Prismalline

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Prismalline
  • Prismalline.png
Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage36 Rogue
Knockback5 (Average)
Critical chance8%
Use time24 Slow
Velocity16
TooltipThrows daggers that split after a while
Stealth strikes additionally explode into prism shards and briefly stun enemies
Inflicts DebuffEutrophicationEutrophication
100% chance

Debuff duration0.5 seconds (Stealth Strike Dagger, Prism Shards)
Debuff tooltipExcessive nutrients restrict your movement
RarityRarity Level: 5
Sell 4 Gold Coin.png 80 Silver Coin.png
Research1 required
Projectile created
Aquashard
Prism Shard
Sounds

The Prismalline is a craftable Hardmode non-consumable dagger that is an upgrade to the Crystalline. It shoots a piercing projectile that is affected by gravity and cannot pass through tiles. Shortly after it is thrown, it emits 5 copies of itself in a random spread, some homing and some non-homing. Copies that home in deal 100% of the original projectile's damage; copies that do not home deal 100% of the original projectile's damage.

Performing a stealth strike with the Prismalline causes the resulting dagger and its copies to explode into 5 prism shards respectively. Additionally, an extra dagger copy is spawned, all dagger copies will home in, and will deal 100% of the original damage. Each shard from the main dagger will deal 50% of the weapons base damage, and shards from the dagger copies deal 33.33% damage. The main projectile inflicts the Eutrophication debuff for a short time.

Its best modifier is Flawless.

Crafting

Recipe

Crafting Station
Iron AnvilIron Anvil
or
Lead AnvilLead Anvil
Ingredient(s)Amount
CrystallineCrystalline1
Mollusk HuskMollusk Husk5
Sea PrismSea Prism5
Result
PrismallinePrismalline1

Used in

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.2.001:
    • Buffed damage from 24 to 36 but nerfed use time from 16 to 24.
    • Main dagger now grants 10 local immunity frames.
    • Non-homing daggers now deal 100% base damage instead of 75%, homing daggers from regular throws now deal 100% base damage instead of 110%, and homing daggers from stealth strikes now deal 100% base damage instead of 115%.
    • Stealth strikes now spawn 5 shards on split instead of 2-4, and 5 shards on death instead of 1-3.
    • Stealth strikes no longer have a 115% damage modifier.
    • Decreased sell price from 7 Gold Coin.png 20 Silver Coin.png to 4 Gold Coin.png 80 Silver Coin.png.
  • 1.5.0.001:
    • Buffed damage from 18 to 24.
    • Stealth strikes now have a 115% damage modifier.
  • 1.4.5.001:
    • Nerfed damage of homing copies from 125% base damage to 110%. Stealth strike copies now deal 115% base damage.
    • Now uses Mollusk Husks in its recipe instead of Essences of Eleum.