Infernal Kris
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Infernal Kris
Statistics
Type | Weapon |
---|---|
Damage | 24 Rogue |
Knockback | 1 (Extremely Weak) |
Critical chance | 4% |
Use time | 18 Average |
Velocity | 15 |
Tooltip | Throws a burning dagger that starts spinning after travelling a short distance, inflicting additional damage while spinning Stealth strikes cause the dagger to be engulfed in flames, exploding on contact with walls and enemies |
Inflicts Debuff | On Fire! 100% chance |
Debuff duration | 1.5 seconds (Cinder) 3 seconds (Explosion) 3-5 seconds (Dagger) 4-7 seconds (Stealth Strike Dagger) |
Debuff tooltip | Slowly losing life |
Rarity | |
Sell | 1 |
Research | 99 required |
Projectile created
Sounds
Use
Explosion
The Infernal Kris is a craftable Pre-Hardmode dagger. When used, it throws a fire dagger that starts to spin after traveling a moderate distance. While spinning, each dagger will deal 75% more damage. The daggers are not affected by gravity, pierce once and inflict the On Fire! debuff.
Performing a stealth strike with an Infernal Kris will cause the next dagger thrown to glow orange, cause an explosion on enemy or tile contact and spawn 3-6 burning cinder projectiles on impact, which are affected by gravity.
The Infernal Kris cannot be reforged, and therefore cannot have modifiers.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Iron Anvil or Lead Anvil | ||
Ingredient(s) | Amount | |
Hellstone Bar | 1 | |
Obsidian | 2 | |
Result | ||
Infernal Kris | 100 |
Trivia
- A kris is a traditional Indonesian dagger. But, unlike Infernal Krises, a real kris is used like a shortsword instead of thrown.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.005: Resprited.
- 2.0.2.001: Can no longer be recovered after being thrown.
- 1.5.1.001: Now inflicts On Fire! for 1.5 and 3 seconds from cinders and explosions respectively instead of 2.
- 1.5.0.001: Recipe now yields 100.
- 1.4.3.002:
- Now inflicts On Fire! for 3-5 seconds on normal attacks and 4-7 seconds on stealth strikes instead of always inflicting it for 2 seconds.
- Cinders and explosion now deal 40% base damage instead of a flat 10 damage.
- 1.4.3.001:
- Fixed projectile afterimages.
- Dagger, cinder and explosion now function in PvP.
- 1.4.2.109: Introduced.