Magnetic Meltdown

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Magnetic Meltdown
  • Magnetic Meltdown.png
Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage200 Magic
Knockback4 (Weak)
Mana cost32
Critical chance4%
Use time37 Very Slow
Velocity12
TooltipLaunches a diamond cross of supercharged magnet spheres
RarityRarity Level: 12
Sell 30 Gold Coin.png
Research1 required
Projectile created
Magnetic Orb
Magnetic Orb
Sounds

The Magnetic Meltdown is a craftable post-Moon Lord wand that is a direct upgrade to the Magnet Sphere. When used, it fires 4 tile-ignoring purple magnetic orbs in a diamond cross shape that move out a short distance before stopping. The orbs fire beams at nearby enemies twice before dissipating and the orbs cannot target enemies through tiles.

Its best modifier is Mythical.

Crafting

Recipe

Used in

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.001:
    • Buffed damage from 100 to 200, use time from 49 to 37, mana cost from 40 to 32, and shot speed from 14 to 18.
    • Orbs now last 0.83 seconds instead of 2 and decelerate faster, but increased orb target range from 18.75 tiles to 34.375.
    • Now uses Twisting Nether in its recipe instead of Dark Plasma.
    • Increased sell price from 24 Gold Coin to 30 Gold Coin.
  • 1.5.1.001: Moved Dark Plasma to the bottom of the recipe.
  • 1.5.0.001:
    • Nerfed damage from 90 to 60.
    • No longer spawns a spread of 3-7 magnetic orbs that fire 30 shadowbolts per second. It now fires four magnetic orbs in a diamond pattern that travel for a short distance, firing 12 shadowbolts per second at nearby enemies.
    • Now uses 3 Dark Plasma in its recipe instead of 10 Cosmilite Bars.
  • 1.4.5.006: Resprited orbs. Previous sprite was Magnetic Orb (1.1.7.941).gif
  • 1.4.5.001: Fixed projectiles interfering with enemy immunity frames.
  • 1.4.3.002:
    • Nerfed damage from 135 to 90.
    • Increased the maximum range that magnet orbs can fire projectiles from.
    • Fixed dust visuals on rays.
  • 1.2.4.101: Projectiles now last 2.5 seconds instead of 3.
  • 1.2.1.005: Now always fires 4 projectiles instead of 4-5.