Anti-materiel Rifle

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Anti-materiel Rifle
  • Anti-materiel Rifle.png
Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage1860 Ranged
Knockback9.50 (Extremely Strong)
Critical chance24%
Use time60 Snail
Velocity12
TooltipConverts musket balls into .50 caliber sniper rounds that rip apart enemy defense and DR
Critical hits unleash a second swarm of 5 bullets
Inflicts DebuffMarked for DeathMarked for Death
100% chance

Debuff duration5 seconds
Debuff tooltipDamage reduction reduced
RarityRarity Level: 14
Sell 40 Gold Coin.png
Research1 required
Projectile created
AMR Bullet
AMR Bullet
Sounds

The Anti-materiel Rifle is a craftable post-Moon Lord gun. If Musket Balls are used as ammo, it fires a high-damage High Velocity Bullet. If the first bullet critically strikes an enemy, a second swarm of 5 bullets will fly towards the enemy's position from the left side of the screen regardless of if the enemy was killed or not; if it does not critically strike, only 2 bullets will spawn. Holding right click will use its zoom ability, which scrolls the viewing area of the screen in the direction of the cursor in a fashion similarly to the Sniper Rifle. Bullets fired from this weapon inflict the Marked for Death debuff, and reduce enemy defense by 25.

Its best modifier is Unreal. Rapid may be preferred for a higher DPS, as the Anti-materiel Rifle fires extremely slowly. Ruthless may also be preferred for a large damage boost, as the Anti-materiel Rifle's base damage is extremely high.

Crafting

Recipe

Crafting Station
Cosmic AnvilCosmic Anvil
Ingredient(s)Amount
ShroomerShroomer1
Cosmilite BarCosmilite Bar10
Result
Anti-materiel RifleAnti-materiel Rifle1

Used in

Tips

  • If used in conjunction with the set bonus of Silva armor, it is possible to massively heal upon shooting an enemy.
    • However, the Silva armor set is geared towards mages and summoners, so this is not very practical.
  • It is recommended to focus on boosting your critical strike chance while using the Anti-materiel Rifle, as critical strikes will greatly increase its DPS.

Trivia

  • In real life, an anti-materiel rifle is a rifle that is designed for use against military equipment (or "materiel" in military terminology), rather than against other combatants ("anti-personnel").
  • The weapon's sprite is very similar to the one used by its former rare variant, the Skullmasher, before its removal.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.001:
    • Increased sell price from 28 Gold Coin to 40 Gold Coin.
    • Fixed its scope effect breaking with the Overhaul mod enabled.
  • 2.0.3.007: Extra bullets now deal 15% base damage instead of 14%.
  • 2.0.3.006:
    • Nerfed damage from 1880 to 1860.
    • Bullets now inflict Marked for Death for 5 seconds instead of 10, and extra bullets now deal 14% base damage instead of 20%.
    • Non-critical strikes now spawn 2 extra bullets.
  • 2.0.3.005: Critical hits now spawn 5 extra bullets instead of 8, but extra bullets now deal 20% base damage instead of 10%.
  • 2.0.1.002:
    • Nerfed damage from 3240 to 1880.
    • Removed its 1.3x damage multiplier when used with non-converted ammo.
    • Decreased sell price from 36 Gold Coin to 28 Gold Coin.
  • 1.5.0.001:
    • Nerfed damage from 7000 to 3240.
    • Now only converts Musket Balls.
    • Now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
  • 1.4.5.002: Projectiles now have 10% of the weapon's knockback instead of 100%.
  • 1.4.5.001: Fixed secondary projectiles targeting the upper left corner of enemies rather than the center.
  • 1.4.2.104:
    • Projectiles now make sounds upon hitting blocks.
    • Changed use sound from PlasmaBlast to LargeWeaponFire.
  • 1.4.2.001: Now has the sniper scope vision effect.
  • 1.3.3.001: No longer uses 1 Spectre Rifle in its recipe.