Taser
Type | Weapon |
---|---|
Damage | 15 Ranged |
Knockback | 0 (No Knockback) |
Critical chance | 4% |
Use time | 28 Slow |
Velocity | 15 |
Tooltip | Shoots a hook that attaches to enemies and electrocutes them before returning A slow, simple electric weapon, meant only for low ranking guards Current Charge: [CHARGE] |
Inflicts Debuff | Electrified 100% chance |
Debuff duration | 2 seconds |
Debuff tooltip | Moving hurts! |
Rarity | |
Sell | 80 |
Research | 1 required |
The Taser is a craftable Pre-Hardmode ranged weapon. When used, a slow hook is fired from the edge of the weapon, attempting to attach to the first enemy it hits and inflicting the Electrified debuff. After a short time has passed, the hook returns to the player, hitting any targets it contacts without sticking to them.
The weapon consumes 0.05 units of charge per use and has a maximum charge of 50. As such, the weapon can be used continuously from full charge 1000 times, or for 41 minutes and 40 seconds.
Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it.
Crafting
Recipe
The Taser cannot be crafted until the Schematic from the Sunken Sea Bio-center Lab is found. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
The Sunken Sea schematic must be deciphered first
Crafting Station | ||
---|---|---|
Iron Anvil or Lead Anvil | ||
Ingredient(s) | Amount | |
Mysterious Circuitry | 7 | |
Dubious Plating | 5 | |
Aerialite Bar | 4 | |
Sea Prism | 7 | |
Result | ||
Taser | 1 |
Trivia
- A real-life taser fires two barbed darts attached by very thin copper wires.
History
- 1.5.1.001:
- Now uses 7 Sea Prisms in its recipe instead of 4 Meteorite Bars.
- Removed the period from the first line of its tooltip.
- 1.5.0.003: Fixed a rotation issue with the hook.
- 1.5.0.001: Fixed an issue that caused it to lose its charge when reforged.
- 1.4.5.006: Nerfed damage from 28 to 22, but slightly increased the taser projectile velocity.
- 1.4.5.003: Depletion of charge is no longer random, it now consumes 0.05 charge on every use.
- 1.4.5.001: Introduced.