Pulse Dragon
Type | Weapon |
---|---|
Damage | 300 Melee |
Knockback | 8 (Very Strong) |
Critical chance | 4% |
Use time | 20 Average |
Velocity | 40 effective |
Tooltip | Throws two mechanical dragon heads that emit damaging electrical fields 'Yharim specifically requested this weapon to be modelled after the Dragons of old. How trite.' Current Charge: [CHARGE] |
Rarity | |
Sell | 24 |
Research | 1 required |
The Pulse Dragon is a craftable post-Moon Lord flail. When used, the player swings two glowing electric dragon heads which moves in a whip-like manner. As they converge, up to eight short-lasting electrosphere projectiles are spawned per each flail. The whip then returns after converging or upon tile contact.
The weapon consumes 0.32 units of charge per use and has a maximum charge of 190. As such, the weapon can be used continuously from full charge 593 times, or for 8 minutes and 14 seconds.
Its best modifier is Godly. It cannot get modifiers that affect size. Ruthless might be preferred if the player already has 100% critical strike chance.
Crafting
Recipe
The Pulse Dragon cannot be crafted until the Encrypted Schematic from the Underworld Bio-center Lab is decrypted. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
The Underworld schematic must be deciphered first
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Mysterious Circuitry | 12 | |
Dubious Plating | 18 | |
Uelibloom Bar | 8 | |
Luminite Bar | 4 | |
Result | ||
Pulse Dragon | 1 |
Notes
- Astrum Deus takes only 60% damage from the electrospheres created by the Pulse Dragon.
History
- 1.5.1.001: No longer does more damage to inorganic enemies.
- 1.5.0.001:
- Nerfed damage from 420 to 300.
- Fixed an issue that caused it to lose its charge when reforged.
- 1.4.5.006: Projectiles now have a velocity multiplier of 2.
- 1.4.5.003:
- Depletion of charge is no longer random, it now consumes 0.32 charge on every use.
- Projectiles can no longer arc off of enemies with body segments.
- 1.4.5.002:
- Electrospheres now grant local immunity frames and last 0.2 seconds.
- Now spawns 8 electrospheres per flail instead of 6.
- The flail itself now deals extra damage to inorganic targets.
- Buffed electrosphere damage from 40% base damage to 100%.
- 1.4.5.001: Introduced.