Modifiers
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A Modifier, also known as a Prefix, applies permanent changes to an item's statistics. It changes the name of an item by adding a prefix to the item's name. The Calamity Mod adds several weapon and accessory modifiers to benefit the Rogue class, as well as augmenting pre-existing modifiers for balancing.
All modifiers added by the Calamity Mod can be obtained through normal means, including Crafting, Grab bags, NPC shops, and natural world generation. All added modifiers can also be reforged onto weapons and accessories at the Goblin Tinkerer.
Calamity Modifiers
Rogue Weapon
Modifier | Damage | Speed | Critical Strike Chance | Velocity | Stealth strike damage | Value |
---|---|---|---|---|---|---|
Sharp | +15% | - | - | - | - | +32.25% |
Pointy | +10% | - | - | - | - | +21.00% |
Feathered | - | +15% | - | +10% | - | +60.02% |
Sleek | - | +10% | - | +15% | - | +60.02% |
Hefty | +10% | - | - | - | +15% | +60.02% |
Mighty | +15% | - | - | - | +5% | +61.35% |
Glorious | +10% | +5% | - | - | - | +33.40% |
Serrated | +10% | +15% | - | +5% | - | +61.41% |
Vicious | +10% | +5% | - | +15% | - | +76.42% |
Lethal | +10% | +5% | +2% | +5% | +5% | +75.38% |
Flawless | +15% | +10% | +5% | +10% | +15% | +209.85% |
Radical | +5% | +5% | - | +5% | -10% | +8.55% |
Blunt | -15% | - | - | - | - | -27.75% |
Flimsy | -10% | - | - | - | -10% | -34.39% |
Unbalanced | - | -15% | - | -5% | - | -34.79% |
Atrocious | -15% | - | - | -10% | -10% | -52.60% |
Accessory
Modifier | Stealth Regeneration | Value |
---|---|---|
Quiet | +2% | +10.25% |
Cloaked | +4% | +21.00% |
Camouflaged | +6% | +32.25% |
Silent | +8% | +44.00% |
Altered Vanilla Modifiers
Accessory
- Defensive accessory modifiers now increase damage reduction and defense boosts now scale with progression.
- Hard increases DR by 0.25%.
- Guarding increases DR by 0.5%.
- Armored increases DR by 0.75%.
- Warding increases DR by 1%.
The following table includes all bosses which cause defensive modifiers to scale in defense and the net amount of defense after defeating the given bosses:
Modifier | Hard | Guarding | Armored | Warding |
---|---|---|---|---|
Vanilla | +1 | +2 | +3 | +4 |
Hardmode | +2 | +3 | +5 | +6 |
Post-Moon Lord | +3 | +4 | +6 | +8 |
Post-Devourer of Gods | +4 | +6 | +8 | +10 |
Notes
- The Stealth Strike damage modifier can affect Rogue weapons that do not have a stealth strike, as the modifier increases the overall damage of the weapon while at full stealth.
Trivia
- The Sharp and Pointy modifiers are shared with Melee weapons.
See also
- Modifiers on the vanilla Wiki.
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Damage Reduction • Defense damage • Enchantment • Hit sounds • Immunity frames • Lifesteal • Minions • Rogue | ||||||||
Environment | Biome backgrounds • Events • Music | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Game | Bestiary • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Secret world seeds (For the worthy • Get fixed boi) • Vanilla changes | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Death prevention • Defense • Rage Meter | ||||||||
UI | Boss Health Bar • Cooldown Rack • Speedrun Timer • Status messages • Tips |