History:Voltaic Climax

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Main article: Voltaic Climax
  • 2.0.3.007: Nerfed damage from 123 to 104, but increased orb attack range from 25 tiles to 40.
  • 1.5.1.003:
    • Nerfed damage from 122 to 100.
    • Now uses 8 Darksun Fragments in its recipe instead of 5 Auric Bars.
    • Now uses the Rarity Level: 14 rarity instead of Rarity Level: 15, and decreased sell price accordingly.
  • 1.5.0.001:
    • Nerfed damage from 131 to 122.
    • Magnetic orbs now fire beams 50% less often and now linger for 0.8 seconds instead of 2.5.
    • Beam projectiles now travel 50% further and can pass through tiles.
    • Now uses 5 Auric Bars in its recipe instead of 15 Darksun Fragments, and now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
  • 1.4.5.001:
    • Buffed damage from 80 to 131, but orbs now shoot electric beams half as fast.
    • Fixed projectiles interfering with enemy immunity frames.
  • 1.4.3.002:
    • Nerfed damage from 90 to 80, and use time from 30 to 33.
    • Increased the maximum range that magnet orbs can fire projectiles from.
    • Now uses the Rarity Level: 15 rarity instead of Rarity Level: 14.
    • Fixed dust visuals on rays.
  • 1.3.2.001: Now uses 15 Darksun Fragments in its recipe instead of 10.
  • 1.2.4.101: Projectiles now last 2.5 seconds instead of 3.
  • 1.2.3.008: Projectiles now last 3 seconds instead of 4.
  • 1.2.3.004: Projectiles now last 4 seconds instead of 4.5.