Anti-materiel Rifle
Type | Weapon – Crafting material |
---|---|
Damage | 1860 Ranged |
Knockback | 9.50 (Extremely Strong) |
Critical chance | 24% |
Use time | 60 Snail |
Velocity | 12 |
Tooltip | Converts musket balls into .50 caliber sniper rounds that rip apart enemy defense and DR Critical hits unleash a second swarm of 5 bullets |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 5 seconds |
Debuff tooltip | Damage reduction reduced |
Rarity | ![]() |
Sell | 40 ![]() |
Research | 1 required |
The Anti-materiel Rifle is a craftable post-Moon Lord gun. If Musket Balls are used as ammo, it fires a high-damage High Velocity Bullet. If the first bullet critically strikes an enemy, a second swarm of 5 bullets will fly towards the enemy's position from the left side of the screen regardless of if the enemy was killed or not; if it does not critically strike, only 2 bullets will spawn. Holding right click will use its zoom ability, which scrolls the viewing area of the screen in the direction of the cursor in a fashion similarly to the Sniper Rifle. Bullets fired from this weapon inflict the Marked for Death debuff, and reduce enemy defense by 25.
Its best modifier is Unreal. Rapid may be preferred for a higher DPS, as the Anti-materiel Rifle fires extremely slowly. Ruthless may also be preferred for a large damage boost, as the Anti-materiel Rifle's base damage is extremely high.
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Shroomer | 1 |
![]() | Cosmilite Bar | 10 |
Result | ||
![]() | Anti-materiel Rifle | 1 |
Used in
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() |
Tips
- If used in conjunction with the set bonus of Silva armor, it is possible to massively heal upon shooting an enemy.
- However, the Silva armor set is geared towards mages and summoners, so this is not very practical.
- It is recommended to focus on boosting your critical strike chance while using the Anti-materiel Rifle, as critical strikes will greatly increase its DPS.
Trivia
- In real life, an anti-materiel rifle is a rifle that is designed for use against military equipment (or "materiel" in military terminology), rather than against other combatants ("anti-personnel").
- The weapon's sprite is very similar to the one used by its former rare variant, the Skullmasher, before its removal.
History
- 2.0.4.001:
- Increased sell price from 28
to 40
.
- Fixed its scope effect breaking with the Overhaul mod enabled.
- Increased sell price from 28
- 2.0.3.007: Extra bullets now deal 15% base damage instead of 14%.
- 2.0.3.006:
- Nerfed damage from 1880 to 1860.
- Bullets now inflict Marked for Death for 5 seconds instead of 10, and extra bullets now deal 14% base damage instead of 20%.
- Non-critical strikes now spawn 2 extra bullets.
- 2.0.3.005: Critical hits now spawn 5 extra bullets instead of 8, but extra bullets now deal 20% base damage instead of 10%.
- 2.0.1.002:
- Nerfed damage from 3240 to 1880.
- Removed its 1.3x damage multiplier when used with non-converted ammo.
- Decreased sell price from 36
to 28
.
- 1.5.1.001: Resprited. Previous sprite was
- 1.5.0.001:
- Nerfed damage from 7000 to 3240.
- Now only converts Musket Balls.
- Now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
- 1.4.5.002: Projectiles now have 10% of the weapon's knockback instead of 100%.
- 1.4.5.001: Fixed secondary projectiles targeting the upper left corner of enemies rather than the center.
- 1.4.2.104:
- Projectiles now make sounds upon hitting blocks.
- Changed use sound from PlasmaBlast to LargeWeaponFire.
- 1.4.2.102: Resprited. Previous sprite was
- 1.4.2.001: Now has the sniper scope vision effect.
- 1.4.1.001: Buffed damage from 4000 to 7000.
- 1.3.3.001: No longer uses 1 Spectre Rifle in its recipe.
- 1.2.4.204: Nerfed damage from 4500 to 4000.
- 1.2.4.001: Buffed damage from 3000 to 4500.
- 1.2.1.007: Introduced.