Rogue

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The Rogue is a new class added by the Calamity Mod. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons.

The Rogue class is largely developed, with content spread throughout the game. This includes 155 weapons, 30 accessories, 5 new full armor sets, 10 armor helmets, 1 modified vanilla armor set, and new modifiers.

Mechanics

Rogue Damage

Most projectiles from rogue weapons and accessories hit with a damage class called rogue damage. Weapons with rogue damage contain a unique set of modifiers. Rogue accessories and armor can be used to augment rogue stats.

Rogue stats can be inherited from generic damage class, as well as tModLoader's throwing damage class. Additionally, most accessories and armor effects on the throwing class are also inherited to the rogue class and vice versa. Exceptions include the Glove of Precision and Glove of Recklessness, which affect rogue stats only.

Stealth

Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Stealth increases whenever the player is not using any items or weapons. Stealth will be gained at a higher rate if the player stands still. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. It initially takes exactly 2 and 4 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Upon reaching full Stealth, a sound effect plays to indicate it. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Max stealth is indicated when the stealth meter turns yellow.

For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options) and gains -3 aggro.

Stealth also grants bonus rogue damage based on a complex formula involving the weapon's use time, the player's average stealth generation multiplier and their maximum stealth:

  • First, the player's stealth generation multiplier is averaged by adding 80% of their multiplier while moving to 20% of their multiplier while standing still.
  • Then, 4 is divided by this average and the result is raised to the power of 2/3. This value is referred to as the stealthGenFactor.
  • If stealthGenFactor is less than 1.5, it is set to 1.5.
  • The useTimeFactor is calculated with the formula 0.75 + 0.75 * log4(2 + use time)
  • Finally, the stealthGenFactor, useTimeFactor, the player's current stealth divided by 100, and 0.42 are multiplied together.

This final value represents the percentage damage increase granted by stealth. For example, a final value of 2.5 would represent an additive 250% rogue damage increase.

Stealth Strike

Example of normal strikes versus a stealth strike on Stormfront Razor.

A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth, indicated by the notches at the sides of the stealth bar lighting up. Upon executing a stealth strike, the player's stealth will be consumed. Wearing some accessories will cause stealth strikes to only require a percentage of the player's maximum stealth to perform, and to only consume that same amount when performed: 75% for the Ruin Medallion; 50% for the Dark Matter Sheath and Eclipse Mirror. However, the Coin of Deceit requires 85% of the player's maximum stealth to perform but consumes 90% of the player's maximum stealth.

Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 3 times per stealth strike. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however.

Accessories

 
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Armor

Vanilla

The Calamity Mod modifies one vanilla armor set to grant rogue-based effects.

  • Appearance Set Set bonus Piece Bonuses
    Gladiator armor.png Gladiator armor +3 defense and 5% increased rogue damage and 10% increased velocity.
    Maximum rogue stealth of 60.
    Gladiator HelmetGladiator Helmet +3% rogue damage
    Gladiator BreastplateGladiator Breastplate +3% rogue critical strike chance
    Gladiator LeggingsGladiator Leggings +3% rogue velocity
  • Calamity

