Modifiers

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A Modifier, also known as a Prefix, applies permanent changes to an item's statistics. It changes the name of an item by adding a prefix to the item's name. The Calamity Mod adds several weapon and accessory modifiers to benefit the Rogue class, as well as augmenting pre-existing modifiers for balancing.

With the exceptions of Friendly and Horrible, all modifiers added by the Calamity Mod can be obtained through normal means, including Crafting, Grab bags, NPC shops, and natural world generation. These modifiers can also be reforged onto weapons and accessories at the Goblin Tinkerer.

The Friendly and Horrible modifiers can only be obtained through use of the various Tinkerer Vouchers sold by the Shady Salesman.

Calamity Modifiers

Rogue Weapon

Modifier Damage Speed Critical Strike Chance Velocity Stealth strike damage Tier Value
Sharp +15% - - - - +1 +32.25%
Pointy +10% - - - - +1 +21.00%
Feathered - +15% - +10% - +2 +60.02%
Sleek - +10% - +15% - +2 +60.02%
Hefty +10% - - - +15% +2 +60.02%
Mighty +15% - - - +5% +2 +61.35%
Glorious +10% +5% - - - +1 +33.40%
Serrated +10% +15% - +5% - +2 +61.41%
Vicious +10% +5% - +15% - +2 +76.42%
Lethal +10% +5% +2% +5% +5% +2 +75.38%
Flawless +15% +10% +5% +10% +15% +2 +209.85%
Radical +5% +5% - +5% -10% - +8.55%
Blunt -15% - - - - -1 -27.75%
Flimsy -10% - - - -10% -1 -34.39%
Unbalanced - -15% - -5% - -1 -34.79%
Atrocious -15% - - -10% -10% -2 -52.60%

Accessory

Modifier Effect Tier Value
Dauntless +20 max life +1 +43.76%
Invigorating +0.25 HP/s life regen +1 +43.76%
Silent +8% stealth regeneration +1 +43.76%
Friendly +1 minion +1 +43.76%

Altered Vanilla Modifiers

Accessory

All accessory modifiers are adjusted to increase rarity by 1 and value by 43.76%.

Modifier Vanilla Calamity
Precise +2% critical strike chance +2% critical strike chance
+1 armor penetration (2 in Hardmode and 3 post-Moon Lord)
Lucky +4% critical strike chance +4% critical strike chance
+0.05 luck
Jagged +1% damage +2% damage
+1 armor penetration (2 in Hardmode and 3 post-Moon Lord)
Spiked +2% damage +2% damage
+2 defense
Angry +3% damage +2% damage
+2% critical strike chance
Hard +1 defense No longer provides defense
+3% damage reduction
Guarding +2 defense +2 defense
+2% movement speed
Armored +3 defense +2 defense
+1.5% damage reduction
Arcane +20 max mana +20 max mana
+2% magic damage
-2% mana cost
Wild +1% melee speed +2% melee speed
+2% damage
Rash +2% melee speed +2% melee speed
+2% critical strike chance
Intrepid +3% melee speed +2% melee speed
+2% movement speed
Brisk +1% movement speed +2% movement speed
+1 armor penetration (2 in Hardmode and 3 post-Moon Lord)
Fleeting +2% movement speed +2% movement speed
+2% damage
Hasty +3% movement speed +2% movement speed
+2% critical strike chance

Removed Modifiers

These modifiers are no longer present in the mod.

Modifier Stealth Regeneration Value
Quiet +2% +10.25%
Cloaked +4% +21.00%
Camouflaged +6% +32.25%

Notes

  • The Stealth Strike damage modifier can affect Rogue weapons that do not have a stealth strike, as the modifier increases the overall damage of the weapon while at full stealth.

Trivia

See also