Claret Cannon

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Claret Cannon
  • Claret Cannon.png
Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage500 Classless
Knockback5.5 (Average)
Critical chance4%
Critical damage2x
Use time10 Fast
Velocity48 effective
TooltipFires a hypercondensed claret round
The round explodes upon striking an enemy and releases blood orbs
The explosion shreds enemies, dramatically reducing their defense
Picking up the blood orbs will reduce Potion Sickness.png Potion Sickness when possible
If you do not have Potion Sickness.png Potion Sickness, your natural regeneration will be enhanced
Can only fire once every 10 seconds
This weapon scales with the average of all your damage stats
Inflicts DebuffLacerationLaceration
100% chance

Debuff duration5 seconds
Debuff tooltipYou're a bloody mess
Inflicts DebuffBetsy's CurseBetsy's Curse
100% chance

Debuff duration10 seconds
Debuff tooltipDefense is lowered
RarityRarity Level: 12
Sell 30 Gold Coin.png
Research1 required
Projectile created
Claret Tear
Claret Tear
Sounds
Use

The Claret Cannon is a craftable post-Moon Lord classless weapon. It fires a small claret round that explodes into 20 small floating blood orbs upon hitting an enemy. When collected by the player, each orb reduces the duration of the Potion Sickness debuff by 0.33 seconds. If the player is not afflicted by Potion Sickness, the orbs increase the player's natural health regeneration. The Claret Cannon can only be fired once every 10 seconds, with its cooldown indicated by a small bar underneath its sprite in the hotbar.

The Claret Cannon cannot be reforged, and therefore cannot have modifiers.

Crafting

Recipe

Crafting Station
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Ingredient(s)Amount
BloodstoneBloodstone25
Blood OrbBlood Orb10
Result
Claret CannonClaret Cannon1

Used in

Trivia

  • The word "claret" can refer to a color of deep red or a variety of French wine. It is also an informal term for blood.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.2.2: Now uses 25 Bloodstone and 10 Blood Orbs in its recipe instead of 4 Bloodstone Cores.
  • 2.2.0: Tooltip now uses a common tooltip about how average damage scales.
  • 2.1.2:
    • Added support for the Blood and Gore setting.
    • Fixed an exploit where it could be used much more often by swapping between separate Claret Cannon items.
    • Fixed rounds not producing visuals or sounds for other players in multiplayer.
  • 2.1.0:
    • Reworked:
      • Buffed damage from 140 to 500, but nerfed use time from 3 to 10, use animation from 9 to 10, and projectile velocity from 24 to 12.
      • No longer fires bursts of 3 bullets, or converts Musket Balls to bloody tears that heal for 2% of the damage dealt.
      • Now deals typeless damage instead of ranged damage, and fires a powerful claret round on a 10 second cooldown.
      • On hit, the claret round explodes for 50% base damage, inflicts Laceration for 5 seconds and Betsy's Curse for 10 seconds, and spawns 20 blood orbs. Each blood orb collected reduces Potion Sickness cooldown by 0.33 seconds, or increases natural life regeneration if the player does not have Potion Sickness.
    • Now requires a Hardmode Anvil to craft instead of an Ancient Manipulator.
  • 2.0.4.001:
    • Lifesteal now bypasses lifesteal immunity, but obeys the lifesteal cooldown.
    • Blood tears now heal for 2% of damage dealt instead of 1 health.
    • Increased sell price from 24 Gold Coin to 30 Gold Coin.
  • 2.0.2.001: No longer inflicts Brimstone Flames.
  • 1.5.1.003: Changed tooltip from "Converts musket balls into strings of 3 bloody tears that drain enemy health" to "Fires strings of 3 bullets / Converts musket balls into bloody tears that drain enemy health".
  • 1.5.1.001: Decreased Brimstone Flames duration from bloody tears from 6 seconds to 3.
  • 1.5.0.001:
    • Nerfed damage from 215 to 140.
    • Now only converts Musket Balls.
  • 1.4.5.003: Changed tooltip to say "bloody tears" instead of "bloodfire bullets".
  • 1.4.3.002: Resprited it and its bullet. Previous sprite was Claret Cannon (1.2.4.001).png Claret Tear (1.2.4.001).png
  • 1.4.2.104: Projectiles now make sounds upon hitting blocks.
  • 1.4.2.103: Bloodfire Bullets now have afterimages.
  • 1.4.2.102: Tooltip now states it fires a string of its respective projectiles instead of simply saying it shoots said projectiles.
  • 1.4.2.001: Can no longer heal off of enemies with the canGhostHeal tag set to false.
  • 1.4.0.002: Bullets now have a 50% chance to heal the player instead of 100%.
  • 1.2.1.001:
    • Buffed shot speed from 12 to 24.
    • Bullets now heal the player for 1 health instead of 2.
  • 1.1.7.901: On hit effects no longer activate on Target Dummies.

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