The Sevens Striker

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Cosmic Plushie.png
Cosmic Plushie.png
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This item is dedicated to: deltaVexator
The Sevens Striker
  • The Sevens Striker.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage777 Ranged
Knockback9 (Very Strong)
Critical chance4%
Use time30 Very Slow
Velocity24
TooltipPress Left Click to consume 1 coin and play a slot machine
The quality of the outcome depends on the coin used
Press Right Click to rapidly fire a barrage of coins
The coin barrage has an 80% chance to save ammo and will not fire platinum coins
'A gun given to a great gunslinger
Forged by the arms of a man given no name'
Inflicts DebuffMidasMidas
100% chance

Debuff duration7 minutes (Platinum Coin)
Debuff tooltipDrop more money on death
RarityRarity Level: 12
Sell 24 Gold Coin.png
Research1 required
Sounds
The Sevens Striker Holdout.gif
The Sevens Striker Holdout
The Sevens Striker using its four different primary fire attacks.

The Sevens Striker is a craftable post-Moon Lord ranged weapon. When used with its primary fire (left-click), the slot machine on the gun spins for two seconds, rolling one of four attacks at a random chance based on the type of coin. When used with its secondary fire (right-click), a burst of 10 coins are inaccurately fired, each coin having a 20% chance to be consumed.

Its best modifier is Unreal.

Attack Types

Primary Fire

Type Chance Description
Copper CoinCopper Coin Silver CoinSilver Coin Gold CoinGold Coin Platinum CoinPlatinum Coin
Bust 50% 20% 5% 0% Fires a gravity-affected Throwing BrickThrowing Brick.
Doubles 30% 50% 30% 0% Fires a large spread of seven gravity-affected Sevens Striker Orangeoranges. Each orange bursts into orange clouds on hit or upon contact with solid tiles.
Triples 15% 20% 50% 0% Fires a very large spread of seven Sevens Striker Grapebundle of grapes followed by a medium spread of seven Sevens Striker Cherrybundle of cherries. Each bundle of grape deals 33.3% damage and pierces twice. Each bundle of cherry splits into two Sevens Striker Cherry Splitcherries on hit or upon contact with solid tiles.
Jackpot 5% 10% 15% 100% Fires seven bursts of seven Platinum CoinPlatinum Coins in a large spread. Each platinum coin deals 50% damage and inflicts the Midas debuff.

Secondary Fire

Type Coin Damage Damage Multiplier Effective Damage
Copper Coin Copper Coin 25 0.04x 32
Silver Coin Silver Coin 50 0.08x 66
Gold Coin Gold Coin 100 0.16x 140

Crafting

Recipe

Notes

  • The type of coin chosen differs for each type of fire:
    • For the primary fire, the coin prioritized is the one at the highest slot, regardless of value.
    • For the secondary fire, the coin prioritized is the one with the highest value. If no Gold Coins are available, Platinum Coins are automatically consumed by breaking down into Gold Coins on use.
  • Coins can only be taken from the player's inventory and not from the player's Piggy Bank, Safe, Defender's Forge, or Void Vault.
  • If the player uses a custom coin type added by another mod for the weapon's primary fire, the result will always be a single Throwing Brick.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.007:
    • Doubles oranges no longer deal 200% base damage, and now last 5 seconds instead of 8.
    • Triples cherries now last 5 seconds instead of 8, and spawn 2 split cherries instead of 3. Split cherries now deal 33% base damage instead of 40%, and last 2.5 seconds instead of 4.
    • Triples grapes now pierce twice instead of infinitely, and last 5 seconds instead of 8.
    • Jackpot platinum coin bursts are now fired every 7 frames instead of 5.
    • Fixed several bugs with its holdout.