Rogue
The Rogue is a new class added by the Calamity Mod. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons.
The Rogue class is largely developed, with content spread throughout the game. This includes 155 weapons, 30 accessories, 5 new full armor sets, 10 armor helmets, 1 modified vanilla armor set, and new modifiers.
Mechanics
Rogue Damage
Most projectiles from rogue weapons and accessories hit with a damage class called rogue damage. Weapons with rogue damage contain a unique set of modifiers. Rogue accessories and armor can be used to augment rogue stats.
Rogue stats can be inherited from generic damage class, as well as tModLoader's throwing damage class. Additionally, most accessories and armor effects on the throwing class are also inherited to the rogue class and vice versa. Exceptions include the Glove of Precision and Glove of Recklessness, which affect rogue stats only.
Stealth
Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Stealth increases whenever the player is not using any items or weapons. Stealth will be gained at a higher rate if the player stands still. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. It initially takes exactly 2 and 4 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Upon reaching full Stealth, a sound effect plays to indicate it. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Max stealth is indicated when the stealth meter turns yellow.
For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options) and gains -3 aggro.
Stealth also grants bonus rogue damage based on a complex formula involving the weapon's use time, the player's average stealth generation multiplier and their maximum stealth:
- First, the player's stealth generation multiplier is averaged by adding 80% of their multiplier while moving to 20% of their multiplier while standing still.
- Then, 4 is divided by this average and the result is raised to the power of 2/3. This value is referred to as the
stealthGenFactor
. - If
stealthGenFactor
is less than 1.5, it is set to 1.5. - The
useTimeFactor
is calculated with the formula0.75 + 0.75 * log4(2 + use time)
- Finally, the
stealthGenFactor
,useTimeFactor
, the player's current stealth divided by 100, and 0.42 are multiplied together.
This final value represents the percentage damage increase granted by stealth. For example, a final value of 2.5 would represent an additive 250% rogue damage increase.
Stealth Strike

A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth, indicated by the notches at the sides of the stealth bar lighting up. Upon executing a stealth strike, the player's stealth will be consumed. Wearing some accessories will cause stealth strikes to only require a percentage of the player's maximum stealth to perform, and to only consume that same amount when performed: 75% for the Ruin Medallion; 50% for the Dark Matter Sheath and Eclipse Mirror. However, the Coin of Deceit requires 85% of the player's maximum stealth to perform but consumes 90% of the player's maximum stealth.
Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 3 times per stealth strike. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however.
Accessories
Armor
Vanilla
The Calamity Mod modifies one vanilla armor set to grant rogue-based effects.
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Calamity
Pre-Hardmode
Hardmode
Post-Moon Lord
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Potions
Vanilla
The Calamity Mod modifies vanilla Flasks to grant rogue-based effects.
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Calamity
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Weapons
- For a sortable list, see Rogue weapons.
Bombs
Acidic Rain Barrel
Ballistic Poison Bomb
Blast Barrel
Brackish Flask
Consecrated Water
Contaminated Bile
Cranium Smasher
Desecrated Water
Duststorm in a Bottle
Exorcism
Meteor Fist
Penumbra
Plaguenade
Plasma Grenade
Seafoam Bomb
Sealed Singularity
Shock Grenade
Skyfin Bombers
Spent Fuel Container
Star of Destruction
Supernova
Totality Breakers
Wave Pounder
Boomerangs
Blazing Star
Brimblade
Celestus
Defective Sphere
Dynamic Pursuer
Elemental Disk
Enchanted Axe
Epidemic Shredder
Equanimity
Eradicator
Fishbone Boomerang
Frostcrush Valari
Ghoulish Gouger
Glaive
Icebreaker
Infested Clawmerang
Kelvin Catalyst
Kylie
Mangrove Chakram
Molten Amputator
Nanoblack Reaper
Samsara Slicer
Sand Dollar
Subduction Slicer
Toxicant Twister
Tracking Disk
Valediction
Daggers
Ashen Stalactite
Cinquedea
Cobalt Kunai
Corpus Avertor
Cosmic Kunai
Crystalline
Cursed Dagger
Feather Knife
Gel Dart
Gilded Dagger
Gleaming Dagger
Infernal Kris
Jaws of Oblivion
Leviathan Teeth
Lunar Kunai
Malachite
Monkey Darts
Mycoroot
Mythril Knife
Orichalcum Spiked Gemstone
Prismalline
Radiant Star
Sacrifice
Seraphim
Shattered Sun
Shinobi Blade
Stellar Knife
Stormfront Razor
Tarragon Throwing Dart
Time Bolt
Twisting Thunder
Utensil Poker
Wulfrum Knife
Javelins
Spiky balls
Others
Consumable
Non-Consumables
Alpha Virus
Apoctolith
Auroradical Throw
Bloodsoaked Crasher
Bouncing Eyeball
Celestial Reaper
Crushsaw Crasher
Deep Sea Dumbbell
Deep Wounder
Duke's Decapitator
Executioner's Blade
The Final Dawn
Gacruxian Mollusk
Grave Grimreaver
Heavenfallen Stardisk
Hypothermia
Leonid Progenitor
Lionfish
The Old Reaper
Refraction Rotor
Regulus Riot
Sandslasher
Seared Pan
Slick Cane
Snap Clam
The Syringe
Terror Talons
Notes
- In the Get fixed boi seed, all instances of the word "rogue" in item names and tooltips are intentionally misspelled as "rouge".
Game mechanics | |||||||||
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Combat | Damage reduction • Defense damage • Enchantment • Hit sounds • Immunity frames • Lifesteal • Minions • Pierce resistance • Rogue | ||||||||
Environment | Biome backgrounds • Events • Music • World generation | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Game | Bestiary • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Secret world seeds (For the worthy • Get fixed boi) • Vanilla changes | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Dash • Death prevention • Defense • Dodge • Flight Time Bar • Rage Meter | ||||||||
UI | Boss Health Bar • Cooldown Rack • Speedrun Timer • Status messages • Tips |