Seraphim

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Seraphim
  • Seraphim.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage320 Rogue
Knockback6 (Average)
Critical chance4%
Use time12 Fast
Velocity64
TooltipThrows an extraordinarily fast dagger which slows down exponentially and dissipates into light
Once dissipation has ended, 6 splitting blades that slice nearby targets are released, along with a large laserbeam
Stealth strikes release a volley of 7 lights which explode into smaller laser beams along with the dagger
RarityRarity Level: 15
Sell 30 Gold Coin.png
Research1 required
Projectiles created
Seraphim Dagger
Splitting Dagger
Seraphim Light
Angelic Light
Seraphim Beam
Angelic Beam
Sounds

The Seraphim is a craftable post-Moon Lord dagger that is an upgrade to the Shattered Sun and the final upgrade of the Crystalline. It throws an infinitely piercing holy dagger that travels through tiles and emits light. Each enemy hit slows down the dagger by 60%, and it naturally slows down exponentially. After 0.83 seconds, it bursts into six daggers and an angelic light orb. Splitting daggers deal half damage and are aimed toward the target if any is present in a 100-tile radius or travel upwards otherwise. The angelic light orb bursts into a laser after 0.16 seconds which covers a 62.5-tile distance.

Performing a stealth strike with the Seraphim causes a spread of seven angelic light orbs to release from the player. The orbs travel a short distance before bursting into lasers after 1.58 seconds.

Its best modifier is Flawless.

Crafting

Recipe

Crafting Station
Cosmic AnvilCosmic Anvil
Ingredient(s)Amount
Shattered SunShattered Sun1
Auric BarAuric Bar5
Result
SeraphimSeraphim1

Trivia

  • Seraphim is the plural form of a seraph an angel of the highest order in Christianity.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.1.003:
    • Nerfed dagger pierce from infinite to 2.
    • Daggers now lose 50% damage per hit, and lasers now lose 70% damage per hit.
    • Stealth strikes no longer have a 140% damage modifier.
  • 1.5.1.005: Projectiles are now classified as Daggers.
  • 1.5.1.003:
    • Nerfed damage from 332 to 300 and use time from 12 to 13.
    • Decreased the amount of lights spawned when performing a stealth strike from 9 to 7.
    • Now classified as a Dagger.
    • Now requires a Cosmic Anvil to craft instead of an Ancient Manipulator.