Pulse Dragon

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Pulse Dragon
  • Pulse Dragon.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage300 Melee
Knockback8 (Very Strong)
Critical chance4%
Use time20 Average
Velocity40 effective
TooltipThrows two mechanical dragon heads that emit damaging electrical fields
'Yharim specifically requested this weapon to be modelled after the Dragons of old.
How trite.'
Current Charge: [CHARGE]
RarityRarity Level: 12
Sell 24 Gold Coin.png
Research1 required
Projectiles created
Pulse Dragon Flail
Pulse Dragon
Electrosphere
Electrosphere
Sounds
The weapon splits into two different flails which leave electric sparks as they go, then it comes back together when it reaches its maximum length and returns to the player.

The Pulse Dragon is a craftable post-Moon Lord flail. When used, the player swings two glowing electric dragon heads which moves in a whip-like manner. As they converge, up to eight short-lasting electrosphere projectiles are spawned per each flail. The whip then returns after converging or upon tile contact.

The weapon consumes 0.32 units of charge per use and has a maximum charge of 190. As such, the weapon can be used continuously from full charge 593 times, or for 8 minutes and 14 seconds.

Its best modifier is Godly. It cannot get modifiers that affect size. Ruthless might be preferred if the player already has 100% critical strike chance.

Crafting

Recipe

The Pulse Dragon cannot be crafted until the Encrypted Schematic from the Underworld Bio-center Lab is decrypted. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
The Underworld schematic must be deciphered first

Notes

  • Astrum Deus takes only 60% damage from the electrospheres created by the Pulse Dragon.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 1.5.1.001: No longer does more damage to inorganic enemies.
  • 1.5.0.001:
    • Nerfed damage from 420 to 300.
    • Fixed an issue that caused it to lose its charge when reforged.
  • 1.4.5.006: Projectiles now have a velocity multiplier of 2.
  • 1.4.5.003:
    • Depletion of charge is no longer random, it now consumes 0.32 charge on every use.
    • Projectiles can no longer arc off of enemies with body segments.
  • 1.4.5.002:
    • Electrospheres now grant local immunity frames and last 0.2 seconds.
    • Now spawns 8 electrospheres per flail instead of 6.
    • The flail itself now deals extra damage to inorganic targets.
    • Buffed electrosphere damage from 40% base damage to 100%.