Magnetic Meltdown
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Magnetic Meltdown
Statistics
Type | Weapon – Crafting material |
---|---|
Damage | 100 Magic |
Knockback | 4 (Weak) |
Mana cost | 40 |
Critical chance | 4% |
Use time | 49 Snail |
Velocity | 12 |
Tooltip | Launches a diamond cross of supercharged magnet spheres |
Rarity | |
Sell | 24 |
Research | 1 required |
Projectile created
Sounds
Use
The Magnetic Meltdown is a craftable post-Moon Lord wand. It fires 4 purple orbs which go through blocks; the orbs travel a short distance and stay in the air for a couple of seconds, continuously shooting enemies around them with shadowbolts. The orbs act similarly to the orbs fired by the Magnet Sphere with higher damage and a larger range; thus, the Magnetic Meltdown can be considered a direct upgrade of the Magnet Sphere.
Its best modifier is Mythical.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Spectre Staff | 1 | |
Magnet Sphere | 1 | |
Dark Plasma | 3 | |
Result | ||
Magnetic Meltdown | 1 |
Used in
Result | Ingredients | Crafting station |
---|---|---|
Voltaic Climax | Cosmic Anvil |
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.1.003: Buffed damage from 60 to 100.
- 1.5.1.001: Moved Dark Plasma to the bottom of the recipe.
- 1.5.0.001:
- Nerfed damage from 90 to 60.
- No longer spawns a spread of 3-7 magnetic orbs that fire 30 shadowbolts per second. It now fires four magnetic orbs in a diamond pattern that travel for a short distance, firing 12 shadowbolts per second at nearby enemies.
- Now uses 3 Dark Plasma in its recipe instead of 10 Cosmilite Bars.
- 1.4.5.006: Resprited orbs.
- 1.4.5.001: Fixed projectiles interfering with enemy immunity frames.
- 1.4.4.004: Resprited.
- 1.4.3.002:
- Nerfed damage from 135 to 90.
- Increased the maximum range that magnet orbs can fire projectiles from.
- Fixed dust visuals on rays.
- 1.4.2.108: Fixed its held position.
- 1.4.1.001: Buffed damage from 127 to 135.
- 1.2.4.204: Buffed damage from 90 to 127.
- 1.2.4.101: Projectiles now last 2.5 seconds instead of 3.
- 1.2.3.008: Projectiles now last shorter.
- 1.2.3.007: Projectiles now last shorter.
- 1.2.1.005: Now always fires 4 projectiles instead of 4-5.
- 1.2.1.002: Nerfed damage from 100 to 90.
- 1.2.1.001: Nerfed damage from 121 to 100.
- 1.1.7.941: Introduced.