Clamor Rifle
Jump to navigation
Jump to search
Clamor Rifle
Statistics
Type | Weapon |
---|---|
Damage | 36 Ranged |
Knockback | 2.5 (Very Weak) |
Critical chance | 4% |
Use time | 15 Average |
Velocity | 15 |
Tooltip | Converts musket balls into homing energy bolts |
Inflicts Debuff | Eutrophication 100% chance |
Debuff duration | 3 seconds (Energy Bolt) |
Debuff tooltip | Excessive nutrients restrict your movement |
Rarity | |
Sell | 4 80 |
Research | 1 required |
Projectile created
Sounds
Use
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Giant Clam (In Hardmode) | 1 | 25% |
Sunken Crate | 1 | 7% (Post- in Hardmode) |
The Clamor Rifle is a Hardmode gun that is dropped by the Giant Clam mini boss. It transforms Musket Balls into aquatic energy bolts that will home in on enemies. Upon impact with an enemy or a tile, the aquatic energy bolt will split into three smaller bolts, that will deal 40% of the initial bullet's damage.
Its best modifier is Unreal.
Notes
- This weapon can also be obtained from Sunken Crates in Hardmode after the Giant Clam has been defeated.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.2.001:
- Buffed damage from 32 to 36 but nerfed additional projectile's damage from 45% base damage to 40%.
- Now inflicts Eutrophication for 3 seconds.
- Decreased sell price from 7 20 to 4 80 .
- 2.0.0.001: Buffed damage from 23 to 32.
- 1.5.1.001: No longer considered a nature weapon.
- 1.5.0.001: Now only converts Musket Balls.
- 1.4.5.001: Nerfed damage from 32 to 23, and use time from 12 to 15.
- 1.4.4.001: Resprited.
- 1.4.3.001: Added a sprite to Energy Bolt.
- 1.4.2.108: Now counted as a nature weapon.
- 1.4.2.105: Fixed it spawning split projectiles in the wrong place.
- 1.4.2.001: Introduced.