Infernal Kris

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Infernal Kris
  • Infernal Kris.png
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
Damage24 Rogue
Knockback1 (Extremely Weak)
Critical chance4%
Use time17 Average
TooltipThrows a burning dagger that starts spinning after travelling a short distance, inflicting additional damage while spinning
Stealth strikes cause the dagger to be engulfed in flames, exploding on contact with walls and enemies
Inflicts DebuffOn Fire!On Fire!
100% chance

Debuff duration1.5 seconds (Cinder)
3 seconds (Explosion)
3-5 seconds (Dagger)
4-7 seconds (Stealth Strike Dagger)
Debuff tooltipSlowly losing life
RarityRarity Level: 3
Sell 1 Silver Coin.png
Research99 required
Projectile created
Burning Cinder
Burning Cinder

Infernal Krises are craftable Pre-Hardmode daggers. When used, a dagger is thrown that begins to spin after traveling a short distance. While spinning, each dagger does 75% more damage. The daggers can pierce one enemy before breaking on the second. When contacting an enemy they inflict the On Fire! debuff for two seconds.

Performing a stealth strike with Infernal Krises will cause the next dagger thrown to glow orange, create an explosion upon contact with a tile or an enemy and create several burning cinder projectiles when impacting.

The Infernal Kris cannot be reforged, and therefore cannot have modifiers.



Crafting Station
Iron AnvilIron Anvil
Lead AnvilLead Anvil
Hellstone BarHellstone Bar1
Infernal KrisInfernal Kris100


  • A kris is a traditional Indonesian dagger. But, unlike Infernal Krises, a real kris is used like a shortsword instead of thrown.


These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • Can no longer be recovered after being thrown.
  • Now inflicts On Fire! for 1.5 and 3 seconds from cinders and explosions respectively instead of 2.
    • Now inflicts On Fire! for 3-5 seconds on normal attacks and 4-7 seconds on stealth strikes instead of always inflicting it for 2 seconds.
    • Cinders and explosion now deal 40% base damage instead of a flat 10 damage.
    • Fixed projectile afterimages.
    • Dagger, cinder and explosion now function in PvP.