Infernal Kris
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Infernal Kris
Statistics
Type | Weapon |
---|---|
Damage | 24 Rogue |
Knockback | 1 (Extremely Weak) |
Critical chance | 4% |
Use time | 17 Average |
Velocity | 15 |
Tooltip | Throws a burning dagger that starts spinning after travelling a short distance, inflicting additional damage while spinning Stealth strikes cause the dagger to be engulfed in flames, exploding on contact with walls and enemies |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 1.5 seconds (Cinder) 3 seconds (Explosion) 3-5 seconds (Dagger) 4-7 seconds (Stealth Strike Dagger) |
Debuff tooltip | Slowly losing life |
Rarity | ![]() |
Sell | 1 ![]() |
Research | 99 required |
Projectile created
Sounds
Use
Explosion
Infernal Krises are craftable Pre-Hardmode daggers. When used, a dagger is thrown that begins to spin after traveling a short distance. While spinning, each dagger does 75% more damage. The daggers can pierce one enemy before breaking on the second. When contacting an enemy they inflict the On Fire! debuff for two seconds.
Performing a stealth strike with Infernal Krises will cause the next dagger thrown to glow orange, create an explosion upon contact with a tile or an enemy and create several burning cinder projectiles when impacting.
The Infernal Kris cannot be reforged, and therefore cannot have modifiers.
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() or ![]() | ||
Ingredient(s) | Amount | |
![]() | Hellstone Bar | 1 |
![]() | Obsidian | 2 |
Result | ||
![]() | Infernal Kris | 100 |
Trivia
- A kris is a traditional Indonesian dagger. But, unlike Infernal Krises, a real kris is used like a shortsword instead of thrown.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.005: Resprited.
- 2.0.2.001: Can no longer be recovered after being thrown.
- 1.5.1.001: Now inflicts On Fire! for 1.5 and 3 seconds from cinders and explosions respectively instead of 2.
- 1.5.0.001: Recipe now yields 100.
- 1.4.3.002:
- Now inflicts On Fire! for 3-5 seconds on normal attacks and 4-7 seconds on stealth strikes instead of always inflicting it for 2 seconds.
- Cinders and explosion now deal 40% base damage instead of a flat 10 damage.
- 1.4.3.001:
- Fixed projectile afterimages.
- Dagger, cinder and explosion now function in PvP.
- 1.4.2.109: Introduced.