Night's Ray
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Night's Ray
Statistics
Type | Weapon – Crafting material |
---|---|
Damage | 17 Magic |
Knockback | 3.25 (Weak) |
Mana cost | 10 |
Critical chance | 4% |
Use time | 20 Average |
Velocity | 606 effective |
Tooltip | Fires a ray of pure, concentrated darkness When hitting enemies, they are hit by several new beams from their sides |
Rarity | |
Sell | 2 40 |
Research | 1 required |
Sounds
Use
The Night's Ray is a craftable Pre-Hardmode wand. It creates a purple particle beam which creates 4 homing, non-piercing beams upon hitting an enemy. Hitting more than one enemy will not create more beams.
Its best modifier is Mythical.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Demon Altar or Crimson Altar | ||
Ingredient(s) | Amount | |
Vilethorn | 1 | |
or | ||
Crimson Rod | ||
Magic Missile | 1 | |
Wand of Sparking | 1 | |
Amber Staff | 1 | |
Purified Gel | 10 | |
Result | ||
Night's Ray | 1 |
Used in
Result | Ingredients | Crafting station |
---|---|---|
Terra Ray | Mythril Anvil or Orichalcum Anvil |
Notes
- The accuracy of the homing beams and the infinite piercing means it can easily damage all of The Hungries during the Wall of Flesh fight.
- It can be considered one of the strongest Pre-Hardmode magic weapons due to its high DPS.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.005:
- Nerfed damage from 24 to 17.
- Now has an alternate recipe using Crimson Rod instead of Vilethorn.
- 2.0.3.003: Resprited.
- 2.0.2.001: No longer uses 15 Rotten Matter in its recipe.
- 1.5.1.001:
- Moved Vilethorn and Magic Missile to the top of the recipe in order.
- Fixed it targeting enemies from far away.
- 1.4.4.004: Resprited.
- 1.4.3.002: Fixed dust visuals on rays.
- 1.4.2.108: Fixed its held position.
- 1.4.2.105: Nerfed damage from 35 to 24.
- 1.4.2.102: Added a tooltip.
- 1.4.1.003: Now uses the rarity instead of .
- 1.4.1.001: Buffed damage from 30 to 35.
- 1.3.3.001: Buffed damage from 28 to 30.
- 1.3.2.001: Resprited.
- 1.2.2.005: Resprited.
- 1.2.1.002: Nerfed damage from 32 to 28.
- 1.2.0.001: Buffed damage from 21 to 32, and use time from 25 to 20.
- 1.1.7.901:
- Dust is now larger, but less frequent.
- Split rays are now wider.
- Removed tooltip "Fires a beam of dark energy that can split into additional beams. Enemies must be near for the beam to split".
- 1.1.7.855: Now uses 10 Purified Gel in its recipe.
- 1.1.7.851: Can no longer be crafted with Blood Samples instead of True Shadow Scales.
- 1.1.7.55: Nerfed damage from 26 to 21.
- 1.1.7:
- Nerfed damage from 30 to 26.
- Split beams now deal 60% main beam damage instead of 40%.
- Split beams now last 0.5 seconds instead of 1.67, and secondary split beams now last 0.5 seconds instead of 0.17.
- 1.1.5.093: Resprited.
- 1.1.5.08: Lowered the amount of dust created.
- 1.1.4.474: Introduced.