  • Pre-Hardmode

    Appearance Set Set Defense Set bonus Piece Defense Bonuses
    Snow Ruffian armor.png Snow Ruffian armor 9 +5% rogue damage
    +50 maximum stealth
    Slow fall and immunity to fall damage while holding Jump
    Snow Ruffian MaskSnow Ruffian Mask 2 +2% rogue damage
    Snow Ruffian ChestplateSnow Ruffian Chestplate 4 +3% rogue critical strike chance
    Snow Ruffian GreavesSnow Ruffian Greaves 3 +5% movement speed
    Victide armor Headcrab.png Victide armor
    (with Victide Headcrab)
    12 +10% rogue damage and +1.5HP/sec health regeneration while submerged in liquid
    +60 maximum stealth
    Victide HeadcrabVictide Headcrab 3 +5% rogue damage
    Equip with helmet When using any weapon you have a 10% chance to throw a returning seashell projectile
    Free movement in liquids
    Slightly reduces breath loss in the Abyss
    Victide BreastplateVictide Breastplate 5 +5% damage reduction
    +5% critical strike chance
    +5 defense and +10% damage reduction while submerged in liquid
    Victide GreavesVictide Greaves 4 +8% movement speed
    +30% movement speed while submerged in liquid
    Sulphurous armor.png Sulphurous armor 16 +65 maximum stealth
    Attacking and being attacked by enemies inflicts the Poisoned debuff
    Grants an extra jump that releases a sulphurous bubble
    Increased mobility underwater and reduces the severity of the sulphuric waters
    Sulphurous HelmetSulphurous Helmet 5 +4% rogue damage
    +2% rogue critical strike chance
    Grants underwater breathing
    Sulphurous BreastplateSulphurous Breastplate 6 +6% rogue damage
    +4% rogue critical strike chance
    Sulphurous LeggingsSulphurous Leggings 5 +10% movement speed
    +35% movement speed while submerged in liquid
    Aerospec armor Headgear.png Aerospec armor
    (with Aerospec Headgear)
    17 +5% rogue critical strike chance
    +80 maximum stealth
    +5% movement speed
    Aerospec HeadgearAerospec Headgear 4 +10% rogue damage
    +5% movement speed
    Equip with helmet Taking over 25 damage in one hit releases homing feathers
    Faster falling speed and immunity to fall damage
    Aerospec BreastplateAerospec Breastplate 7 +3% damage
    +3% critical strike chance
    Aerospec LeggingsAerospec Leggings 6 +12% movement speed
    Statigel armor Mask.png Statigel armor
    (with Statigel Mask)
    24 +90 maximum stealth Statigel MaskStatigel Mask 6 +10% rogue damage
    +7% rogue critical strike chance
    +34% chance to not consume thrown items
    +5% movement speed
    Equip with helmet Taking over 100 damage in one hit grants an extra 0.5 seconds of invincibility
    Increases jump height by 5 blocks
    +12% jump speed
    Grants an extra jump
    Statigel ArmorStatigel Armor 10 +5% critical strike chance
    Statigel GreavesStatigel Greaves 8 +5% damage
    +5% movement speed

    Hardmode

    Appearance Set Set Defense Set bonus Piece Defense Bonuses
    Titan Heart armor.png Titan Heart armor 43 +15% rogue damage
    +15% rogue knockback
    +100 maximum stealth
    Stealth strikes deal double knockback and cause an astral explosion
    Immunity to knockback
    Titan Heart MaskTitan Heart Mask 12 +5% rogue damage
    +5% rogue knockback
    Rogue weapons inflict the Astral Infection debuff.
    Titan Heart MantleTitan Heart Mantle 17 +5% rogue knockback
    -15% rogue attack speed
    +45% chance to not consume rogue items
    Titan Heart BootsTitan Heart Boots 14 +4% rogue damage
    +5% rogue knockback
    +10% rogue velocity
    Forbidden Circlet (equipped).png Forbidden armor
    (with Forbidden Circlet)
    21 +40 maximum stealth
    Stealth strikes summon 6 homing Forbidden Eaters that each deal 40 typeless damage which can be affected by rogue damage bonuses, with a cooldown of 0.25 seconds. This effect only triggers for the first three enemies hit.
    Pressing Armor Set Bonus will summon an Ancient Storm for 60 mana. The storm deals 80 base damage and is affected by mana cost reduction, mana sickness, summon damage bonuses, and rogue damage bonuses. The storm has a cooldown of 0.33 seconds before it can be summoned again.
    Forbidden CircletForbidden Circlet 1 +10% summon damage
    +15% rogue velocity
    Forbidden RobesForbidden Robes 12 +40 maximum mana
    +10% summon damage
    +1 minion slot
    Forbidden TreadsForbidden Treads 8 +40 maximum mana
    +10% magic damage
    +1 minion slot
    Daedalus armor Facemask.png Daedalus armor
    (with Daedalus Facemask)
    41 +5% rogue damage
    +105 maximum stealth
    Rogue projectiles release crystal shards as they travel
    Daedalus FacemaskDaedalus Facemask 7 +13% rogue damage
    +7% rogue critical strike chance
    +15% rogue velocity
    +5% movement speed
    Equip with helmet n/a Daedalus BreastplateDaedalus Breastplate 19 +3% damage
    +3% critical strike chance
    Daedalus LeggingsDaedalus Leggings 15 +3% critical strike chance
    +10% movement speed
    Umbraphile armor.png Umbraphile armor 36 +110 maximum stealth
    Rogue weapons have a chance to cause a small explosion on hit. Stealth strikes will guarantee an explosion.
    Umbraphile HoodUmbraphile Hood 8 +8% rogue damage
    +10% rogue velocity
    Umbraphile RegaliaUmbraphile Regalia 16 +10% rogue damage
    +10% rogue critical strike chance
    Umbraphile BootsUmbraphile Boots 12 +9% rogue damage
    +6% rogue critical strike chance
    +20% movement speed
    Hydrothermic armor Hood.png Hydrothermic armor
    (with Hydrothermic Hood)
    46 +5% rogue damage
    +110 maximum stealth
    Rogue weapons release homing flames around the player every 2 seconds
    Hydrothermic HoodHydrothermic Hood 12 +12% rogue damage
    +10% rogue critical strike chance
    +50% chance to not consume rogue items
    +5% movement speed
    Immunity to the On Fire! debuff and lava
    Equip with helmet Inferno buff when below 50% health
    Causes an explosion when damaged
    Hydrothermic ArmorHydrothermic Armor 20 +8% damage
    +4% critical strike chance
    +20 maximum health
    Hydrothermic SubligarHydrothermic Subligar 14 +5% critical strike chance
    +10% movement speed

