Voltaic Climax

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Voltaic Climax
  • Voltaic Climax.png
Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage104 Magic
Knockback5 (Average)
Mana cost30
Critical chance4%
Use time33 Very Slow
Velocity12
TooltipConjures an octagon of supercharged magnet spheres around the cursor
RarityRarity Level: 14
Sell 28 Gold Coin.png
Research1 required
Projectile created
Voltaic Orb
Voltaic Orb
Sounds
The Voltaic Climax being used against three Super Dummies. Note that the orbs can pass through blocks, but cannot target enemies through them.

The Voltaic Climax is a craftable post-Moon Lord wand. Upon use, it summons a circular spread of 8 tile-ignoring magnetic orbs around the cursor. The summoned orbs rapidly fire electric beams at up to two nearby enemies. The orbs cannot target enemies through blocks.

Its best modifier is Mythical.

Crafting

Recipe

Crafting Station
Cosmic AnvilCosmic Anvil
Ingredient(s)Amount
Magnetic MeltdownMagnetic Meltdown1
Darksun FragmentDarksun Fragment8
Result
Voltaic ClimaxVoltaic Climax1

Used in

Notes

Tips

  • The Voltaic Climax has great potential against bosses, as the sheer size of bosses can allow all eight orbs to fire upon them at once.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.007: Nerfed damage from 123 to 104, but increased orb attack range from 25 tiles to 40.
  • 1.5.1.003:
    • Nerfed damage from 122 to 100.
    • Now uses 8 Darksun Fragments in its recipe instead of 5 Auric Bars.
    • Now uses the Rarity Level: 14 rarity instead of Rarity Level: 15, and decreased sell price accordingly.
  • 1.5.0.001:
    • Nerfed damage from 131 to 122.
    • Magnetic orbs now fire beams 50% less often and now linger for 0.8 seconds instead of 2.5.
    • Beam projectiles now travel 50% further and can pass through tiles.
    • Now uses 5 Auric Bars in its recipe instead of 15 Darksun Fragments, and now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
  • 1.4.5.001:
    • Buffed damage from 80 to 131, but orbs now shoot electric beams half as fast.
    • Fixed projectiles interfering with enemy immunity frames.
  • 1.4.3.002:
    • Nerfed damage from 90 to 80, and use time from 30 to 33.
    • Increased the maximum range that magnet orbs can fire projectiles from.
    • Now uses the Rarity Level: 15 rarity instead of Rarity Level: 14.
    • Fixed dust visuals on rays.
  • 1.3.2.001: Now uses 15 Darksun Fragments in its recipe instead of 10.
  • 1.2.4.101: Projectiles now last 2.5 seconds instead of 3.
  • 1.2.3.008: Projectiles now last 3 seconds instead of 4.
  • 1.2.3.004: Projectiles now last 4 seconds instead of 4.5.