Iron Francisca

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Iron Francisca
  • Iron Francisca.png
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
Statistics
TypeWeaponCrafting material
Damage14 Rogue
Knockback1 (Extremely Weak)
Critical chance4%
Use time14 Fast
Velocity12
TooltipThe franciscas do more damage for a short time when initially thrown
Stealth strikes pierce up to 6 times
RarityRarity Level: 0
Sell 20 Copper Coin.png
Research99 required
Sounds

Iron Franciscas are craftable consumable Pre-Hardmode rogue weapons that are the direct counterpart to the Lead Tomahawks. They throw gravity affected axes that travel a short distance before falling to the ground. Each axe's damage has a 2x damage increase for the first 0.25 seconds after being thrown. All axes thrown instantly break upon contact with an enemy or block.

Performing a stealth strike with Iron Franciscas causes the resulting francisca to pierce up to six enemies.

The Iron Francisca cannot be reforged, and therefore cannot have modifiers.

Crafting

Recipe

Crafting Station
Iron AnvilIron Anvil
or
Lead AnvilLead Anvil
Ingredient(s)Amount
WoodWood1
Iron BarIron Bar1
Result
Iron FranciscaIron Francisca100

Used in

Trivia

  • A francisca is a type of throwing axe used by the Franks during the Dark Ages.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.2.001:
    • Now grants 10 local immunity frames and has doubled damage for 0.25 seconds instead of 0.17.
    • Can no longer be recovered after being thrown.
  • 2.0.1.003: Fixed tooltip still saying that stealth strikes pierce infinitely instead of 6 times.
  • 2.0.1.002:
    • Buffed damage from 7 to 14.
    • Stealth strikes now pierce 6 times instead of infinitely.
  • 1.4.5.001:
    • Nerfed damage from 8 to 7.
    • Fixed a grammar error in its tooltip.
  • 1.4.3.002:
    • Buffed damage from 7 to 8.
    • Now deals increased damage for the first 0.17 seconds active instead of 0.33.
    • No longer has auto use.
  • 1.4.3.001: Projectile rotation is now based on instantaneous velocity.
  • 1.4.2.108: Now recovered 25% of the time instead of 50%.