    Post-Moon Lord

    Appearance Set Set Defense Set bonus Piece Defense Bonuses
    Empyrean armor.png Empyrean armor 71 +9% rogue damage
    +9% rogue velocity
    +115 maximum stealth
    Rogue weapons spawn a variety of special projectiles on hit
    +10% rogue damage and +5% rogue critical strike chance for 3 seconds after being hit, and indefinitely while below 50% health
    Empyrean MaskEmpyrean Mask 20 +11% rogue damage
    +11% rogue critical strike chance
    +5% movement speed
    Empyrean CloakEmpyrean Cloak 27 +7% rogue damage
    +7% rogue critical strike chance
    +20 maximum health
    Empyrean CuissesEmpyrean Cuisses 24 +5% rogue damage
    +5% rogue critical strike chance
    +15% movement speed
    Tarragon armor Helmet.png Tarragon armor
    (with Tarragon Helmet)
    84 +115 maximum stealth
    After every 50 rogue critical hits you will gain 2.5 seconds of damage immunity, with a cooldown of 30 seconds
    +10% rogue damage for each debuff afflicted on the player
    -56% enemy spawn rate
    -44% maximum spawn count
    Tarragon HelmetTarragon Helmet 15 +10% rogue damage
    +10% rogue critical strike chance
    +10% damage reduction
    +5% movement speed
    Equip with helmet Increased heart pickup range
    Enemies have a chance to drop extra hearts on death
    Tarragon BreastplateTarragon Breastplate 37 +10% damage
    +5% critical strike chance
    +1.5HP/sec health regeneration
    +40 maximum health
    Tarragon LeggingsTarragon Leggings 32 +8% damage
    +8% critical strike chance
    +10% movement speed
    Bloodflare armor Imp Mask.png Bloodflare armor
    (with Bloodflare Imp Mask)
    92 +120 maximum stealth
    Rogue critical strikes have a 50% chance to heal the player for 2 health
    +5% rogue critical strike chance and +30 defense while above 80% health
    +10% rogue damage while below 80% health
    Bloodflare Imp MaskBloodflare Imp Mask 28 +10% rogue damage
    +10% rogue critical strike chance
    +5% movement speed
    Equip with helmet Greatly increased life regen, equivalent to Crimson armor
    Enemies below 50% life drop a heart when struck, with a 5 second cooldown
    Bloodflare Body ArmorBloodflare Body Armor 35 +12% damage
    +8% critical strike chance
    +40 maximum health
    Bloodflare CuissesBloodflare Cuisses 29 +10% damage
    +8% critical strike chance
    +17% movement speed
    God Slayer armor Mask.png God Slayer armor
    (with God Slayer Mask)
    105 +120 maximum stealth
    While at 100% health, +10% rogue damage, rogue critical strike chance, and rogue velocity
    Taking over 80 damage in one hit grants an extra 0.5 seconds of invincibility
    God Slayer MaskGod Slayer Mask 29 +14% rogue damage
    +14% rogue critical strike chance
    +5% movement speed
    Equip with helmet Press God Slayer Dash to dash in an immense direction depending on which movement keys are held, also granting invincibility and immunity to most debuffs while dashing, with a cooldown of 45 seconds God Slayer ChestplateGod Slayer Chestplate 41 +11% damage
    +6% critical strike chance
    +60 maximum health
    Enemies take damage when they hit you
    God Slayer LeggingsGod Slayer Leggings 35 +10% damage
    +10% critical strike chance
    +5% movement speed
    Auric Tesla armor Plumed Helm.png Auric Tesla armor
    (with Auric Tesla Plumed Helm)
    126 +130 maximum stealth
    After every 50 rogue critical hits you will gain 2.5 seconds of damage immunity, with a cooldown of 30 seconds
    +10% rogue damage for each debuff afflicted on the player
    -56% enemy spawn rate
    -44% maximum spawn count
    Rogue critical strikes have a 50% chance to heal the player for 2 health
    +5% rogue critical strike chance and +30 defense while above 80% health
    +10% rogue damage while below 80% health
    While at 100% health, +10% rogue damage, rogue critical strike chance, and rogue velocity
    Taking over 80 damage in one hit grants an extra 0.5 seconds of invincibility
    Press God Slayer Dash to dash in an immense direction depending on which movement keys are held, also granting invincibility and immunity to most debuffs while dashing, with a cooldown of 45 seconds
    Auric Tesla Plumed HelmAuric Tesla Plumed Helm 34 +20% rogue damage
    +20% rogue critical strike chance
    +5% movement speed
    Equip with helmet Increased heart pickup range
    Enemies have a chance to drop extra hearts on death
    Greatly increased life regen, equivalent to Crimson armor
    Enemies below 50% life drop a heart when struck, with a 5 second cooldown
    Auric Tesla Body ArmorAuric Tesla Body Armor 48 +8% damage
    +5% critical strike chance
    +100 maximum health
    Auric Tesla CuissesAuric Tesla Cuisses 44 +12% damage
    +5% critical strike chance
    +10% movement speed
    Magic carpet effect
  • Potions

