Slick Cane

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Slick Cane
  • Slick Cane.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage27 Rogue
Knockback6 (Average)
Critical chance4%
Use time26 Slow
Velocity16
TooltipSwipes a cane that steals money from enemies
Stealth strikes gives a 1 in 20 chance for enemies to drop 1-3 gold coins when hit
Stealth strikes' damage increases in proportion to money in the inventory (up to 2 platinum)
'Economy at its finest'
RarityRarity Level: 4
Buy / Sell 25 Gold Coin.png /  80 Silver Coin.png
Research1 required
Sounds

The Slick Cane is a Pre-Hardmode rogue weapon that is sold by the Bandit for 25 Gold Coin. When used, it thrusts out a short-ranged cane in front of the player which ignores enemy immunity frames. Each time it hits an enemy while being swung, that enemy will drop a small amount of coins proportional to the amount the enemy drops upon death.

Performing a stealth strike with the Slick Cane will cause the next cane to have a 1 in 20 chance to force the enemy hit to drop 1 to 3 Gold Coins. The amount of damage dealt from stealth strikes increases with the amount of money there is in the player's inventory, maxing out at 500% damage with a total of 2 Platinum Coins.

Its best modifier is Flawless. However, Frenzying may be a better choice for gathering money.

Notes

  • The cane swung will glow in the dark; combined with the light emitted from coins, this can allow the player to temporarily see better.

Tips

  • Attacking enemies which normally drop a large amount of coins, such as Mimics, will yield a massive amount of coins every swing, making it a fast but somewhat risky way to earn money.

Trivia

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.002:
    • Buffed knockback from 5 to 6, but nerfed shot speed from 22 to 16. Increased swing velocity, and gave it a 125% size modifier.
    • Decreased chance for stealth strikes to make enemies drop Gold Coins from 6.67% to 5%, but stealth strikes now having scaling damage based on how much money the player is carrying, up to 500% damage at 2 Platinum.
  • 2.0.3.003: Can no longer proc Venerated Locket's clone projectiles.
  • 1.4.5.002: Fixed it not registering as a rogue weapon and not consuming stealth.
  • 1.4.2.107: Will now only steal money from enemies with more than 5 contact damage that aren't spawned from statues, and bosses.