Magnetic Meltdown
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Magnetic Meltdown
Statistics
Type | Weapon – Crafting material |
---|---|
Damage | 200 Magic |
Knockback | 4 (Weak) |
Mana cost | 32 |
Critical chance | 4% |
Use time | 37 Very Slow |
Velocity | 12 |
Tooltip | Launches a diamond cross of supercharged magnet spheres |
Rarity | ![]() |
Sell | 30 ![]() |
Research | 1 required |
Projectile created
Sounds
Use
The Magnetic Meltdown is a craftable post-Moon Lord wand that is a direct upgrade to the Magnet Sphere. When used, it fires 4 tile-ignoring purple magnetic orbs in a diamond cross shape that move out a short distance before stopping. The orbs fire beams at nearby enemies twice before dissipating and the orbs cannot target enemies through tiles.
Its best modifier is Mythical.
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Spectre Staff | 1 |
![]() | Magnet Sphere | 1 |
![]() | Twisting Nether | 3 |
Result | ||
![]() | Magnetic Meltdown | 1 |
Used in
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() |
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Buffed damage from 100 to 200, use time from 49 to 37, mana cost from 40 to 32, and shot speed from 14 to 18.
- Orbs now last 0.83 seconds instead of 2 and decelerate faster, but increased orb target range from 18.75 tiles to 34.375.
- Now uses Twisting Nether in its recipe instead of Dark Plasma.
- Increased sell price from 24
to 30
.
- 2.0.1.003: Buffed damage from 60 to 100.
- 1.5.1.001: Moved Dark Plasma to the bottom of the recipe.
- 1.5.0.001:
- Nerfed damage from 90 to 60.
- No longer spawns a spread of 3-7 magnetic orbs that fire 30 shadowbolts per second. It now fires four magnetic orbs in a diamond pattern that travel for a short distance, firing 12 shadowbolts per second at nearby enemies.
- Now uses 3 Dark Plasma in its recipe instead of 10 Cosmilite Bars.
- 1.4.5.006: Resprited orbs. Previous sprite was
- 1.4.5.001: Fixed projectiles interfering with enemy immunity frames.
- 1.4.4.004: Resprited. Previous sprite was
- 1.4.3.002:
- Nerfed damage from 135 to 90.
- Increased the maximum range that magnet orbs can fire projectiles from.
- Fixed dust visuals on rays.
- 1.4.2.108: Fixed its held position.
- 1.4.1.001: Buffed damage from 127 to 135.
- 1.2.4.204: Buffed damage from 90 to 127.
- 1.2.4.101: Projectiles now last 2.5 seconds instead of 3.
- 1.2.3.008: Projectiles now last shorter.
- 1.2.3.007: Projectiles now last shorter.
- 1.2.1.005: Now always fires 4 projectiles instead of 4-5.
- 1.2.1.002: Nerfed damage from 100 to 90.
- 1.2.1.001: Nerfed damage from 121 to 100.
- 1.1.7.941: Introduced.