    Vanilla

    The Calamity Mod modifies vanilla Flasks to grant rogue-based effects.

  • Potion Ingredients Effects Duration Icon
    Flask of Cursed FlamesFlask of Cursed Flames Bottled WaterBottled Water
    Cursed FlameCursed Flame (2)
    Melee and rogue weapons inflict Cursed Flames for 3 to 6 seconds. 20 minutes
    Weapon Imbue Cursed Flames.png
    Flask of FireFlask of Fire Bottled WaterBottled Water
    HellstoneHellstone (3)
    Melee and rogue weapons inflict On Fire! for 3 to 6 seconds. 20 minutes
    Weapon Imbue Fire.png
    Flask of GoldFlask of Gold Bottled WaterBottled Water
    Gold DustGold Dust (5)
    Melee and rogue weapons inflict Midas for 2 seconds. 20 minutes
    Weapon Imbue Gold.png
    Flask of IchorFlask of Ichor Bottled WaterBottled Water
    IchorIchor (2)
    Melee and rogue weapons inflict Ichor for 10 to 19 seconds. 20 minutes
    Weapon Imbue Ichor.png
    Flask of NanitesFlask of Nanites Bottled WaterBottled Water
    NanitesNanites (5)
    Melee and rogue weapons inflict Confused for 1 to 3 seconds. 20 minutes
    Weapon Imbue Nanites.png
    Flask of PoisonFlask of Poison Bottled WaterBottled Water
    StingerStinger
    Melee and rogue weapons inflict Poisoned for 5 to 9 seconds. 20 minutes
    Weapon Imbue Poison.png
    Flask of VenomFlask of Venom Bottled WaterBottled Water
    Vial of VenomVial of Venom (5)
    Melee and rogue weapons inflict Acid Venom for 5 to 9 seconds. 20 minutes
    Weapon Imbue Acid Venom.png
  • Calamity

  • Potion Ingredients Effects Duration Icon
    Flask of BrimstoneFlask of Brimstone Bottled Water + Ashes of Calamity  @  Imbuing Station Melee, whip, and rogue attacks inflict Brimstone Flames. 20 minutes
    Weapon Imbue Brimstone.png
    Flask of CrumblingFlask of Crumbling Bottled Water + 2 Essence of Sunlight  @  Imbuing Station Melee, whip, and rogue attacks inflict Armor Crunch. 20 minutes
    Weapon Imbue Crumbling.png
    Flask of Holy FlamesFlask of Holy Flames Bottled Water + Unholy Essence  @  Imbuing Station Melee, whip, and rogue attacks inflict Holy Flames. 20 minutes
    Weapon Imbue Holy Flames.png
    Shadow PotionShadow Potion Bottled Water + Shadowfish + Blinkroot  @  Placed Bottle / Alchemy Table
    or
    Bottled Water + 10 Blood Orb  @  Alchemy Table
    Turns the player into a shadow.
    Increases stealth generation by 8%.
    Rogue projectiles spawn additional projectiles on hit.
    8 minutes
    Shadow.png
  • Weapons

    For a sortable list, see Rogue weapons.

    Bombs

    Boomerangs

    Daggers

    Javelins

    Spiky balls

    Others

    Consumable

    Non-Consumables

    Notes

    • In the Get fixed boi seed, all instances of the word "rogue" in item names and tooltips are intentionally misspelled as "rouge".