Anti-materiel Rifle
Type | Weapon – Crafting material |
---|---|
Damage | 1860 Ranged |
Knockback | 9.50 (Extremely Strong) |
Critical chance | 24% |
Use time | 60 Snail |
Velocity | 12 |
Tooltip | Converts musket balls into .50 caliber sniper rounds that rip apart enemy defense and DR Critical hits unleash a second swarm of 5 bullets |
Inflicts Debuff | Marked for Death 100% chance |
Debuff duration | 5 seconds |
Debuff tooltip | Damage reduction reduced |
Rarity | |
Sell | 40 |
Research | 1 required |
The Anti-materiel Rifle is a craftable post-Moon Lord gun. If Musket Balls are used as ammo, it fires a high-damage High Velocity Bullet. If the first bullet critically strikes an enemy, a second swarm of 5 bullets will fly towards the enemy's position from the left side of the screen regardless of if the enemy was killed or not; if it does not critically strike, only 2 bullets will spawn. Holding right click will use its zoom ability, which scrolls the viewing area of the screen in the direction of the cursor in a fashion similarly to the Sniper Rifle. Bullets fired from this weapon inflict the Marked for Death debuff.
Its best modifier is Unreal. Rapid may be preferred for a higher DPS, as the Anti-materiel Rifle fires extremely slowly. Ruthless may also be preferred for a large damage boost, as the Anti-materiel Rifle's base damage is extremely high.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Cosmic Anvil | ||
Ingredient(s) | Amount | |
Shroomer | 1 | |
Cosmilite Bar | 10 | |
Result | ||
Anti-materiel Rifle | 1 |
Used in
Result | Ingredients | Crafting station |
---|---|---|
Tyranny's End | Cosmic Anvil |
Tips
- If used in conjunction with the set bonus of Silva armor, it is possible to massively heal upon shooting an enemy.
- However, the Silva armor set is geared towards mages and summoners, so this is not very practical.
- It is recommended to focus on boosting your critical strike chance while using the Anti-materiel Rifle, as critical strikes will greatly increase its DPS.
Trivia
- In real life, an anti-materiel rifle is a rifle that is designed for use against military equipment (or "materiel" in military terminology), rather than against other combatants ("anti-personnel").
- The weapon's sprite was previously used by its former rare variant, the Skullmasher, before its removal.
History
- 2.0.4.001:
- Increased sell price from 28 to 40 .
- Fixed its scope effect breaking with the Overhaul mod enabled.
- 2.0.3.007: Extra bullets now deal 15% base damage instead of 14%.
- 2.0.3.006:
- Nerfed damage from 1880 to 1860.
- Bullets now inflict Marked for Death for 5 seconds instead of 10, and extra bullets now deal 14% base damage instead of 20%.
- Non-critical strikes now spawn 2 extra bullets.
- 2.0.3.005: Critical hits now spawn 5 extra bullets instead of 8, but extra bullets now deal 20% base damage instead of 10%.
- 2.0.1.002:
- Nerfed damage from 3240 to 1880.
- Removed its 1.3x damage multiplier when used with non-converted ammo.
- Decreased sell price from 36 to 28 .
- 1.5.1.001: Resprited.
- 1.5.0.001:
- Nerfed damage from 7000 to 3240.
- Now only converts Musket Balls.
- Now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
- 1.4.5.002: Projectiles now have 10% of the weapon's knockback instead of 100%.
- 1.4.5.001: Fixed secondary projectiles targeting the upper left corner of enemies rather than the center.
- 1.4.2.104:
- Projectiles now make sounds upon hitting blocks.
- Changed use sound from PlasmaBlast to LargeWeaponFire.
- 1.4.2.102: Resprited.
- 1.4.2.001: Now has the sniper scope vision effect.
- 1.4.1.001: Buffed damage from 4000 to 7000.
- 1.3.3.001: No longer uses 1 Spectre Rifle in its recipe.
- 1.2.4.204: Nerfed damage from 4500 to 4000.
- 1.2.4.001: Buffed damage from 3000 to 4500.
- 1.2.1.007: Introduced.