damage dealt on a successful hit. Bullets have a use time of 3.
Its best modifier is Unreal. However, Rapid may be preferred for faster healing.
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Bloodstone Core | 4 |
Result | ||
![]() | Claret Cannon | 1 |
Used in
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() |
Trivia
- The word "claret" can refer to a color of deep red or a variety of French wine. It is also an informal term for blood.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Lifesteal now bypasses lifesteal immunity, but obeys the lifesteal cooldown.
- Blood tears now heal for 2% of damage dealt instead of 1 health.
- Increased sell price from 24
to 30
.
- 2.0.2.001: No longer inflicts Brimstone Flames.
- 1.5.1.003: Changed tooltip from "Converts musket balls into strings of 3 bloody tears that drain enemy health" to "Fires strings of 3 bullets / Converts musket balls into bloody tears that drain enemy health".
- 1.5.1.001: Decreased Brimstone Flames duration from bloody tears from 6 seconds to 3.
- 1.5.0.001:
- Nerfed damage from 215 to 140.
- Now only converts Musket Balls.
- 1.4.5.003: Changed tooltip to say "bloody tears" instead of "bloodfire bullets".
- 1.4.3.002: Resprited it and its bullet. Previous sprite was
- 1.4.3.001: Adjusted holdout offset.
- 1.4.2.104: Projectiles now make sounds upon hitting blocks.
- 1.4.2.103: Bloodfire Bullets now have afterimages.
- 1.4.2.102: Tooltip now states it fires a string of its respective projectiles instead of simply saying it shoots said projectiles.
- 1.4.2.001: Can no longer heal off of enemies with the canGhostHeal tag set to false.
- 1.4.1.001: Nerfed damage from 255 to 215.
- 1.4.0.002: Bullets now have a 50% chance to heal the player instead of 100%.
- 1.2.4.204: Nerfed damage from 280 to 255.
- 1.2.4.001: Resprited. Previous sprite was
- 1.2.1.005: Buffed damage from 260 to 280.
- 1.2.1.004: Buffed damage from 219 to 260.
- 1.2.1.001:
- Buffed shot speed from 12 to 24.
- Bullets now heal the player for 1 health instead of 2.
- 1.1.7.921: Now uses the
rarity instead of
.
- 1.1.7.901: On hit effects no longer activate on Target Dummies.
- 1.1.7.861: Introduced.