Seraphim
Type | Weapon |
---|---|
Damage | 320 Rogue |
Knockback | 6 (Average) |
Critical chance | 4% |
Use time | 13 Fast |
Velocity | 64 |
Tooltip | Throws an extraordinarily fast dagger which slows down exponentially and dissipates into light Once dissipation has ended, 6 splitting blades that slice nearby targets are released, along with a large laserbeam Stealth strikes release a volley of 7 lights which explode into smaller laser beams along with the dagger |
Rarity | ![]() |
Sell | 48 ![]() |
Research | 1 required |
The Seraphim is a craftable post-Moon Lord dagger that is a direct upgrade to the Shattered Sun and the final upgrade to the Crystalline. When used, it throws a holy dagger that naturally slows down exponentially as it travels, while also reducing its speed by 60% for each enemy hit. After 0.83 seconds, it glows and bursts into 6 daggers and an angelic light orb. Splitting daggers deal half of the weapon's damage and pass through tiles but do not pierce. Splitting daggers are aimed towards the nearest enemy within a 100-tile radius. If no enemies are nearby, the splitting daggers will travel upwards and dissipate afterwards. The angelic light orb bursts into a laser beam at nearby enemies after 0.16 seconds which covers a 62.5-tile distance. The main dagger and laser beams pierce infinitely and pass through tiles.
Performing a stealth strike with the Seraphim spawns a spread of 7 angelic light orbs in front of the player that travel a moderate distance before dissipating. If enemies are nearby, the orbs will burst into laser beams after 1.58 seconds.
Its best modifier is Flawless.
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Shattered Sun | 1 |
![]() | Auric Bar | 5 |
Result | ||
![]() | Seraphim | 1 |
Trivia
- Seraphim is the plural form of a seraph, an angel of the highest order in Christianity.
History
- 2.0.4.001: Increased sell price from 30
to 48
.
- 2.0.3.007: Buffed damage from 300 to 320.
- 2.0.1.003:
- Nerfed dagger pierce from infinite to 2.
- Daggers now lose 50% damage per hit, and lasers now lose 70% damage per hit.
- Stealth strikes no longer have a 140% damage modifier.
- 1.5.1.005: Projectiles are now classified as Daggers.
- 1.5.1.003:
- Nerfed damage from 332 to 300 and use time from 12 to 13.
- Decreased the amount of lights spawned when performing a stealth strike from 9 to 7.
- Now classified as a Dagger.
- Now requires a Cosmic Anvil to craft instead of an Ancient Manipulator.
- 1.5.1.001: Introduced.