Gilded Dagger
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Gilded Dagger
Statistics
| Type | Weapon |
|---|---|
| Damage | 14 Rogue |
| Knockback | 1 (Extremely Weak) |
| Critical chance | 4% |
| Critical damage | 2x |
| Use time | 18 Average |
| Velocity | 15 |
| Tooltip | Throws a shiny blade that ricochets towards another enemy on hit Stealth strikes cause the blade to home in after ricocheting, with each ricochet dealing 5% more damage Stealth strikes also have increased piercing |
| Rarity | |
| Sell | 20 |
| Research | 1 required |
Projectile created
Sounds
Use
The Gilded Dagger is a craftable Pre-Hardmode dagger. When used, it throws a fast-moving golden dagger that ricochets towards the nearest enemy after hitting the first enemy. The dagger pierces once and breaks on tile contact.
Performing a stealth strike with the Gilded Dagger will cause the next dagger thrown to deal 280% damage, pierce 3 times, home in on enemies after ricocheting and gain 5% increased damage for each time it ricochets.
Its best modifier is Flawless.
Crafting
Recipe
| Crafting Station | ||
|---|---|---|
or | ||
| Ingredient(s) | Amount | |
| Gold Bar | 12 | |
| Result | ||
| Gilded Dagger | 1 | |
Notes
- This weapon functions identically to the Gleaming Dagger.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.1.0:
- Daggers now grant ID-static immunity frames instead of global immunity frames.
- No longer uses 250 Throwing Knives in its recipe.
- 2.0.4.001: Fixed its tooltip stating an incorrect ricochet damage boost.
- 2.0.1.002: Stealth strikes now have a 280% damage modifier.
- 1.5.1.001: Resprited it and projectile. Previous sprite was

- 1.5.0.001: Fixed a bug that caused its projectiles to linger for extended periods of time when killing an enemy with a stealth strike.
- 1.4.5.002: Resprited. Previous sprite was

- 1.4.3.002:
- Normal attacks now pierce once.
- Now uses 12 Gold Bars in its recipe instead of 2.
- Fixed thrown projectiles rotating improperly.